Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-20 Thread The Rasterman
On Thu, 19 Jul 2007 18:45:52 -0300 "Gustavo Sverzut Barbieri" <[EMAIL PROTECTED]> babbled: > On 7/18/07, Brian Mattern <[EMAIL PROTECTED]> wrote: > > On Wed, Jul 18, 2007 at 12:56:17AM -0300, Gustavo Sverzut Barbieri wrote: > > > On 7/18/07, Brian Mattern <[EMAIL PROTECTED]> wrote: > > >> On Tue,

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-20 Thread The Rasterman
On Mon, 16 Jul 2007 11:02:26 -0500 "Nathan Ingersoll" <[EMAIL PROTECTED]> babbled: > A related but slightly different issue is triggering evas events > directly on a specific object. There are times where it would be very > helpful to simply dispatch an event directly to a specific object > rather

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-19 Thread Gustavo Sverzut Barbieri
On 7/18/07, Brian Mattern <[EMAIL PROTECTED]> wrote: > On Wed, Jul 18, 2007 at 12:56:17AM -0300, Gustavo Sverzut Barbieri wrote: > > On 7/18/07, Brian Mattern <[EMAIL PROTECTED]> wrote: > >> On Tue, Jul 17, 2007 at 06:15:51PM -0300, Gustavo Sverzut Barbieri wrote: > >> > Notice that edje property i

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-17 Thread Brian Mattern
On Wed, Jul 18, 2007 at 12:56:17AM -0300, Gustavo Sverzut Barbieri wrote: > On 7/18/07, Brian Mattern <[EMAIL PROTECTED]> wrote: >> On Tue, Jul 17, 2007 at 06:15:51PM -0300, Gustavo Sverzut Barbieri wrote: >> > Notice that edje property is no_mouse_grab, because then we can keep >> > compatibility

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-17 Thread Gustavo Sverzut Barbieri
On 7/18/07, Lars Munch <[EMAIL PROTECTED]> wrote: > On Tue, Jul 17, 2007 at 06:15:51PM -0300, Gustavo Sverzut Barbieri wrote: > > On 7/14/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > > Ok, it turned out to be easy to extend this with mouse_grab idea, I'd > > like some review on these p

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-17 Thread Lars Munch
On Tue, Jul 17, 2007 at 06:15:51PM -0300, Gustavo Sverzut Barbieri wrote: > On 7/14/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > Ok, it turned out to be easy to extend this with mouse_grab idea, I'd > like some review on these patches, but I've tested them together with > an etk applic

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-17 Thread Gustavo Sverzut Barbieri
On 7/18/07, Brian Mattern <[EMAIL PROTECTED]> wrote: > On Tue, Jul 17, 2007 at 06:15:51PM -0300, Gustavo Sverzut Barbieri wrote: > > Notice that edje property is no_mouse_grab, because then we can keep > > compatibility with existent .edj files. > > > > I don't like evas_object_mouse_grab_set() ver

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-17 Thread Brian Mattern
On Tue, Jul 17, 2007 at 06:15:51PM -0300, Gustavo Sverzut Barbieri wrote: > Notice that edje property is no_mouse_grab, because then we can keep > compatibility with existent .edj files. > > I don't like evas_object_mouse_grab_set() very much, it looks like > mouse will be immediately grab, which i

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-17 Thread Gustavo Sverzut Barbieri
On 7/14/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: On 7/14/07, Lars Munch <[EMAIL PROTECTED]> wrote: > Hi Gustavo > > On Fri, Jul 13, 2007 at 07:53:58PM -0300, Gustavo Sverzut Barbieri > wrote: > > Ok, reading evas docs it's really the expected behavior, at least it's > > documented:

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-16 Thread Nathan Ingersoll
A related but slightly different issue is triggering evas events directly on a specific object. There are times where it would be very helpful to simply dispatch an event directly to a specific object rather than feeding the event into evas and relying on it's picking to select the one you want. D

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-14 Thread Gustavo Sverzut Barbieri
On 7/14/07, Lars Munch <[EMAIL PROTECTED]> wrote: > Hi Gustavo > > On Fri, Jul 13, 2007 at 07:53:58PM -0300, Gustavo Sverzut Barbieri > wrote: > > Ok, reading evas docs it's really the expected behavior, at least it's > > documented: > > > > * EVAS_CALLBACK_MOUSE_OUT: event_info = pointer to > >

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-14 Thread Lars Munch
Hi Gustavo On Fri, Jul 13, 2007 at 07:53:58PM -0300, Gustavo Sverzut Barbieri wrote: > Ok, reading evas docs it's really the expected behavior, at least it's > documented: > > * EVAS_CALLBACK_MOUSE_OUT: event_info = pointer to > Evas_Event_Mouse_Out * * ... Note that no out events will be * >

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-13 Thread Gustavo Sverzut Barbieri
On 7/13/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > Guys, I spent the whole afternoon trying to find a non-hackish (or > less hackish) way to solve this problem: > > click on one object and then move to other, this other should also > receive events. > > my current problem actually is

Re: [E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-13 Thread Gustavo Sverzut Barbieri
On 7/13/07, Gustavo Sverzut Barbieri <[EMAIL PROTECTED]> wrote: > Guys, I spent the whole afternoon trying to find a non-hackish (or > less hackish) way to solve this problem: > > click on one object and then move to other, this other should also > receive events. > > my current problem actually is

[E-devel] Problem with edje and its way of dispatching mouse, * signals

2007-07-13 Thread Gustavo Sverzut Barbieri
Guys, I spent the whole afternoon trying to find a non-hackish (or less hackish) way to solve this problem: click on one object and then move to other, this other should also receive events. my current problem actually is: I'm trying to write a virtual keyboard for maemo, I'm basing my work on iP