In [EMAIL PROTECTED]
John Lightsey [EMAIL PROTECTED] wrote:
I'm still wondering where /usr/X11R6/lib/modules/codeconv/ went though.
Is there a define to build these libraries that isn't in the sample
host.def for Xorg? Are they necessary for languages other than English?
Codeconv
Hi John,
I was feeling a bit frisky yesterday and built new DRI packages for
Debian Unstable using the Xorg xc tree. Any feedback would be greatly
appreciated.
Works like a charm here. (Toshiba Portege 7220cte laptop w/ Debian sarge)
I had to manually download and compiler the DRM kernel
On Wed, Jan 05, 2005 at 11:46:01PM +0100, Roland Scheidegger wrote:
Philip Armstrong wrote:
On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
Philip Armstrong wrote:
(Well, apart from the fact that UT2003 is completely borked that
is. But that's been the case for a while
I was feeling a bit frisky yesterday and built new DRI packages for
Debian Unstable using the Xorg xc tree. Any feedback would be greatly
appreciated.
http://www.nixnuts.net/files/experimental/
I'm still wondering where /usr/X11R6/lib/modules/codeconv/ went though.
Is there a define to build
On Wed, Jan 05, 2005 at 07:50:50AM -0600, John Lightsey wrote:
I was feeling a bit frisky yesterday and built new DRI packages for
Debian Unstable using the Xorg xc tree. Any feedback would be greatly
appreciated.
http://www.nixnuts.net/files/experimental/
Works for me!
(Well, apart from
Philip Armstrong wrote:
On Wed, Jan 05, 2005 at 07:50:50AM -0600, John Lightsey wrote:
I was feeling a bit frisky yesterday and built new DRI packages for
Debian Unstable using the Xorg xc tree. Any feedback would be
greatly appreciated.
http://www.nixnuts.net/files/experimental/
Works for me!
On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
Philip Armstrong wrote:
(Well, apart from the fact that UT2003 is completely borked that is.
But that's been the case for a while with the DRI builds. Foliage and
enemies are rendered but the landscape simply isn't there. It
Philip Armstrong wrote:
On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
Philip Armstrong wrote:
(Well, apart from the fact that UT2003 is completely borked that
is. But that's been the case for a while with the DRI builds.
Foliage and enemies are rendered but the landscape