Re: [Dri-devel] mach64 binaries: do not work

2002-03-12 Thread Sergey V. Udaltsov
> Well.. this can take a few days since I have to get some time to mess with > these scripts. Sorry. Take your time. Stabilizing things after 0-0-3 branching has definitely much higher priority. It is not a big problem to rebuild these objects. But - just to make it easier - could you please make

Re: [Dri-devel] mach64 binaries: do not work

2002-03-12 Thread Michel Dänzer
On Die, 2002-03-12 at 10:49, Sergey V. Udaltsov wrote: > > Well.. this can take a few days since I have to get some time to mess with > > these scripts. Sorry. > Take your time. Stabilizing things after 0-0-3 branching has definitely > much higher priority. It is not a big problem to rebuild thes

Re: [Dri-devel] mach64 binaries: do not work

2002-03-12 Thread Sergey V. Udaltsov
> make -f Makefile.linux mach64.o Thanks. I did not know. I just did "make" I just noticed the error about dynamic loading: libGL cannot load /usr/X11R6-DRI/lib/modules/dri/mach64_dri.so. I think it is the error in your build scripts. They should use X11R6 directory instead, arent' they? After I

Re: [Dri-devel] mach64 binaries: do not work

2002-03-12 Thread José Fonseca
On 2002.03.12 11:18 Sergey V. Udaltsov wrote: > > make -f Makefile.linux mach64.o > Thanks. I did not know. I just did "make" > There is a problem in the i8x0 modules source with the most recent kernels. I already had received a report of this problem which I forwarded to this list, since it's

[Dri-devel] Radeon 7500 depth clears are working

2002-03-12 Thread Keith Whitwell
You'll need to upgrade & rebuild the kernel module. Keith ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

Re: [Dri-devel] Radeon 7500 depth clears are working

2002-03-12 Thread Keith Whitwell
Keith Whitwell wrote: > > You'll need to upgrade & rebuild the kernel module. > The lockups are still there, btw. Working on those now. Keith ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel

[Dri-devel] 7500 lockups

2002-03-12 Thread Keith Whitwell
Well, it turns out I can kludge the lockup away simply by emitting lots of state between every primitive... This is actually similar then to a lockup I was seeing in the original radeon (which I did kludge out in this way). I'm wondering if the use of RADEON_3D_RNDR_GEN_INDX_PRIM is the problem:

[Dri-devel] FlightGear with Radeon

2002-03-12 Thread Martin Spott
Today I saw some updates in the 'tcl-0-0-branch' and I decided to do a rebuild of that stuff. As far as I can tell the strange colours appear to be a little bit less strange. Unfortunately even if I set #define BuildXF86DRM YES in build/xc/config/cf/host.def no kernel module gets build. Is thi

[Dri-devel] [Fwd: [Mesa3d-dev] viewperf]

2002-03-12 Thread Gareth Hughes
Forwarding to dri-devel. Original Message Subject: [Mesa3d-dev] viewperf Date: Tue, 12 Mar 2002 13:51:52 +0100 (MET) From: Klaus Niederkrueger <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Hi, In the last week I have been playing with the spec-viewperf programs and (at least on my

[Dri-devel] DRI tests (sort of)

2002-03-12 Thread Ian Romanick
The other day I upgraded to Quake 3 1.31. I was pretty irritated to realize that none of the old demos worked with the new version. I was even more irritated when I couldn't find any good demos (like crusher) to use for testing. So, I set out to create some. In the process I created some inter

[Dri-devel] 7500 lockup kludge-around

2002-03-12 Thread Keith Whitwell
I've committed a kludge that stops the 7500 from locking up in q3 demo001 and geartrain on my box. It's pretty ugly so I'm continuing to look at the problem (basically I emit some state between every primitive whether it's needed or not). In the meantime can I get some feedback as to whether thi

Re: [Dri-devel] Texture compression on mach64?!?

2002-03-12 Thread Dieter Nützel
On Monday, 11. März 2002 20:21:06, Ian Romanick wrote: >Now, the new token could probably be skipped. If the requested internal > format is GL_COMPRESSED_RGB, just compress the texture and be done with it. > Given the likely hood of ANYONE having pre-compressed textures for this > format, this is

Re: [Dri-devel] [Fwd: [Mesa3d-dev] viewperf]

2002-03-12 Thread Dieter Nützel
> Forwarding to dri-devel. > > Original Message > Subject: [Mesa3d-dev] viewperf > Date: Tue, 12 Mar 2002 13:51:52 +0100 (MET) > From: Klaus Niederkrueger <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > > Hi, > > In the last week I have been playing with the spec-viewperf programs

Re: [Dri-devel] Texture compression on mach64?!?

