Please try the current DRM, I'm curious if recent changes make a
difference.
Using the DRI-CVS from the evening of Feb 5, 2003, I saw no change.
Textures still flicker and it is still possible to lock up the server
with endgame (and possibly others. It's just easiest to get that
behavior with
I'll second this. In some of the screenhacks from xscreensaver 4.06,
there is flickering when they are displayed on the root window (as you
would normally play them as screensavers). With a quick check, I notice
this behavior in superquadrics, atlantis, moebius, queens, and pulsar
(there are
cd programs/Xserver/hw/xfree86/os-support/linux/drm/kernel/
make -f Makefile.linux MODULE.o
I would just add that if you're using a kernel that uses a better source
directory naming scheme (e.g. 2.4.19 unpacks to linux-2.4.19 whereas
2.4.18 unpacks to just linux), you'll want to use the
I could reproduce your X lockups with my Radeon 7500 by disabling TCL
(RADEON_TCL_FORCE_DISABLE=1) which is as close as I can get to your
Radeon VE. I don't use the dri_resume patch. From your telling that it
helped to kill the offending GL app it sounds like the GL app gets stuck
somewhere while
You need to continue here. OpenGL library is trying to determine SSE extension
availability.
You could have been a bit more explicit, like: At this point, type
continue. But, I figured that out, anyway.
Here's what I got from a bt:
#0 0x4035a1b4 in ?? ()
#1 0x40503b07 in ?? ()
#2
Hello.
I've been having some troubles with dri-cvs for some time when running
GL apps (especially the GL hacks that come with JWZs xscreensaver). In
particular, I've noticed problems when running endgame and menger on
the root and in windows and then running other windows over them or
moving
A friend of mine reported something like this (haven't seen it myself).
For him, killing the DRI client(s) resumes normal operation. Can you
confirm that? If so, that's not an actual lockup.
I can confirm that.
Testing again, it's not too easily reproduceable here (which doesn't
help much).
Are you sure your HDD is using DMA?
Maybe you could post the result of `hdparm -Tt /dev/hda' (or whatever
disk is your root harddisk. -Tt is a nondestructive test and should tell
you how many MB/s you can get to your drive. With DMA off, it will be
quite low (3MB or so per second), but with
I'm having similar problems. I re-co'ed the CVS tree this evening (Nov
24 2002) and rebuilt it. The build and install went well, when it hadn't
earlier. I was hopeful.
However, when I run any openGL demo from xscreensaver
(http://www.jwz.org/xscreensaver/) or reallyslick