Hello gentelmen.
It's some days i'm trying to get into vismach, and i understood one
thing (any correction is welcome!):
-You can update anything linked to a pin_hal into the drawing only
using: HalTranslate & HalRotate. (is it?)
The problem is that i can't set for example the dimension of a box
(
maybe
try using a cylinder for ropes
( or your line of cylinder primitive is only axial, not 3D , been a
while since i hacked vismach.py )
and add function HalScale using glScale, which could change object length
youd have to move the attaching point if the scaling was centric
tomp
--
On dom, 2012-01-15 at 17:06 -0600, Thomas Powderly wrote:
> maybe
> try using a cylinder for ropes
> ( or your line of cylinder primitive is only axial, not 3D , been a
> while since i hacked vismach.py )
> and add function HalScale using glScale, which could change object length
> youd have to mo
On lun, 2012-01-16 at 00:28 +0100, Spiderdab wrote:
> On dom, 2012-01-15 at 17:06 -0600, Thomas Powderly wrote:
> > maybe
> > try using a cylinder for ropes
> > ( or your line of cylinder primitive is only axial, not 3D , been a
> > while since i hacked vismach.py )
> > and add function HalScale u
- suggestions on needed feature
[SOLVED!]
On lun, 2012-01-16 at 00:28 +0100, Spiderdab wrote:
> On dom, 2012-01-15 at 17:06 -0600, Thomas Powderly wrote:
> > maybe
> > try using a cylinder for ropes
> > ( or your line of cylinder primitive is only axial, not 3D , been a
> > whil
On lun, 2012-01-16 at 15:18 -0800, noel wrote:
> I think the community would like to see a short animation of your system.
> Any chance you could post a video somewhere?
>
> N.
Thanks for your interest.
Soon i'll rec some new video. New 570oz/in stepper just came this
morning at home from US. I'll