[Dri-devel] Re: CVS Update: xc (branch: savage-2-0-0-branch)

2003-12-20 Thread Felix Kühling
I believe this is also missing in the MGA driver. The symptoms can be seen for instance in the gflux demo. Part of the waving square is not drawn. Regards, Felix On Sat, 20 Dec 2003 04:44:31 -0800 Felix Kuehling [EMAIL PROTECTED] wrote: CVSROOT: /cvs/dri Module name: xc Repository:

[Dri-devel] Re: [Mesa3d-dev] [patch] TNL render problems

2003-12-20 Thread Keith Whitwell
Felix Kühling wrote: Hi, while working on the savage driver I found two problems. One with tnl/t_vb_render.c, the other one with tnl_dd/t_dd_tritmp.h. Both started since I use different hardware primitives for quads and triangles/polygons. TAG(quad) in t_dd_tritmp.h calls RASTERIZE( GL_TRIANGLES

[Dri-devel] Re: [Mesa3d-dev] [patch] TNL render problems

2003-12-20 Thread Felix Kühling
On Sat, 20 Dec 2003 08:01:07 -0500 Keith Whitwell [EMAIL PROTECTED] wrote: Felix Kühling wrote: Hi, while working on the savage driver I found two problems. One with tnl/t_vb_render.c, the other one with tnl_dd/t_dd_tritmp.h. Both started since I use different hardware primitives for

Re: [Dri-devel] [Announce] Savage 3D driver in CVS

2003-12-20 Thread Rafael Maximo
At 02:53 PM 18/12/2003, Felix Kühling wrote: Take a look at xc/programs/Xserver/hw/xfree86/drivers/savage/savage_bci.h. There are conditionals #if SAVAGE4 ... #endif Try defining #define SAVAGE4 1 I did that and things got better now. The 2D is still currupted if i don't use the option

[Dri-devel] savage: screen stretching at lower resolutions

2003-12-20 Thread pablosousa
hi I want to ask a questions, specially to Felix whose video card is the same as mine. When I start X my console text seems to stretch vertically and doesnt fit in the screen, also, when I run X in 1024x768 when I switch to 800x600 some part of the screen at the botton is cut, I try to set

Re: [Dri-devel] [Announce] Savage 3D driver in CVS

2003-12-20 Thread Alex Deucher
as I recall the savage hardware needs a tiled framebuffer for the 3d engine, but 2d engine can use linear or tile. Most drivers use linear, so that's probably what the savage driver did originally, now that it has 3D support you need to get 2d working in tile mode for both to work. there may just

Re: [Dri-devel] [Announce] Savage 3D driver in CVS

2003-12-20 Thread Felix Kühling
On Sat, 20 Dec 2003 09:08:50 -0800 (PST) Alex Deucher [EMAIL PROTECTED] wrote: as I recall the savage hardware needs a tiled framebuffer for the 3d engine, but 2d engine can use linear or tile. Most drivers use linear, so that's probably what the savage driver did originally, now that it has

Re: [Dri-devel] savage: screen stretching at lower resolutions

2003-12-20 Thread Felix Kühling
Pablo, I see exactly the same problem that you describe. I just didn't look into it because it doesn't really bother me. I use 1024x768 in X and also on the text console via vesafb because screen stretching looks really ugly. We should probably get in touch with Tim Roberts who maintains the

Re: [Dri-devel] Re: CVS Update: xc (branch: savage-2-0-0-branch)

2003-12-20 Thread Ville Syrjälä
On Sat, Dec 20, 2003 at 01:47:24PM +0100, Felix Kühling wrote: I believe this is also missing in the MGA driver. The symptoms can be seen for instance in the gflux demo. Part of the waving square is not drawn. I fixed the mga swapbuffers code a few weeks ago. On Sat, 20 Dec 2003 04:44:31

Re: [Dri-devel] [Announce] Savage 3D driver in CVS

2003-12-20 Thread Rafael Maximo
At 02:58 PM 20/12/2003, Felix Kühling wrote: We had a similar problem with the 2D driver on the savage-1_0_0-branch. Accelerated stuff worked just fine for me but direct frame buffer access was broken. It turned out to be quite simple to fix. However, this fix didn't work for Maximo, so I suspect