Re: [Elecraft] K3 cw rise time

2021-04-13 Thread Carl Clawson
Hi Tony. According to the K3 mod page, this was introduced at about s/n 280 so you're good to go. You made me wonder why I hadn't heard of it! I have K3 #486 and I've done almost every mod that they have come up with.. 73, Carl WS7L On Mon, Apr 12, 2021 at 11:35 AM Tony - KM0O wrote: > Hello,

Re: [Elecraft] K3 cw rise time

2021-04-12 Thread Larry (K8UT)
e/EKCKkV5Nowo -larry (K8UT) -- Original Message -- From: "Tony - KM0O" To: elecraft@mailman.qth.net Sent: 2021-04-12 14:34:16 Subject: [Elecraft] K3 cw rise time Hello, This subject came up in a recent conversation, and I had to admit that I do not know the cw rise time of my K3.

Re: [Elecraft] K3 cw rise time

2021-04-12 Thread John Simmons
I still think Drake 4-line had the best-sounding CW note. Has anyone measured it? -de John NI0K Jim Brown wrote on 4/12/2021 1:47 PM: On 4/12/2021 11:34 AM, Tony - KM0O wrote: I read somewhere that the rise time was decreased in a previous firmware issue, but I don't know if that's true.

Re: [Elecraft] K3 cw rise time

2021-04-12 Thread Jim Brown
On 4/12/2021 11:34 AM, Tony - KM0O wrote: I read somewhere that the rise time was decreased in a previous firmware issue, but I don't know if that's true. Beginning with the earliest K3s, all Elecraft rigs use carefully shaped keying to minimize clicks while maximizing readability. Wayne

[Elecraft] K3 cw rise time

2021-04-12 Thread Tony - KM0O
Hello, This subject came up in a recent conversation, and I had to admit that I do not know the cw rise time of my K3. It's s/n 444, and does not have the cw rise time mod that elecraft sells. The firmware is the current version. I read somewhere that the rise time was decreased in a previous

[Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Gary Bartlett VE1RGB
I would like to see someone please take this discussion one step further and define the terms hard keying and soft keying, and describe how either an operator or someone listening would be able to discriminate between the two. My rig is #095 and I frequently contest in the 30-34 WPM range.

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Paul Christensen
I would like to see someone please take this discussion one step further and define the terms hard keying and soft keying, and describe how either an operator or someone listening would be able to discriminate between the two. Gary, this topic has been covered in great detail in nearly

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Brian Alsop
For what it is worth, I've just completed a Fourier analysis of the original K3 and revised K3 waveforms presented by G4AON on his website. I was a bit concerned that the sharpening of the leading edge would adversely affect bandwidth and possibly generate clicks. Bottom line for the region

RE: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Joe Subich, W4TV
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Alsop Sent: Sunday, March 30, 2008 11:01 AM Cc: elecraft@mailman.qth.net Subject: Re: [Elecraft] K3 CW rise time mod - Definition For what it is worth, I've just completed a Fourier analysis of the original

RE: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Ron D'Eau Claire
I would like to see someone please take this discussion one step further and define the terms hard keying and soft keying, and describe how either an operator or someone listening would be able to discriminate between the two. My rig is #095 and I frequently contest in the 30-34 WPM

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Vic K2VCO
Joe Subich, W4TV wrote: Looking at the scope picture of a single Morse dit at G4AON's site http://www.astromag.co.uk/k3/k3_envelope2.jpg indicates the trailing edge might be a bigger contributor to potential clicks than the leading edge of the waveform. Note the upper right corner has a

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Gary Bartlett VE1RGB
Terms such as tightening up key shaping and soft keying and hard keying are neither used nor defined in the latest issue of the Handbook. Worse, the latest handbook Figure 9.8 states that on-off transitions of the RF envelope should follow a sine-wave curve, so I don't quite know what to

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Gary Bartlett VE1RGB
My questions about rise times, etc, was really really intended to help me make a decision as to whether or not I wanted to incorporate the modification that started this discussion off. Your comments in the last paragraph make all kinds of sense and so off to the Elecraft Order Page I go.

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Lyle Johnson
...Worse, the latest handbook Figure 9.8 states that on-off transitions of the RF envelope should follow a sine-wave curve, so I don't quite know what to make of DSP-generated raised-cosine key shaping. Let me see if I can shed a glimmer of light here. A sine wave, going from 0 to 360

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Bill W5WVO
Lyle Johnson wrote: Let me see if I can shed a glimmer of light here. As usual, Lyle, a very useful and clearly written tutorial. Thanks! Bill W5WVO ___ Elecraft mailing list Post to: Elecraft@mailman.qth.net You must be a subscriber to post to

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Paul Christensen
Terms such as tightening up key shaping and soft keying and hard keying are neither used nor defined in the latest issue of the Handbook. My 1998 issue of the ARRL Handbook discusses the relevancy of hard keying on p. 15.7 and even uses that term to try and describe the effect. On the same

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Ian Stirling
On Sunday 30 March 2008 01:56:46 pm Lyle Johnson wrote: A cosine is shifted by 90 degrees, starting at -1 for 0 degrees, building to +1 at 180 degrees, and dropping again to -1 at 360 degrees. The cosine of zero is +1 and the cosine of 180 degrees is -1. Ian, G4ICV, AB2GR, K2 #4962 --

Re: [Elecraft] K3 CW rise time mod - Definition

2008-03-30 Thread Lyle Johnson
A cosine is shifted by 90 degrees, starting at -1 for 0 degrees, building to +1 at 180 degrees, and dropping again to -1 at 360 degrees. The cosine of zero is +1 and the cosine of 180 degrees is -1. Ah, I shoud've checked my math before I hit send. Yes, you are correct. Lyle

[Elecraft] K3: cw rise time mod.

2008-03-29 Thread Mike
K3 #0215 has C222 valued 1uFd. Mike. ___ Elecraft mailing list Post to: Elecraft@mailman.qth.net You must be a subscriber to post to the list. Subscriber Info (Addr. Change, sub, unsub etc.): http://mailman.qth.net/mailman/listinfo/elecraft Help: