On Mon, 28 Aug 2006 21:21:59 +0200
"Jacek Poplawski" <[EMAIL PROTECTED]> wrote:
> On 8/28/06, Ian Romanick <[EMAIL PROTECTED]> wrote:
> >
> > > glest - refuses to start (Exception: Your system supports OpenGL
> > > version
> > "
> > > 1.2 (1.3 Mesa 6.5.1)" Glest needs at least version 1.3 to work)
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 18:06 ---
(In r
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:59 ---
OK, g
On Mon, 2006-08-28 at 21:01 +0200, Jacek Poplawski wrote:
>
> Quake2 - OK (but dlopen bug requires LD_PRELOAD)
I should have fixed this two weeks ago, isn't that working for you?
Maybe you're hitting 'new driver needs new libGL' due to Ian's dispatch
changes?
--
Earthling Michel Dänzer
Stephane Marchesin wrote:
> Hello,
>
> The drm addmap code got broken with the recent switch to the hash table
> implementation. Specifically, when two maps have the same adress on 32
> bits, they end up with the same key and nothing is done to resolve the
> collision, which results in a failind ad
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:45 ---
Hmm,
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:26 ---
I con
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 16:13 ---
(In r
Hello,
The drm addmap code got broken with the recent switch to the hash table
implementation. Specifically, when two maps have the same adress on 32
bits, they end up with the same key and nothing is done to resolve the
collision, which results in a failind addmap. This is annoying.
Stephane
-
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:51 ---
a) If
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:20 ---
(In r
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:06 ---
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:03 ---
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 15:01 ---
How w
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 14:31 ---
(In r
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 14:16 ---
More
Jacek Poplawski wrote:
>
>
> While the r300 driver has, indeed, come a long way, I'm hesitant
> to call
> it the best OpenGL implementation I've ever seen. As of July, the
> r200
> driver still out performed the r300 driver at nearly every OpenGL
> application and game on
While the r300 driver has, indeed, come a long way, I'm hesitant to callit the best OpenGL implementation I've ever seen. As of July, the r200
driver still out performed the r300 driver at nearly every OpenGLapplication and game on my system. But the problem is that r200 is not stable (at least o
Rune Petersen wrote:
> Brian Paul wrote:
>
>>Rune Petersen wrote:
>>
>>>Brian Paul wrote:
>>>
>>>
Rune Petersen wrote:
>Roland Scheidegger wrote:
>
>
>
>>Rune Petersen wrote:
>>
>>
>>
>>>Hi,
>>>
>>>Quake3 causes fallback because r300_transl
Jacek Poplawski wrote:
> Hi,
>
> I removed fglrx from my system yesterday.
> I was using it to initialize my Radeon 9800 Pro before (old DRI driver
> crashed without that).
> Then I installed new drivers, and I tested following applications:
>
>
> I think that it is safe to say that Radeon 9800
On 8/28/06, Ian Romanick <[EMAIL PROTECTED]> wrote:
> glest - refuses to start (Exception: Your system supports OpenGL version "> 1.2 (1.3 Mesa 6.5.1)" Glest needs at least version 1.3 to work)This implies that glest is getting an indirect rendering context.
Yes, sorry, I tried to run it from roo
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Jacek Poplawski wrote:
> glest - refuses to start (Exception: Your system supports OpenGL version "
> 1.2 (1.3 Mesa 6.5.1)" Glest needs at least version 1.3 to work)
This implies that glest is getting an indirect rendering context. Could
you debug t
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Jan Gukelberger wrote:
> I'm trying to port an application that presents visual stimuli for
> experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
> is reliable timing of the drawing code, i.e. on every VSYNC a new frame
> must be
Hi,I removed fglrx from my system yesterday.I was using it to initialize my Radeon 9800 Pro before (old DRI driver crashed without that).Then I installed new drivers, and I tested following applications:
Blender - at least one problem - selection rendering (BKEY), this happens with many drivers (li
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[EMAIL PROTECTED] changed:
What|Removed |Added
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[EMAIL PROTECTED] changed:
What|Removed |Added
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Brian Paul wrote:
> Rune Petersen wrote:
>> Brian Paul wrote:
>>
>>> Rune Petersen wrote:
>>>
Roland Scheidegger wrote:
> Rune Petersen wrote:
>
>
>> Hi,
>>
>> Quake3 causes fallback because r300_translate_vertex_shader() returns
>> early and doesn't trans
Hi Ville,
On Sun, 2006-08-27 at 23:39 +0300, Ville Syrjälä wrote:
> On Sun, Aug 27, 2006 at 07:36:31PM +0200, Jan Gukelberger wrote:
> > Hi,
> >
> > I'm trying to port an application that presents visual stimuli for
> > experiments in neuroscience from DirectFBGL to X/DRI. A main requirement
> >
Rune Petersen wrote:
> Brian Paul wrote:
>
>>Rune Petersen wrote:
>>
>>>Roland Scheidegger wrote:
>>>
>>>
Rune Petersen wrote:
>Hi,
>
>Quake3 causes fallback because r300_translate_vertex_shader() returns
>early and doesn't translate the shader.
>
>The culprit
Brian Paul wrote:
> Rune Petersen wrote:
>> Roland Scheidegger wrote:
>>
>>> Rune Petersen wrote:
>>>
Hi,
Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.
The culprit:
if (!mesa_vp->Base.String)
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--- Additional Comments From [EMAIL PROTECTED] 2006-08-28 08:17 ---
Patch
Rune Petersen wrote:
> Roland Scheidegger wrote:
>
>>Rune Petersen wrote:
>>
>>>Hi,
>>>
>>>Quake3 causes fallback because r300_translate_vertex_shader() returns
>>>early and doesn't translate the shader.
>>>
>>>The culprit:
>>>if (!mesa_vp->Base.String)
>>>return;
>>>
>>>To me it looks suspect
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Summary: The force_s3tc_enable value is ignored by the i915
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