Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Keith Whitwell
Ian Romanick wrote: Before going down that road we'd want to sit down with oprofile and a bunch of applications to decide which sets of state we wanted to tune for. IMHO, we'd be better to spend our time writing a highly optimized just-in-time compiler for ARB_vertex_program. Then we could ju

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Keith Whitwell
José Fonseca wrote: On Fri, Apr 04, 2003 at 10:23:21PM +0100, Keith Whitwell wrote: The optimization of the vertex api has yeilded huge improvements. Even with the runtime-codegenerated versions of these functions in the radeon/r200 driver, they *still* dominate viewperf profile runs - meaning

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Keith Whitwell
Ian Romanick wrote: José Fonseca wrote: On Fri, Apr 04, 2003 at 10:08:36AM -0800, Ian Romanick wrote: In principle, I think the producer/consumer idea is good. Why not implement known optimizations in it from the start? We already having *working code* to build formated vertex data (see the r

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Keith Whitwell
Brian Paul wrote: José Fonseca wrote: On Fri, Apr 04, 2003 at 10:08:36AM -0800, Ian Romanick wrote: Right now people use things like Viewperf to make systems purchase decisions. Unless the graphics hardware and the rest of the system are very mismatched, the immediate API already has an impact

Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Keith Whitwell
The things I found more interesting in the issue of applting the TCL operations on all the vertices at once, or a vertice at each time. From previous discussions on this list it seems that nowadays most of CPU performace is dictated by the cache, so it really seems the later option is more efficie

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Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Allen Akin
On Fri, Apr 04, 2003 at 05:13:44PM -0800, Ian Romanick wrote: | IMHO, we'd be better to spend our time writing a highly optimized | just-in-time compiler for ARB_vertex_program. Then we could just write | vertex programs for the different "important" state vectors and let the | compiler g

Re: [Dri-devel] MGA and lockups during shutdown or switchmode

2003-04-04 Thread Panagiotis Papadakos
Also I forgot to say that I got a lockup again when I tried to switch to a VT with the previous patch and also that I believe that with 2.5.6X kernels I get lockups sooner, than with 2.4.X. Regards Panagiotis Papadakos On Sat, 5 Apr 2003, Panagiotis Papadakos wrote: > Could this be a ker

Re: [Dri-devel] MGA and lockups during shutdown or switchmode

2003-04-04 Thread Panagiotis Papadakos
Could this be a kernel problem? I have been using 2.4.21-preX and 2.5.6X and all show for me the same behaviour, with IO-APIC enabled or not. It reminds me the problem I have with my Promise controller which after a while if I have dma enabled it completely locks my machine. What kernel are you u

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread José Fonseca
On Fri, Apr 04, 2003 at 05:13:44PM -0800, Ian Romanick wrote: > Realistically, either hardware or software uses either > array-of-strctures or structure-of-arrays. Most hardware uses the > former. At that point it becomes a matter of, for a given state vector, > what's the offset in the struct

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Ian Romanick
José Fonseca wrote: On Fri, Apr 04, 2003 at 10:08:36AM -0800, Ian Romanick wrote: In principle, I think the producer/consumer idea is good. Why not implement known optimizations in it from the start? We already having *working code* to build formated vertex data (see the radeon & r200 drivers)

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread José Fonseca
On Fri, Apr 04, 2003 at 05:14:54PM -0700, Brian Paul wrote: > José Fonseca wrote: > >The things I found more interesting in the issue of applting the TCL > >operations on all the vertices at once, or a vertice at each time. From > >previous discussions on this list it seems that nowadays most > >of

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Brian Paul
José Fonseca wrote: On Fri, Apr 04, 2003 at 10:08:36AM -0800, Ian Romanick wrote: Right now people use things like Viewperf to make systems purchase decisions. Unless the graphics hardware and the rest of the system are very mismatched, the immediate API already has an impact on performance in

