On 2002.03.16 01:53 max wrote:
> On Saturday 16 March 2002 00:37, you wrote:
> > Max,
> >
> > It's impressive that you have pulled off a (almost) complete DRI driver
> on
> > your own!
>
> It is even more impressive if you think that I only studied philosophy
> and
> laws, and never took a class
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Brian Paul wrote:
> 5. I haven't updated the tcl branch yet. I will in a bit. I don't know
>how closely the mach64 branch is tracking the trunk, so these changes
>may or may not be of interest there.
Brian,
Thanks for cleaning this up. I don't know about the mach64 branch, but
I did
On Saturday 16 March 2002 00:37, you wrote:
> Max,
>
> It's impressive that you have pulled off a (almost) complete DRI driver on
> your own!
It is even more impressive if you think that I only studied philosophy and
laws, and never took a class in CS...
...now that the game is (nearly) over I
Now that my desktop 7500 is working smoothly, my laptop Mobility M6 LY is
wedging when the X server trys to synchronize with the engine.
It's easy to reproduce without using any GL applications:
# XFree86 &
# X=$!
# chvt 1
# chvt 7
# kill $X
This same se
Max,
It's impressive that you have pulled off a (almost) complete DRI driver on
your own! On the other hand you should have reported here your efforts
earlier so that others eventual interested could give a hand. (Imagine
another Max falling apart in tears after reading your email.. ;-)
Anywa
Hello world,
I have a working and quite complete DRI/DRM s3 virge driver (quite fast, e.g.
glxgears will run ~130-175 fps, but with some limitation, e.g. you will have
to turn 2d acceleration off). As soon as I have CVS access I will upload my
creature to a new branch. In the meanwhile, if you
I just discovered that my recent check-ins break the build in the server-side
GLX/Mesa code. I'm working on a fix now.
-Brian
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Brian Paul wrote:
>
> Just a quick note:
>
> I was hoping to have released Mesa 4.0.2 by now but a trickle of bug
> fixes and other odds & ends have delayed it. I think I'm really close
> to a release now, but I don't know if I'll get to it this weekend.
>
> After I've done so, it would be goo
Just a quick note:
I was hoping to have released Mesa 4.0.2 by now but a trickle of bug
fixes and other odds & ends have delayed it. I think I'm really close
to a release now, but I don't know if I'll get to it this weekend.
After I've done so, it would be good to update the DRI trunk and
tcl
I think I've finally wrapped up some Mesa and GLX issues that have been
floating around for a while. For whoever's interested, here's the story:
1. Last summer I started to implement some new GLX features in the mesa-35
branch. One thing I did was to add a 'currentReadable' field to the
Jens Owen wrote:
>
> Brian Paul wrote:
> >
> > Jens Owen wrote:
> > >
> > > Brian Paul wrote:
> > > >
> > > > Jens Owen wrote:
> > > >
> > > > > Wasn't this stuff recently submitted to the DRI trunk? Maybe we can fix
> > > > > this incompatability if this hasn't propogated out to any major distr
Michael Fitzpatrick wrote:
>
> CVSROOT:/cvsroot/dri
> Module name:xc
> Repository: xc/xc/extras/Mesa/src/
> Changes by: leahcim@usw-pr-cvs1.02/03/15 09:49:26
>
> Log message:
> Fix typo in CONVERT_TEXEL_DWORD for convert_abgr_to_ai88 textures.
> (fixes text displa
Around 8 o'clock on Mar 15, Keith Whitwell wrote:
> If AI88 isn't working we should certainly go to RGBA.
That works much better. Would the tdfx driver have seen the same change
recently?
Keith PackardXFree86 Core TeamCompaq Cambridge Research Lab
_
In the next 3 weeks I'll be on vacations back in Portugal. I'm afraid that
I'll slow down a little since I'll spend most of my time with my friends
and family (especially my girlfriend, who would strangle me to death if
she caught me playing around with the computer on vacations! :-) This also
Around 8 o'clock on Mar 15, Michael wrote:
> I've not managed to reproduce this (unless this is another span function
> fprintf hang. If so, it probably works with latest cvs)
Looks like that was it -- current CVS doesn't hang anymore.
> There seems a high correlation between the hw texture fo
I would like to move the device dependent functionality currently
included in the drm library back into the device driver layer.
My objective is to make sure new driver suites can be independently
released without stepping on any components needed by other driver
suites. Currently, libdrm contai
Jose Fonseca wrote:
>
> The latest snapshot, works. I've checked it myself.
>
> The problem was libdrm.a which is not as device independent as thought.
> It has some interface functions which in the case of mach64 are new and
> not available in the XFree86 4.x releases.
This has been a "sleeper
On 2002.03.15 09:47 Sergey V. Udaltsov wrote:
> > But now that you touched on the subject, why don't you help on the
> > development as well!?
> Well, I'd be glad but there are some problems. Unfortunately I am
> already involved in 2 projects (my own GSwitchIt and SQL/jEdit) so I
> simply has no
> But now that you touched on the subject, why don't you help on the
> development as well!?
Well, I'd be glad but there are some problems. Unfortunately I am
already involved in 2 projects (my own GSwitchIt and SQL/jEdit) so I
simply has no time for anything else (well, I do not count my family:
Michael wrote:
>
> On Thu, Mar 14, 2002 at 08:29:47AM -0800, Keith Packard wrote:
> >
> > Around 12 o'clock on Mar 14, Keith Whitwell wrote:
> >
> > > A slightly less buggy version (still untested). My incoming email seems to
> > > be hosed...
> >
> > I haven't locked this up with test involving
On Thu, Mar 14, 2002 at 08:29:47AM -0800, Keith Packard wrote:
>
> Around 12 o'clock on Mar 14, Keith Whitwell wrote:
>
> > A slightly less buggy version (still untested). My incoming email seems to
> > be hosed...
>
> I haven't locked this up with test involving textures. I still have a
> r
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