Re: [Dri-devel] S3TC

2002-12-18 Thread magenta
On Wed, Dec 18, 2002 at 08:10:30PM -0800, Linus Torvalds wrote: > > You have to balance things out. Yes, the US is litiginous, and clearly way > too much so. Is the answer to just cower in a hole and hope it passes? > Maybe. And maybe not. Maybe the proper course of action would be to try to come

Re: [Dri-devel] S3TC

2002-12-18 Thread Dieter Nützel
Am Donnerstag, 19. Dezember 2002 05:40 schrieb Dieter Nützel: > Am Donnerstag, 19. Dezember 2002 05:10 schrieb Linus Torvalds: > Marry Christmas Ever anger with Marry... *LOL* Merry Christmas! -Dieter --- This SF.NET email is sponsored by: O

Re: [Dri-devel] S3TC

2002-12-18 Thread Linus Torvalds
On Wed, 18 Dec 2002, magenta wrote: > > By implementing S3TC without a patent license, the DRI team would be > opening the DRI project up for potential litigation. On the other hand, by being too timid, the DRI team can also eventually doom itself to obscurity. If everybody else supports S3TC, a

Re: [Dri-devel] S3TC

2002-12-18 Thread magenta
On Wed, Dec 18, 2002 at 10:14:16PM -0500, Geoffrey Antos wrote: > I believe that it is safe to go ahead and implement S3TC texture > decompression code in DRI. > > > > Thus, there are many indications that S3TC can be used for Open Source > projects without fear. You don't understand how patent

[Dri-devel] S3TC

2002-12-18 Thread Geoffrey Antos
I believe that it is safe to go ahead and implement S3TC texture decompression code in DRI. Microsoft has licensed S3TC to put in DirectX, and since DirectX 6, S3TC has been called DXTn or DXTC, and has been part of the DirectX Specification The DirectX Documentation is semi-freely available. Th

Re: [Dri-devel] Strange slowdown with DRI drivers after reboot onRadeon VE

2002-12-18 Thread Michel Dänzer
On Son, 2002-12-15 at 09:25, Nick Kurshev wrote: > > I've found out the strange things in DRI-CVS! > My regular upgrade of Xfree86 and DRI looks like this: > 1. I do checkout of both Xfree86-CVS and DRI-CVS > 2. After installing and executing of Xfree86-CVS - glxgears shows me 430 FPS > 3. After

RE: [Dri-devel] [PATCH] i810 cleanup

2002-12-18 Thread Dave Airlie
> BTW: Did you go with "wait for scanline" or "wait for vblank"? The > latter is more invasive... if you were doing multiple windowed > clients there would only be ONE buffer flip per retrace to be shared > between the clients. I just went with the wait for vblank (patch attached for demonstratio

[Dri-devel] trunk: r200 on Athlon SMP stuttering in Q3A intro/Cinematics and parsec

2002-12-18 Thread Dieter Nützel
PARSEC V0.99 build 0197. r200AgeTextures 0 r200AgeTextures 1 OpenGL driver info-- Vendor: Tungsten Graphics, Inc. Renderer: Mesa DRI R200 20021125 AGP 4x x86/MMX/3DNow! TCL Version: 1.2 Mesa 5.0 Extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_m

[Dri-devel] ATI Mobility FireGl 7800 - Linux RedHat 8.0

2002-12-18 Thread Thomas Deschamps
Hi all, I have a pb with my card on my laptop. I would like to know what to do. First here is the configuration: 1) IBM thinkpad A31p Linux Redhat 8.0 XFree86-4.2.0-72 2) Graphic card ATI Radeon Mobility FireGL 7800 The problem occurs when I try to use my C++ code which works wit

Re: [Dri-devel] [PATCH] i810 cleanup

2002-12-18 Thread Ian Romanick
On Wed, Dec 18, 2002 at 09:28:24AM -0800, Sottek, Matthew J wrote: > Does OpenGL make any requirements on the atomic-ness (atomicity?) of > a buffer flip? If so, I would assert that allowing part of a flip to > be visible on one frame and the rest visible on the next is not > a valid implementatio

Re: [Dri-devel] Mesa/DRI version for XFree86 4.3

2002-12-18 Thread Linus Torvalds
Hmm.. I just went back to the CVS head and did the kernel merge part, and had some time to do some testing. The texture problems I've seen in tuxracer, which I _thought_ were fixed by the Mesa-5.0 update are still there on HEAD. Apparently the real fix is on the texmem branch, and the reason I th

RE: [Dri-devel] [PATCH] i810 cleanup

2002-12-18 Thread Sottek, Matthew J
Does OpenGL make any requirements on the atomic-ness (atomicity?) of a buffer flip? If so, I would assert that allowing part of a flip to be visible on one frame and the rest visible on the next is not a valid implementation and therefore the non-tearing implementation is a requirement not a featu

[Dri-devel] vid_restart etc

2002-12-18 Thread Steven Newbury
There has been a problem with DRI CVS trunk with Radeon r200 for some time w.r.t restarting the graphics engines of various games. I don't know if this is also the case for other chipsets but suspect that it is not, otherwise it would have been fixed? In quake3 based games, vid_restart causes