Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Helmut Granda
Hi Matt, You can use the timeline if you like and still develop a project with AS3 the similar way as you would do with AS2. You have your library, your timeline your tweens... it is just a matter of the process on what you are working on. I hope this doesn't confuse you more! :) On 1/19/08, Mat

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Paul Andrews
- Original Message - From: "Matt S." <[EMAIL PROTECTED]> To: "Flash Coders List" Sent: Saturday, January 19, 2008 11:29 PM Subject: Re: [Flashcoders] How much memory elements on the display list take? On Jan 19, 2008 2:43 PM, Paul Andrews <[EMAIL PROTECTED]> wrote: can. You can swit

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Matt S.
On Jan 19, 2008 2:43 PM, Paul Andrews <[EMAIL PROTECTED]> wrote: > can. You can switch between the main elements by hopping to different frames > on the timeline. I know this was a common AS2 technique, but is that true of AS3? I thought that the timeline was kind of out the window (except for tru

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Helmut Granda
Thanks for the comments Paul... in fact this application is timeline independent, I am using flash for 2 purposes, 1 to add items to the library and 2 to compile the movie. The reason why I couldnt go the Flex route is because first I dont know Flex enough to develop something like this in there an

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Paul Andrews
Well, it sounds as though each of these elements should be on separate movie clips each with elements attached. Extract as much functionality into separate classes and put as little actionscript onto the timeline as you can. You can switch between the main elements by hopping to different frames

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Helmut Granda
Hi Paul, I am building an application with 4 main elements that talk to each other during the life of the application, each element contains several elements that vary from 10 to maybe 100. As I am writing this application I am trying to write it with the idea that in the future when I need to ma

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Paul Andrews
Helmut, I think you are finding yourself a tricky way of building applications. If you can give us an idea of what you're trying to build I'm sure we can chime in with a lot of good ideas that will be easier than your current route. For example if you attach elements to a movieclip, you can

RE: [Flashcoders] osX - ActionScript Editor

2008-01-19 Thread Karim
I really really liked eclipse - for the moment I am using ASDT ( for AS2 project ), and will get FDT as that seems better. However, I cannot find the shortcut to toggle code folding for branches. I have found the keys, customization in Eclipse, but can't get it to work? Any ideas..? Thanks

Re: [Flashcoders] How much memory elements on the display list take?

2008-01-19 Thread Helmut Granda
Thanks for the comments Eric... When writing code I was thinking more on the lines of this: current Coding: var myelement1 = new Element myelement1.alpha = 0; addChild(myelement1); var myelement2 = new Element myelement2.alpha = 0; addChild(myelement2); var myelement3 = new Element myelement3.alp

RE: [Flashcoders] osX - ActionScript Editor

2008-01-19 Thread Cor
Try FlashDevelop. It has a very nice auto-completion. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Karim Beyrouti Verzonden: donderdag 17 januari 2008 14:20 Aan: 'Flash Coders List' Onderwerp: [Flashcoders] osX - ActionScript Editor Hi All, I know thi

Re: [Flashcoders] using graphics from flash 8 with flex 2 sdk

2008-01-19 Thread Gregory N
Thanks, Jan and Glen :-) Even embedding each symbol separately is great. Yesterday I've just (mistakenly) supposed to access "internal" clips by their names, as we did in AS2... Obviously it's not possible. Just out of curiosity: if we access them via getChildAt() , do you think there's some relat