On Wed, 18 Jan 2012 01:06:17 -0500 Youness Alaoui
kakar...@kakaroto.homelinux.net said:
executive decision - fix the bastard! :)
Oh, I just did a rebase on svn and you already committed a patch that did
this. I thought it needed more discussion before a decision is made.
Thanks! :)
On Wed,
On Sat, 14 Jan 2012 23:19:59 -0500 Michael Blumenkrantz
michael.blumenkra...@gmail.com said:
On Sat, 14 Jan 2012 23:15:37 -0500
Youness Alaoui kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore
On Tue, Jan 17, 2012 at 11:26 PM, Carsten Haitzler ras...@rasterman.comwrote:
On Sat, 14 Jan 2012 23:19:59 -0500 Michael Blumenkrantz
michael.blumenkra...@gmail.com said:
On Sat, 14 Jan 2012 23:15:37 -0500
Youness Alaoui kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just
Oh, I just did a rebase on svn and you already committed a patch that did
this. I thought it needed more discussion before a decision is made.
Thanks! :)
On Wed, Jan 18, 2012 at 12:32 AM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
On Tue, Jan 17, 2012 at 11:26 PM, Carsten Haitzler
On Sun, Jan 15, 2012 at 8:56 AM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
The PS3 OS's system call for threads/mutex/cond/sem is almost the same as
pthread, so it shouldn't be very compilcated.. I already ported
pthread-embeded to the ps3 but I don't like their implementation (and
Hi,
I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore because eina_value doesn't init itself correctly. The
issue is that if it's unable to iitialize a lock, it will fail the init
which fails eina_init (and ecore_init, etc..)
The problem is that on the
On Sat, 14 Jan 2012 23:15:37 -0500
Youness Alaoui kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore because eina_value doesn't init itself correctly. The
issue is that if it's unable to iitialize a lock,
On Sun, Jan 15, 2012 at 2:15 AM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore because eina_value doesn't init itself correctly. The
issue is that if it's unable to iitialize a lock, it
On Sun, Jan 15, 2012 at 2:19 AM, Michael Blumenkrantz
michael.blumenkra...@gmail.com wrote:
On Sat, 14 Jan 2012 23:15:37 -0500
Youness Alaoui kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore because
On Sat, Jan 14, 2012 at 11:38 PM, Gustavo Sverzut Barbieri
barbi...@profusion.mobi wrote:
On Sun, Jan 15, 2012 at 2:19 AM, Michael Blumenkrantz
michael.blumenkra...@gmail.com wrote:
On Sat, 14 Jan 2012 23:15:37 -0500
Youness Alaoui kakar...@kakaroto.homelinux.net wrote:
Hi,
I've
On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for the PS3 and it was broken.
eina_init isn't working anymore because eina_value doesn't init
itself correctly. The issue is that if it's unable to iitialize a
lock,
On Sun, Jan 15, 2012 at 1:52 AM, David Seikel onef...@gmail.com wrote:
On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for the PS3 and it was broken.
eina_init isn't working anymore because eina_value doesn't
On Sun, Jan 15, 2012 at 8:06 AM, Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
On Sun, Jan 15, 2012 at 1:52 AM, David Seikel onef...@gmail.com wrote:
On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
kakar...@kakaroto.homelinux.net wrote:
Hi,
I've just updated my EFL build for
Yes I could, but I don't really see the point to be honest, I think porting
pthreads would be much more convenient rather than porting every library
that uses pthread into using the ps3 specific API. I just lack
time/motivation to do it, but it should be pretty straighforward...
On Sun, Jan 15,
The PS3 OS's system call for threads/mutex/cond/sem is almost the same as
pthread, so it shouldn't be very compilcated.. I already ported
pthread-embeded to the ps3 but I don't like their implementation (and it
causes some issues with the newlib headers used by the toolchain.
I will think about it
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