> There was a thread a few months ago concerning writing a useful fallback path
> (ie not swrast) that generated larger points with various primitives. I don't
> think it actually reached a point where I saw a patch ready for inclusion in
> CVS, however.
>
> Keith
Found the thread you were t
Chris Ison wrote:
I have found a possable bug in the dri implementation of glPointSize()
... it doesn't seem to work at all. I'm using the radeon.o drm and the
r200 mesa drivers.
https://sourceforge.net/tracker/?func=detail&atid=100387&aid=735997&group_id=387
There was a patch floating around som
On Mon, 2003-10-20 at 17:46, Keith Whitwell wrote:
> Chris Ison wrote:
> > I have found a possable bug in the dri implementation of glPointSize()
> > ... it doesn't seem to work at all. I'm using the radeon.o drm and the
> > r200 mesa drivers.
> >
> > The source I was trying (and works perfectly i
Chris Ison wrote:
On Mon, 2003-10-20 at 17:46, Keith Whitwell wrote:
Chris Ison wrote:
I have found a possable bug in the dri implementation of glPointSize()
... it doesn't seem to work at all. I'm using the radeon.o drm and the
r200 mesa drivers.
The source I was trying (and works perfectly in w
On Mon, 2003-10-20 at 17:46, Keith Whitwell wrote:
> Chris Ison wrote:
> > I have found a possable bug in the dri implementation of glPointSize()
> > ... it doesn't seem to work at all. I'm using the radeon.o drm and the
> > r200 mesa drivers.
> >
> > The source I was trying (and works perfectly i
Chris Ison wrote:
I have found a possable bug in the dri implementation of glPointSize()
... it doesn't seem to work at all. I'm using the radeon.o drm and the
r200 mesa drivers.
The source I was trying (and works perfectly in windows) is located at
the bottom of this page
http://www.opengl.org/dev
I have found a possable bug in the dri implementation of glPointSize()
... it doesn't seem to work at all. I'm using the radeon.o drm and the
r200 mesa drivers.
The source I was trying (and works perfectly in windows) is located at
the bottom of this page
http://www.opengl.org/developers/code/mjkt