Am Sonntag, den 30.01.2005, 00:09 -0500 schrieb Vladimir Dergachev:
Not sure if anyone else gets it... I have to take a look see if I
undertsand why I get it.
Looks like everyone gets it - glxgears has begin/end pair with only two
vertices for a triangle primitive - maybe a bug..
Hi All.
I have done all as described in Building DRI Wiki page with one exception:
I have to compile drm module from linux-core subdir not from linux-2.6
becouse the last have wrong drm module version... (unclear why)
But direct rendering do not work :( and I have not an idea why --- there is
no
Hamie wrote:
It's working...
Mostly... I get pretty good rates on glxgears... But get a funny error
about not enought verticies...
[EMAIL PROTECTED]:~$ glxgears
r300NewProgram, target=34336, id=0
vertex prog
r300NewProgram, target=34820, id=0
fragment prog
r300NewProgram, target=35104, id=0
ati
Vladimir Dergachev wrote:
This is indeed strange.. Is texture[4] used anywhere before ? Does the
same happen with latest CVS ?
There are 5 textures 0 to 4 (including 2 masks ) texture 0 and 4
appear stable 1-3 appear unstable.
With the latest CVS I once managed to run the lesson for 3 sec.
On Sun, 30 Jan 2005, Rune Petersen wrote:
Vladimir Dergachev wrote:
This is indeed strange.. Is texture[4] used anywhere before ? Does the
same happen with latest CVS ?
There are 5 textures 0 to 4 (including 2 masks ) texture 0 and 4
appear stable 1-3 appear unstable.
With the latest CVS I once
Hi!
I just verified that I still have the problem with spontaneously dying X
server or application (mostly mozilla) with latest CVS linux-core and
the via driver.
(Invalid argument from select)
I've just upgraded my kernel so there is no chance of an old drm module
lying around somewhere.
Am
Vladimir Dergachev wrote:
On Sun, 30 Jan 2005, Rune Petersen wrote:
Vladimir Dergachev wrote:
This is indeed strange.. Is texture[4] used anywhere before ? Does the
same happen with latest CVS ?
There are 5 textures 0 to 4 (including 2 masks ) texture 0 and 4
appear stable 1-3 appear unstable.
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=1819
--- Additional Comments From [EMAIL PROTECTED] 2005-01-30 13:09 ---
Am Sonntag, den 30.01.2005, 20:26 +0500 schrieb Dimitry Naldayev:
Hi All.
I have done all as described in Building DRI Wiki page with one exception:
I have to compile drm module from linux-core subdir not from linux-2.6
becouse the last have wrong drm module version... (unclear why)
Don't
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=1819
--- Additional Comments From [EMAIL PROTECTED] 2005-01-30 14:03 ---
(In
Does the same happen if you load them in a different order ? What is the
difference between these textures ?
the first and last texture are the only textures that work properly. If I
change the order it is still the first and last texture.
To me it smells like an texture allocation/management
This is strange as the texture management code was pulled straight from
r200 driver - I would have expected it to work.
Can you tell me how to get at these offsets? it will be easier to debug
compared to lockups :)
I started looking for the code to point you to and could not resist to
ATI Technologies Inc RV350 [Mobility Radeon 9600 M10]
The speed reported by glxgears has improved by about a 100 frames a second
over what it was last weekend.
I have started to go through the lessons at nehe for testing and I was
unable to get past lesson 1.
Output:
r300NewProgram,
On Mon, 31 Jan 2005, D. Hageman wrote:
ATI Technologies Inc RV350 [Mobility Radeon 9600 M10]
The speed reported by glxgears has improved by about a 100 frames a second
over what it was last weekend.
I have started to go through the lessons at nehe for testing and I was unable
to get past
I just tagged jump_and_click snapshot of r300_driver.
Both drm driver and r300 subdirectories were modified, the first one
in a rather small way.
The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to
On Sun, 30 Jan 2005, [ISO-8859-1] Thomas Hellström wrote:
Hi!
I just verified that I still have the problem with spontaneously dying X
server or application (mostly mozilla) with latest CVS linux-core and the
via driver.
(Invalid argument from select)
I've just upgraded my kernel so there is
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