Ian Romanick wrote:
Alex Deucher wrote:
--- Ian Romanick <[EMAIL PROTECTED]> wrote:
Some creative googling revealed that the document *used to be*
available at http://www.cirrus.com/ftp/pub/gd5465trm.pdf. Since it
used to be publicly available, perhaps you could just ask the nice
folks at
Cirrus
still don't have a web page (which I would fill with tons of my
OpenGL demos + some porting from win opengl app + my drivers code). So if
there were interest, where would this binaries be hosted?
Vale,
- max
---
Sponsored by:
ThinkG
nd let me know if everything compile just fine?
2) Could the web page mantainer add virge to supported chipsets (so that
interested people will know about it)?
Good luck,
vale,
-max lingua
---
Sponsored by:
ThinkGeek at http://www.ThinkGe
my virge branch ; )
Vale,
- max lingua
---
Sponsored by:
ThinkGeek at http://www.ThinkGeek.com/
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I am going on holyday tomorrow (1 week to Sardinia). So don't be surprised if
I wont immediately answer your mails: it is not that I don't care, I am just
away from the net for a bit, trying to enjoy real life.
Vale,
- max
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the material I have.
Yep. I have. Since a couple of us already requested docs for more recent
Savage chips we will wait to see what is S3 attitude about it. If good, I
will give you a contact, so that you could get yours; otherwise we will only
risk to flood them with useless an
lt;[EMAIL PROTECTED]>
Alexander Stohr <[EMAIL PROTECTED]>
are in the Savage4 crew with me (what I am really interested is ProSavage
[twister] though. But it should not be too different from Savage4, I heard
through the grapevine). Forgot an
ncluding studing
time] up to 6 months)
> And with which material???
VirgeMX docs (since I tend to be a smart chap they sent it to me in a couple
of days, but this was a lucky case). Rubini's book. DRI code.
Vale,
- max
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iced slow down due to low memory condition.
Sometimes X hung at the start since memory got fragmented and it was not even
able to allocate the DMA buffers ; ( So I resorted to lighter WMs, and
lowered DMA buffers (64k) from 32 to 16.
Vale,
- max
_
s with gears on a DX and pentium 200.
I get ~135 fps on a VirgeMX with a PII 233. You should not run much slower.
Let me know (however the greatest speed-up you will notice in 3d games [ever
tried battalion?] and texture apps [try newave or underwater]. They are in
SuSE glutdemos - which dist
ion (I am not sure I have it any longer here), so
that I will check if something went wrong?
Good luck!
Vale,
- max
P.S: how could there be a "[drm:s3v_dma_dispatch] done dispatch" in the
log? I have no such printk! Did you add it? : ) In which point of the code is
it?
Could you
commit Savage4 code, I will know
something more on CVS so I will do it on my own. Promised. For the moment
being, thanks in advance,
vale,
- max
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e when running a gl app, could you please
send me a copy of "cat /proc/dri/0/*" >& dri.log (while gl app is executing)
Vale,
- max
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On Monday 18 March 2002 20:59, Keith Whitwell wrote:
> What's your sourceforge login?
It is 'sunmax'. Do you need pw too?
Vale,
- max
P.S: tell me when you are done with my access. Thanks in advance.
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t code
won't work [once ported to DRI] out of the box for Savage4 ; (
> Could you tell me what psx emulator are you using under linux? I'm curious
> about it...
I run epsxe. Not sure it is opensource, but it was the one I tried which
performed best with my virge 3d driver, a
On Saturday 16 March 2002 00:37, you wrote:
> Max,
>
> It's impressive that you have pulled off a (almost) complete DRI driver on
> your own!
It is even more impressive if you think that I only studied philosophy and
laws, and never took a class in CS...
...now that the game i
you mail me I will send
tarballs so that you can build it by yourself. New CVS will host -later this
summer/fall- the Savage4 version too, which I plan to start developing by the
end of the year.
Here attached you will find the README that will come with the tarball.
Vale,
yours,
- max lingua
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