Re: [Dri-devel] g200 texture upload problems

2001-04-25 Thread Bill Currie
On Wed, Apr 25, 2001 at 09:44:11AM +, ralf willenbacher wrote: > you are running out of video memory. > the mga driver needs frontbuffer, backbuffer, depthbuffer (16bit) and > reserves one screen for XAA. > thus you end up with ~400kb of texture memory which isnt enough .. Thanks!!! However,

Re: [Dri-devel] g200 texture upload problems

2001-04-25 Thread Gareth Hughes
ralf willenbacher wrote: > > you are running out of video memory. > the mga driver needs frontbuffer, backbuffer, depthbuffer (16bit) and > reserves one screen for XAA. > thus you end up with ~400kb of texture memory which isnt enough .. > > either reduce your resolution ( naa.. :> ) or take a l

Re: [Dri-devel] g200 texture upload problems

2001-04-25 Thread ralf willenbacher
Bill Currie wrote: > > On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote: > > I am attempting to trunk cvs dri with my g200 but I'm running into a problem > > with all gl apps that use textures (the demos that don't use textures (afaict) > > work just fine). It seems that the texture he

Re: [Dri-devel] g200 texture upload problems

2001-04-23 Thread Bill Currie
On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote: > I am attempting to trunk cvs dri with my g200 but I'm running into a problem > with all gl apps that use textures (the demos that don't use textures (afaict) > work just fine). It seems that the texture heap is not being initialized an

Re: [Dri-devel] g200 texture upload problems

2001-04-23 Thread Bill Currie
On Mon, Apr 16, 2001 at 11:50:13PM -0600, Bill Currie wrote: > I am attempting to trunk cvs dri with my g200 but I'm running into a problem > with all gl apps that use textures (the demos that don't use textures (afaict) > work just fine). It seems that the texture heap is not being initialized an