On Sat, 2006-04-01 at 20:08 +0200, Nicolai Haehnle wrote:
> On Friday 31 March 2006 19:49, Keith Packard wrote:
> > On Fri, 2006-03-31 at 09:33 -0700, Brian Paul wrote:
> >
> > > AFAIK, nobody's hardware does that.
> > >
> > > When that kind of antialiasing is done for text, I think it's the job
On Friday 31 March 2006 19:49, Keith Packard wrote:
> On Fri, 2006-03-31 at 09:33 -0700, Brian Paul wrote:
>
> > AFAIK, nobody's hardware does that.
> >
> > When that kind of antialiasing is done for text, I think it's the job
> > of the font rendering code to do so.
>
> It's not the constructi
On Fri, 2006-03-31 at 09:33 -0700, Brian Paul wrote:
> AFAIK, nobody's hardware does that.
>
> When that kind of antialiasing is done for text, I think it's the job
> of the font rendering code to do so.
It's not the construction of the glyphs that's at issue here, I don't
think. The glyphs are
Yes. But not only for text, for video and just about anything blasted onto the screen. I think the Nvidia stuff I put on might do that for everything that hits the LCD. Basically the hardware would give you a resolution boost for anything that can keep partial pixel measurements internally.Do any
On Fri, Mar 31, 2006 at 01:51:03PM -0500, [EMAIL PROTECTED] wrote:
>I think some of the cards use the GPUs for scaling video (and perhaps
>other optimizations). Kind of like the nice upscaling done by some DVD
>players.? Nvidia calls it PureVideo:
>[1]http://www.nvidia.com/page/pure
[EMAIL PROTECTED] wrote:
>
> "And the high-precision subpixel processing enables videos to be scaled
> to any size, so that even small videos look like they were recorded in
> high-resolution."
Trilinear texture filtering should do that. It's supported on any
graphics card these days. It's more
I think some of the cards use the GPUs for scaling video (and perhaps other optimizations). Kind of like the nice upscaling done by some DVD players. Nvidia calls it PureVideo:http://www.nvidia.com/page/purevideo.html"And the high-precision subpixel processing enables videos to be scaled to any si
John Kheit wrote:
Sorry Brian, I should have been more specific. I mean more as a final
output onto a screen. Using an LCD/CRT's individual RGB subpixels to
antialiasing (or some form of screen output enhancement). It seems a lot
of the 3D stuff in the GPU is already employing sub-pixel coord
Sorry Brian, I should have been more specific. I mean more as a final output onto a screen. Using an LCD/CRT's individual RGB subpixels to antialiasing (or some form of screen output enhancement). It seems a lot of the 3D stuff in the GPU is already employing sub-pixel coordinates, so it would be
John Kheit wrote:
Do these drivers do anything to support subpixel rendering of the text
or screen images? Is any of that built in to the hardware acceleration,
or is that done only at the operating system level?
I think on the Windows side, some of the Nvidia drivers do subpixel work
on the
Do these drivers do anything to support subpixel rendering of the text or screen images? Is any of that built in to the hardware acceleration, or is that done only at the operating system level?I think on the Windows side, some of the Nvidia drivers do subpixel work on the driver level.
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