Hello all,
See history of this question in quotations below.
SOLUTION:
Now there are 3 classes:
// code ==
class MyContainer extends MovieClip{
...
var myType:String = "class1" // default
...
function MyContainer(){}
//... some COMMON stuff
FlashComm or Flash Media Server and look at remote shared objects
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Monday, 24 April 2006 3:14 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Pushing content from DB to Flash widget
Does
Does anyone know if it's possible to push content from a database to a list
of flash clients (or widgets running on a desktop).
I can have a flash app that checks every X seconds for new content from a
database, but wondering if there's a way to do it in the other direction and
push the content fr
Hello all,
I have a problem, which I believe is on topic, but check me if not, with
some ads on our site that are loading external movies and when they do the
alignment on the page is tweaked - but only in IE. We have them loading in
with a proper alignment as gifs, but there is an empty flash movi
Few Notes:
- CVSNT tries to minimize binary file growth. Do not know how it compares to
others.
- To compare binary documents, you will probably have to find "tools"
tailored for each file type. For example: for Microsoft Word documents, you
can use the built-in Word compare utility.
I do not kn
Hi,
How to detect whether the swf is playing in fullscreen mode in Flash
player or not?
Thanks in Advance.
Regards,
Karan
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On Apr 23, 2006, at 8:26 PM, Weyert de Boer wrote:
Anyone here able to confirm this? Thanks.
Yes. FP6+
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net
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Hello,
I currently don't have a working PocketPC at hand but does anyone if
XMLSocket is supported by the Flash player for the PocketPC? As far as I
can recall it should be supported in v6 and v7 of the player.
Anyone here able to confirm this? Thanks.
--
Yours,
Weyert de Boer ([EMAIL PROTECTE
Nope. Just because it asks for a meg doesn't mean it'll use a meg.
- Original Message -
From: "Christian Giordano" <[EMAIL PROTECTED]>
To: "flashcoders"
Sent: Sunday, April 23, 2006 7:53 PM
Subject: [Flashcoders] shared objects wrong needed size
Hi guys, in a project I'd like to give
Hi guys, in a project I'd like to give the option to the users to save
as shared object around 110 Kb of data. The problem is that the player
asks to the user to increment the storage size at 1 MB! Is there any way
to make the player ask to increment the storage *only* for the needed
size and n
i'm just reading this now... but here's how to fix all your problems:
1) as for 'getting the movie' - since you are using FlashObject, it's
really easy, just use document.getElementById();
once you call fo.write() you can get the reference to the movie and
you don't have to get it again - n
Here's some random ideas:
- The keep-alive option is a good thing (everything goes faster) and
normally does not impose a problem. If you have a problem on the "server"
because of that (too many threads or too many sockets taken), always
remember that it is the responsibility of the server to cont
On 23-apr-2006, at 19:06, Johannes Nel wrote:
its on your machine. this is well documented do a google about the
v2 source
Thanks, found it in the classlib. Will try to investigate how MM
handles all that.
--
Julian 'Julik' Tarkhanov
please send all personal mail to
me at julik.nl
_
its on your machine. this is well documented do a google about the v2 source
On 4/23/06, Julian 'Julik' Tarkhanov <[EMAIL PROTECTED]> wrote:
>
>
> On 23-apr-2006, at 18:31, JesterXL wrote:
>
> > If you don't extend UIObject, then what is your sizing implementation.
> > UIObject handles that for yo
On 23-apr-2006, at 18:31, JesterXL wrote:
If you don't extend UIObject, then what is your sizing implementation.
UIObject handles that for you. Furthermore, you can compile mx
components
with MTASC if you don't want to have to write that stuff by
yourself, or use
another open source compo
If you don't extend UIObject, then what is your sizing implementation.
UIObject handles that for you. Furthermore, you can compile mx components
with MTASC if you don't want to have to write that stuff by yourself, or use
another open source component set.
UIComponent actually has it's own sep
Ok, so I got the component thing running more or less. I now have a
dozen of components (all using the same assets - such as bevels
etc.). I only got a couple of problems to iron out. My components,
though, do not inherit from UIObject (or other MM classes) - I try to
avoid that to allow co
Hi,
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