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread José Fonseca
On Fri, Apr 04, 2003 at 10:23:21PM +0100, Keith Whitwell wrote: > > The optimization of the vertex api has yeilded huge improvements. Even > with the runtime-codegenerated versions of these functions in the > radeon/r200 driver, they *still* dominate viewperf profile runs - meaning > that *all

Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread José Fonseca
On Fri, Apr 04, 2003 at 10:08:36AM -0800, Ian Romanick wrote: > Right now people use things like Viewperf to make systems purchase > decisions. Unless the graphics hardware and the rest of the system are > very mismatched, the immediate API already has an impact on performance > in those benchm

Re: [Dri-devel] Updated Mesa in trunk

2003-04-04 Thread Brian Paul
Ian Romanick wrote: Brian Paul wrote: I've updated the Mesa sources on the DRI trunk to 5.0.1 with some minor, post-release bug fixes. I also removed the $Id$ stuff. I just noticed a couple things in the trunk's Mesa code. swrast/s_texture.c is missing support for ATI_texture_env_combine3. A

Re: [Mesa3d-dev] Re: [Dri-devel] Re: [forum] Notes from a teleconferenceheld 2003-3-27

2003-04-04 Thread Keith Whitwell
Philip Brown wrote: On Fri, Apr 04, 2003 at 10:34:05PM +0100, Keith Whitwell wrote: [Philip Brown writes] So to truely create something akin to nvidia's UDA libs/interface, would involve porting support for 3d hardware currently handled by DRI, over to Mesa, and making mesa capable of using it dir

Re: [Mesa3d-dev] Re: [Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Philip Brown
On Fri, Apr 04, 2003 at 10:34:05PM +0100, Keith Whitwell wrote: > >[Philip Brown writes] > > So to truely create something akin to nvidia's UDA libs/interface, would > > involve porting support for 3d hardware currently handled by DRI, over to > > Mesa, and making mesa capable of using it directly,

Re: [Dri-devel] Updated Mesa in trunk

2003-04-04 Thread Ian Romanick
Brian Paul wrote: I've updated the Mesa sources on the DRI trunk to 5.0.1 with some minor, post-release bug fixes. I also removed the $Id$ stuff. I just noticed a couple things in the trunk's Mesa code. swrast/s_texture.c is missing support for ATI_texture_env_combine3. All of the rest of the

Re: [Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Keith Whitwell
Philip Brown wrote: On Fri, Apr 04, 2003 at 10:09:00PM +0100, Keith Whitwell wrote: Philip Brown wrote: Are you perhaps envisioning pushing Mesa to evolve into something like the nvidia UDA API? Where there is suddenly a single, unified cross-hardware/OS platform for all 3d-accel hardware acces

Re: [Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Philip Brown
On Fri, Apr 04, 2003 at 10:09:00PM +0100, Keith Whitwell wrote: > Philip Brown wrote: > > Are you perhaps envisioning pushing Mesa to evolve into something > > like the nvidia UDA API? Where there is suddenly a single, unified > > cross-hardware/OS platform for all 3d-accel hardware access to pro

Re: [Mesa3d-dev] Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Keith Whitwell
José Fonseca wrote: On Fri, Apr 04, 2003 at 08:48:35AM -0700, Brian Paul wrote: In general, this sounds reasonable but you also have to consider performance. The glVertex, Color, TexCoord, etc commands have to be simple and fast. As it is now, glColor4f (for example) (when implemented in X86 as

Re: [Dri-devel] MGA and lockups during shutdown or switchmode

2003-04-04 Thread Michel Dänzer
On Fre, 2003-04-04 at 22:38, Eric Anholt wrote: > On Fri, 2003-04-04 at 11:12, Panagiotis Papadakos wrote: > > For some months now I am experiencing lockups when I switched to the VTs, > > or changed the video modes or if I tried to shutdown the Xserver. > > > > So I applied the following patch, a