2002-03-12 Thread Ian Romanick
On Tue, Mar 12, 2002 at 10:43:43PM +0100, Dieter Nützel wrote: > Bill White had something partly working for the 3dfx VSA in the > tdfx-2-1-branch or tdfx-SLI tree, can remember correctly. > It is worth for ~10 fps speedup on the V5 5500 AGP (under Win). > > He told me that he can't commit it b

Re: [Dri-devel] 7500 lockup kludge-around

2002-03-12 Thread Keith Packard
Around 21 o'clock on Mar 12, Keith Whitwell wrote: > In the meantime can I get some feedback as to whether this fixes the problems > people have been seeing on their machines? Yes, this seems to have fixed the lockups I've been seeing in tuxracer and bzflag. Tuxracer seems to work fine now.

Re: [Dri-devel] Texture compression on mach64?!?

2002-03-12 Thread Dieter Nützel
On Tue, Mar 12, 2002 at 23:41:23, Ian Romanick wrote: > On Tue, Mar 12, 2002 at 10:43:43PM +0100, Dieter Nützel wrote: > > > Bill White had something partly working for the 3dfx VSA in the > > tdfx-2-1-branch or tdfx-SLI tree, can remember correctly. > > It is worth for ~10 fps speedup on the V5

Re: [Dri-devel] i830/Radeon Mobility

2002-03-12 Thread Michel Dänzer
On Die, 2002-03-12 at 01:55, Lachlan Mulcahy wrote: > > I have a Radeon Mobility M6 LY running on a notebook using the i830 AGP > Chipset.. I was wondering is support for the i830 chipset rather flakey > at the moment, or is the radeon not well supported at this stage? You don't say what DRI co

Re: [Dri-devel] i830/Radeon Mobility

2002-03-12 Thread Lachlan Mulcahy
On Wed, 2002-03-13 at 12:06, Michel Dänzer wrote: > On Die, 2002-03-12 at 01:55, Lachlan Mulcahy wrote: > > > > I have a Radeon Mobility M6 LY running on a notebook using the i830 AGP > > Chipset.. I was wondering is support for the i830 chipset rather flakey > > at the moment, or is the radeon

Re: [Dri-devel] 7500 lockup kludge-around

2002-03-12 Thread Adam K Kirchhoff
On Tue, 12 Mar 2002, Keith Whitwell wrote: > I've committed a kludge that stops the 7500 from locking up in q3 demo001 and > geartrain on my box. It's pretty ugly so I'm continuing to look at the > problem (basically I emit some state between every primitive whether it's > needed or not). > >

[Dri-devel] Mach64 insight

2002-03-12 Thread José Fonseca
I was making some research on the texture compression issue and decided to take a look on the stuff I had downloaded from ATI developer home. I came across this document http://www.ati.com/developer/ravesupt.html which describes the QuickDraw 3D RAVE API for MacOS, which seems to be a low-leve

Re: [Dri-devel] [Fwd: [Mesa3d-dev] viewperf]

2002-03-12 Thread Justin A. Kolodziej
I can answer that. Add this to the bottom of EnvLinux: int GetNumProcessors() { return (1); } It's OK, they just return 2 for Irix ;-) Exercise for the reader: what's the *correct* way to implement this function? Dieter Nützel wrote: >>Forwarding to dri-devel. >> >> Original Mes

Re: [Dri-devel] 7500 lockup kludge-around

2002-03-12 Thread Keith Packard
Around 16 o'clock on Mar 12, Keith Packard wrote: > Yes, this seems to have fixed the lockups I've been seeing in tuxracer and > bzflag. I've found one additional easily reproduced lockup. Starting bzflag with textures disabled causes the screen to clear and the display to lock up. Keith Pac

Re: [Dri-devel] FlightGear with Radeon

2002-03-12 Thread Jens Owen
Martin Spott wrote: > > Today I saw some updates in the 'tcl-0-0-branch' and I decided to do a > rebuild of that stuff. As far as I can tell the strange colours appear to be > a little bit less strange. > > Unfortunately even if I set > > #define BuildXF86DRM YES > > in build/xc/config/cf/host

[Dri-devel] Re: [Dri-patches] CVS Update: xc (branch: mach64-0-0-3-branch)

2002-03-12 Thread Jens Owen
"Jos? R. Fonseca" wrote: > > CVSROOT:/cvsroot/dri > Module name:xc > Repository: xc/xc/lib/GL/glx/ > Changes by: jrfonseca@usw-pr-cvs1. 02/03/12 11:13:35 > > Log message: > Applied Jens' patch to fix libGL incompatibility > > Modified files: > xc/xc/lib/GL/glx/:

Re: [Dri-devel] 7500 lockup kludge-around

2002-03-12 Thread Michael
On Tue, Mar 12, 2002 at 04:53:43PM -0800, Keith Packard wrote: > On the radeon card, I'm also seeing problems with > other texturing -- translucency isn't working (translucent objects appear > opaque) Thanks for the report. I'd seen that (in a different program) and forgotten about it. (A temp

Re: [Dri-devel] DRI tests (sort of)

2002-03-12 Thread Brendan Black
Ian Romanick wrote: > The other day I upgraded to Quake 3 1.31. I was pretty irritated to realize > that none of the old demos worked with the new version. I was even more > irritated when I couldn't find any good demos (like crusher) to use for > testing. So, I set out to create some. In the

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