Dnia 06-02-2005, nie o godzinie 14:53 -0500, Adam K Kirchhoff
napisa(a):
Jacek Rosik wrote:
BTW: I have working solution for color but I wonder if this will work
with color tiling. Of course offset Would have to be aligned to the
closest tile. Can You take a look at it? (It's missing some
Jacek Rosik wrote:
Hi,
Dnia 28-01-2005, pi o godzinie 16:27 +0100, Roland Scheidegger
napisa(a):
Jacek Rosik wrote:
Hi,
I have some questions about r200 depth tiling. Generally I'm also
interested in r100 tiling too, but currently i work on r200.
First of all in functions
--- Adam K Kirchhoff [EMAIL PROTECTED] wrote:
Jacek Rosik wrote:
Hi,
Dnia 28-01-2005, pi± o godzinie 16:27 +0100, Roland Scheidegger
napisa³(a):
Jacek Rosik wrote:
Hi,
I have some questions about r200 depth tiling. Generally I'm also
interested in r100 tiling too,
Dnia 29-01-2005, sob o godzinie 21:38 +0100, Stephane Marchesin
napisa(a):
Jacek Rosik wrote:
Would 7000 PCI be a rv100? I think I have one somewhere. Without depth
tiling my Idea should be simpler to implement.
Yes. But, I'd like to have hyperz enabled by default soon, so you'll
Jacek Rosik wrote:
Dnia 29-01-2005, sob o godzinie 21:38 +0100, Stephane Marchesin
napisa(a):
Jacek Rosik wrote:
Would 7000 PCI be a rv100? I think I have one somewhere. Without depth
tiling my Idea should be simpler to implement.
Yes. But, I'd like to have hyperz enabled by default soon, so
Hi,
Dnia 28-01-2005, pi o godzinie 16:27 +0100, Roland Scheidegger
napisa(a):
Jacek Rosik wrote:
Hi,
I have some questions about r200 depth tiling. Generally I'm also
interested in r100 tiling too, but currently i work on r200.
First of all in functions r200_mba_z16|32 from
Jacek Rosik wrote:
Yes, I meant depthPitch. They are the same but only for resolutions
where width is multiple of 32.
That's always the case (mode validation pitchInc was
64*pScrn-bitsPerPixel without color tiling), so you don't really need
to round up to 32 for depth pitch.
Depth pitch is
Hi,
Dnia 29-01-2005, sob o godzinie 11:19 +0100, Roland Scheidegger
napisa(a):
Jacek Rosik wrote:
BTW: I have working solution for color but I wonder if this will work
with color tiling. Of course offset Would have to be aligned to the
closest tile. Can You take a look at it? (It's
Jacek Rosik wrote:
Hi
Dnia 29-01-2005, sob o godzinie 02:29 +0100, Stephane Marchesin
napisa(a):
Roland Scheidegger wrote:
I don't quite follow third line before last? Can someone enlighten me?
You mean the pitch 0x20 stuff? Yeah, looks strange.
Looking at it, it seems like it ensures that each
Hi
Dnia 29-01-2005, sob o godzinie 02:29 +0100, Stephane Marchesin
napisa(a):
Roland Scheidegger wrote:
I don't quite follow third line before last? Can someone enlighten me?
You mean the pitch 0x20 stuff? Yeah, looks strange.
Looking at it, it seems like it ensures that each block
Hi,
I have some questions about r200 depth tiling. Generally I'm also
interested in r100 tiling too, but currently i work on r200.
First of all in functions r200_mba_z16|32 from r200_span.c frontPitch
offset is used. Is it intentional or just because depthOffset is also
the same? Maybe it should
On Fri, 28 Jan 2005 09:51:25 +0100, Jacek Rosik [EMAIL PROTECTED] wrote:
Hi,
I have some questions about r200 depth tiling. Generally I'm also
interested in r100 tiling too, but currently i work on r200.
First of all in functions r200_mba_z16|32 from r200_span.c frontPitch
offset is used.
Jacek Rosik wrote:
Hi,
I have some questions about r200 depth tiling. Generally I'm also
interested in r100 tiling too, but currently i work on r200.
First of all in functions r200_mba_z16|32 from r200_span.c frontPitch
offset is used. Is it intentional or just because depthOffset is
also the
Roland Scheidegger wrote:
I don't quite follow third line before last? Can someone enlighten me?
You mean the pitch 0x20 stuff? Yeah, looks strange.
Looking at it, it seems like it ensures that each block line starts
with alternating 2KB addresses (i.e. that 11th-bit). So y 0-15 will
have set
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