Re: [Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Keith Whitwell
Philip Brown wrote: On Fri, Apr 04, 2003 at 08:43:31AM -0700, Jens Owen wrote: Possible Future: Mesa Tree -+--> XFree86 Tree - API Focus|- X/3D Integration - 3D HW Focus |- Complete Window System Focus | +--> Alter

Re: [Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Philip Brown
On Fri, Apr 04, 2003 at 08:43:31AM -0700, Jens Owen wrote: > Possible > Future: Mesa Tree -+--> XFree86 Tree > - API Focus|- X/3D Integration > - 3D HW Focus |- Complete Window System Focus > | > +--> Alternate

Re: [Dri-devel] MGA and lockups during shutdown or switchmode

2003-04-04 Thread Eric Anholt
On Fri, 2003-04-04 at 11:12, Panagiotis Papadakos wrote: > For some months now I am experiencing lockups when I switched to the VTs, > or changed the video modes or if I tried to shutdown the Xserver. > > So I applied the following patch, after looking the related radeon patch > and now I can swit

[Dri-devel] MGA and lockups during shutdown or switchmode

2003-04-04 Thread Panagiotis Papadakos
For some months now I am experiencing lockups when I switched to the VTs, or changed the video modes or if I tried to shutdown the Xserver. So I applied the following patch, after looking the related radeon patch and now I can switch to the VTs or change the videomode without lockups. But when I p

Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Ian Romanick
José Fonseca wrote: On Fri, Apr 04, 2003 at 08:48:35AM -0700, Brian Paul wrote: In general, this sounds reasonable but you also have to consider performance. The glVertex, Color, TexCoord, etc commands have to be simple and fast. As it is now, glColor4f (for example) (when implemented in X86 as

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread José Fonseca
On Fri, Apr 04, 2003 at 10:13:40AM -0500, Leif Delgass wrote: > On 4 Apr 2003, Sergey V. Oudaltsov wrote: > > > > > > There are new driver snapshots from the trunk (for XFree86 4.3.0) on > > > http://dri.sourceforge.net/snapshots/ . They were built wihout a glitch > > > but are yet untested. Plea

Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread José Fonseca
On Fri, Apr 04, 2003 at 08:48:35AM -0700, Brian Paul wrote: > In general, this sounds reasonable but you also have to consider > performance. > The glVertex, Color, TexCoord, etc commands have to be simple and fast. As > it is now, glColor4f (for example) (when implemented in X86 assembly) is >

[Dri-devel] Re: [Mesa3d-dev] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Brian Paul
Jens Owen wrote: Michel, You're bring in issues that effect more than just the X development community here, so I'm copying the DRI and Mesa developers. Michel Dänzer wrote: On Don, 2003-04-03 at 22:03, Alan Cox wrote: From the DRI people's point of view, it leads to more work as we'd want ou

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Re: [Dri-devel] TnL interface in the OOP/C++ world

2003-04-04 Thread Brian Paul
José Fonseca wrote: Now that, thanks to Brian, the textures are pretty much taken care of, I'm moving into the TNL module for the C++ framework. First, some definitions. "TnL" here is defined as the object [or module] that handles all the geometric (vertex) data (as oppsed to the context which hand

[Dri-devel] Re: [forum] Notes from a teleconference held 2003-3-27

2003-04-04 Thread Jens Owen
Michel, You're bring in issues that effect more than just the X development community here, so I'm copying the DRI and Mesa developers. Michel Dänzer wrote: On Don, 2003-04-03 at 22:03, Alan Cox wrote: From the DRI people's point of view, it leads to more work as we'd want our drivers to work

Re: [Dri-devel] Question about DRI & Xinerama.

