Bill Currie wrote:
this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the
bits for mgavb.c: they didn't apply).
http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white
gradient areas should be solid black (they are in trunk). It looks like
Bill Currie wrote:
this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the
bits for mgavb.c: they didn't apply).
http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white
gradient areas should be solid black (they are in trunk). It looks like
The horizontal rotor appears correctly on our NVidia and Rage128
test machines.
The only known problem that we have on NVidia GL is a failure to
draw the lightmap used for the rocket exhaust and the explosion of the
other helicopter.
On the Rage128 with DRI, there are several lighting bugs
On Thursday 20 December 2001 15:01 pm, Gavriels State wrote:
The horizontal rotor appears correctly on our NVidia and Rage128
test machines.
The only known problem that we have on NVidia GL is a failure to
draw the lightmap used for the rocket exhaust and the explosion of the
other
On Thu, Dec 20, 2001 at 09:50:54AM +, Keith Whitwell wrote:
Bill Currie wrote:
this is for mesa-4-0-branch, current cvs + mga agp texturing patch (minus the
bits for mgavb.c: they didn't apply).
http://taniwha.2y.net/~bill/qf011.png shows the bug nicely. The black to white
This patch fixes undefined symbol errors for _compat_FogCoordfEXT (and likely
_compat_SecondaryColor3ubEXT and _compat_SecondaryColor3fEXT but I didn't
bother checking to see if they caused problems).
Index: extras/Mesa/src/api_loopback.c