Richard Yates wrote:
Jari's suggestion that this be an option seems best for the variety of
methods.
I've submitted a feature request about this now (don't remember if I
actually did that in the past). Anyone that feel strongly about this
subject, please do the same.
Best regards,
Jari
is anyone aware of some internal logic to this? my default setting
is arrows nudge 1px. at different view percentages a single nudge
has different effects. and the effects are different in scroll and
page view.
is this because the setting is related to the screen pixel and not
the score
SN jef chippewa wrote:
is this because the setting is related to the screen pixel and not the
score itself?
Yes, nudging has always been based on screen pixels. At the Program
Options/Edit page it even says Arrow Keys Nudge Items By ___ Pixel(s).
Best regards,
Jari Williamsson
yeah, well, i know... but somehow... i was hoping against the odds
that i had misunderstood something. is there a valid reason for
items to nudge according to the screen pixels and not in relation to
the music they are associated with?
is this because the setting is related to the screen
SN jef chippewa wrote:
is there a valid reason for items to
nudge according to the screen pixels and not in relation to the music
they are associated with?
Probably because some people would think the feature was broken
otherwise (when zooming out and the items doesn't seem to move visually
I have also wanted nudge to be score-measurement related in the
past, an option on how it should behave here would be nice.
like this?
default programme setting by manufacturer = 1 EVPU; definable by user
to any value
- arrow = nudge by default value
- sh-arrow = nudge 2x default value
Probably because some people would think the feature was
broken otherwise (when zooming out and the items doesn't seem
to move visually at a keyboard nudge).
And going the other direction, too. If you are in wide view, nudge something
and it goes too far, the intuitive thing to do (for my
It seems the most logical to me (genuinely a feature, not a bug). If you
are in a highly magnified view, presumably you want to make very small
adjustments; if you are in a wider view you want larger ones.
Also, it means that you can quickly change how far nudging nudges by
switching view
And going the other direction, too. If you are in wide view, nudge
something and it goes too far, the intuitive thing to do (for my
intuition at least!) would be to nudge it back, then zoom in and
nudge it again. If it nudged the same distance in the score I would
be complaining about it.
On 12/18/2009 11:21 AM, SN jef chippewa wrote:
REALLY!? you mean when you are dealing with the look of the score
you think it is better to change view percentages?
It's funny, my instinct is to agree with Richard, but I think I've just
been well trained by Finale. In layout programs like
And going the other direction, too. If you are in wide view, nudge
something and it goes too far, the intuitive thing to do (for my
intuition at least!) would be to nudge it back, then zoom in
and nudge
it again. If it nudged the same distance in the score I would be
complaining
I have found the view percentage is most accurate when it is set to
represent the true full scale of the music font. That is, when the
system is reduced to 50%, the most accurate views are 200%, or 400%.
If the reduction is 85%, the view should be 118% or 235%. (Divide 100
by the reduction
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