2003-04-04 Thread Brian Paul
Vanson Wu wrote: > Hi All, > > we are trying to setup up multi-screen in my system. as we knows, the DRI > module not support Xinerama yet. > it will be software rendering, but when i running glxgears. no matter we use > dual-adapter system or dual-head system. > The second screen always can't dis

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread Leif Delgass
On 4 Apr 2003, Sergey V. Oudaltsov wrote: > > > There are new driver snapshots from the trunk (for XFree86 4.3.0) on > > http://dri.sourceforge.net/snapshots/ . They were built wihout a glitch > > but are yet untested. Please report back success and/or failure. > Great!! Does this include mach64

Re: [Dri-devel] bug in radeon dri driver

2003-04-04 Thread Michel Dänzer
On Fre, 2003-04-04 at 17:52, koen muylkens wrote: > I think I have found a bug in de radeon dri drivers. > I've tested it with: > The dri/Xfree driver of Mandrake 9.1 and the dri-drivers on the dri-website of > the 4th of april 2003. Both have the same problem. > > When redering something in 3D a

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread Michel Dänzer
On Fre, 2003-04-04 at 16:14, Martin Spott wrote: > On Fri, Apr 04, 2003 at 03:59:16PM +0200, Michel Dänzer wrote: > > On Fre, 2003-04-04 at 14:56, Martin Spott wrote: > > > > This remembers me of a question that came up recently: Some of the changes > > > that recently were made to the XFree86 CV

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread Martin Spott
On Fri, Apr 04, 2003 at 03:59:16PM +0200, Michel Dänzer wrote: > On Fre, 2003-04-04 at 14:56, Martin Spott wrote: > > This remembers me of a question that came up recently: Some of the changes > > that recently were made to the XFree86 CVS repository touch files that are > > part of the DRI tree.

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread Michel Dänzer
On Fre, 2003-04-04 at 14:56, Martin Spott wrote: > Jos? Fonseca <[EMAIL PROTECTED]> wrote: > > > FYI these snapshots were built by checking out the DRI CVS over the > > XFree86 4.3.0 source [...] > > This is tough - I didn't think it would work :-) > > This remembers me of a question that came

[Dri-devel] bug in radeon dri driver

2003-04-04 Thread koen muylkens
I think I have found a bug in de radeon dri drivers. I've tested it with: The dri/Xfree driver of Mandrake 9.1 and the dri-drivers on the dri-website of the 4th of april 2003. Both have the same problem. When redering something in 3D and moving another window on top of the 3D-output-window, and

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread Martin Spott
Jos? Fonseca <[EMAIL PROTECTED]> wrote: > FYI these snapshots were built by checking out the DRI CVS over the > XFree86 4.3.0 source [...] This is tough - I didn't think it would work :-) This remembers me of a question that came up recently: Some of the changes that recently were made to the X

Re: [Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread Sergey V. Oudaltsov
> There are new driver snapshots from the trunk (for XFree86 4.3.0) on > http://dri.sourceforge.net/snapshots/ . They were built wihout a glitch > but are yet untested. Please report back success and/or failure. Great!! Does this include mach64 (which is in bleeding-edge subdir)? Also, Leif, what

[Dri-devel] DRM PCI API & Mach64

2003-04-04 Thread José Fonseca
The work on the DRM PCI API has been really slow (working on the DRM API is not the most exciting experiences to me...) but it has enough for finishing Mach64. If you recall, for Mach64 we need a set of DMA buffers which aren't mapped to the clients to assure that they aren't tampered before reach

[Dri-devel] Fresh DRI driver snapshots - call for testers

2003-04-04 Thread José Fonseca
There are new driver snapshots from the trunk (for XFree86 4.3.0) on http://dri.sourceforge.net/snapshots/ . They were built wihout a glitch but are yet untested. Please report back success and/or failure. FYI these snapshots were built by checking out the DRI CVS over the XFree86 4.3.0 source and

[Dri-devel] Question about DRI & Xinerama.

2003-04-04 Thread Vanson Wu
Hi All, we are trying to setup up multi-screen in my system. as we knows, the DRI module not support Xinerama yet. it will be software rendering, but when i running glxgears. no matter we use dual-adapter system or dual-head system. The second screen always can't display glxgears image? How does i

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