On Wed, Apr 25, 2001 at 09:44:11AM +, ralf willenbacher wrote:
> you are running out of video memory.
> the mga driver needs frontbuffer, backbuffer, depthbuffer (16bit) and
> reserves one screen for XAA.
> thus you end up with ~400kb of texture memory which isnt enough ..
Thanks!!! However,
ralf willenbacher wrote:
>
> you are running out of video memory.
> the mga driver needs frontbuffer, backbuffer, depthbuffer (16bit) and
> reserves one screen for XAA.
> thus you end up with ~400kb of texture memory which isnt enough ..
>
> either reduce your resolution ( naa.. :> ) or take a l
Bill Currie wrote:
>
> On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote:
> > I am attempting to trunk cvs dri with my g200 but I'm running into a problem
> > with all gl apps that use textures (the demos that don't use textures (afaict)
> > work just fine). It seems that the texture he
On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote:
> I am attempting to trunk cvs dri with my g200 but I'm running into a problem
> with all gl apps that use textures (the demos that don't use textures (afaict)
> work just fine). It seems that the texture heap is not being initialized an
On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote:
> I am attempting to trunk cvs dri with my g200 but I'm running into a problem
> with all gl apps that use textures (the demos that don't use textures (afaict)
> work just fine). It seems that the texture heap is not being initialized an