Re: [Dri-devel] [Patch] Radeon point size 1.0

2003-07-31 Thread Ian Romanick
[EMAIL PROTECTED] wrote: Attached is another point size patch. Thanks for taking the time to look through my first patch. This one uses per-primitive fallbacks as you suggested. I originally had radeon_point_fallback calling swrast but this caused a lot of rendering glitches (I'm fairly certain

Re: [Dri-devel] [Fwd: [Qube-announce] Q for Linux 1.1 alphareleased and LEGO Digital Designer shipped]

2003-07-31 Thread Doug Rabson
On Wed, 2003-07-30 at 19:33, Andreas Stenglein wrote: Am 2003.07.25 18:44:20 +0200 schrieb(en) Doug Rabson: Oh, I meant to say also that if anyone is interested in tracking down and fixing the r200 rendering problems, I can supply full buildable source code to the low-level OpenGL parts of

Re: [PATCH] Re: [Dri-devel] Radeon 9000 Mobility (r250 lf) issue

2003-07-31 Thread Michel Dänzer
On Thu, 2003-07-31 at 07:49, Ian Romanick wrote: Michel Dnzer wrote: On Wed, 2003-07-30 at 03:06, Ian Romanick wrote: [...] do we really need to check the device ID against R100-family IDs in the R200 driver? Apparently, people do try to use the wrong drivers on the Mesa embedded

Re: [Dri-devel] Observations about dynamic extension registration

2003-07-31 Thread Michel Dänzer
On Thu, 2003-07-31 at 01:02, Ian Romanick wrote: Michel Dnzer wrote: On Wed, 2003-07-30 at 18:26, Ian Romanick wrote: [...] we don't want the R200 driver to expose GLX_MESA_swap_control if there's no vblank interrupt available. Since it can't implement the functionality, we don't want

[Dri-devel] [Bug 314] No 3D support for Radeon IGP chips

2003-07-31 Thread bugzilla-daemon
http://bugs.xfree86.org/show_bug.cgi?id=314 --- Additional Comments From [EMAIL PROTECTED] 2003-31-07 09:02 --- Make sure the agpgart module is loaded before the radeon DRM module. -- Configure bugmail: http://bugs.xfree86.org/userprefs.cgi?tab=email --- You are receiving this

Re: [PATCH] Re: [Dri-devel] Radeon 9000 Mobility (r250 lf) issue

2003-07-31 Thread Keith Whitwell
Ian Romanick wrote: Michel Dnzer wrote: On Wed, 2003-07-30 at 03:06, Ian Romanick wrote: Antoine REVERSAT wrote: I just compiled dri from the CVS for my radeon 9000 Mobbility card (r250 lf) and it wont work as good as it is expected to (I.E : 30 fps in Quake3) The thing is when i do a

Re: [Dri-devel] Observations about dynamic extension registration

2003-07-31 Thread Brian Paul
Keith Whitwell wrote: Ian Romanick wrote: Felix Kühling wrote: On Wed, 30 Jul 2003 09:20:28 -0700 Ian Romanick [EMAIL PROTECTED] wrote: Felix Kühling wrote: I see: C SPECIFICATION const char * glXQueryExtensionsString( Display *dpy, int screen

Re: [PATCH] Re: [Dri-devel] Radeon 9000 Mobility (r250 lf) issue

2003-07-31 Thread Ian Romanick
Keith Whitwell wrote: Ian Romanick wrote: Michel Dnzer wrote: On Wed, 2003-07-30 at 03:06, Ian Romanick wrote: Here's a patch that should clear some of that up, at least for the R200-family of chips. I did change the code to include xf86PciInfo.h. In spite of the comment there, it doesn't

Re: [PATCH] Re: [Dri-devel] Radeon 9000 Mobility (r250 lf) issue

2003-07-31 Thread Keith Whitwell
It would be simple to add some checking to ensure the chipid is recognized by the 3d driver, just hasn't been done yet. Let me work up a patch that does this in a more generally way. The current big switch-statement is somewhat unpleasant.Do the embedded drivers have a header file where

[Dri-devel] [Bug 314] No 3D support for Radeon IGP chips

2003-07-31 Thread bugzilla-daemon
http://bugs.xfree86.org/show_bug.cgi?id=314 --- Additional Comments From [EMAIL PROTECTED] 2003-31-07 12:19 --- I'm not sure if this is any help, but now I get an infinite loop of: (EE) RADEON(0): RADEONCPGetBuffer: CP GetBuffer -1020 (EE) RADEON(0): GetBuffer timed out, resetting

Re: [Dri-devel] Observations about dynamic extension registration

2003-07-31 Thread Felix Kühling
On Thu, 31 Jul 2003 10:12:47 -0600 Brian Paul [EMAIL PROTECTED] wrote: Keith Whitwell wrote: Ian Romanick wrote: Felix Kühling wrote: I observed that glXQueryExtensionsString calls glXInitialize first which in turn loads and initializes the dri drivers (calls their createScreen