you probably have tried this but what happens if you don't pause or close
but just try to play another stream?
On Sun, Jul 6, 2008 at 4:43 PM, Barry Hannah <[EMAIL PROTECTED]> wrote:
> It's mentioned by plenty of people here:
> http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common
Ok - what's been happening for me is that I press ctrl + shift +
enter, and then the CS3 IDE crashes. I've encountered this on the last
3 macs I've tried it on...
This seems to be an issue for larger projects. Maybe this is the reason.
Alias
2008/7/7 Irv Kalb <[EMAIL PROTECTED]>:
> Long time lur
Hiya, how do you think you would do this? Can anyone point me to some
tutorials or give me a snippet?
Cheers!
Ali
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Barry,
FYI, I didn't just throw out an idea and pull some code out of my ass.
I have tackled this exact issue for a client that needed to stop a
stream from downloading when they closed the stream, and couldn't
actually kill streams when the user interaction resulted in spamming new
NetStrea
not entirely sure but it sounds like a tweenmax color matrix tween
take a look at http://blog.greensock.com/
a
On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo <[EMAIL PROTECTED]> wrote:
> Hiya, how do you think you would do this? Can anyone point me to some
> tutorials or give me a snippet?
> Cheers
Thanks for your reply allandt, I can see how TweenLite could tween
the color property of a movie clip but how is the gradient bit achieved?
Cheers,
Ali
On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:
not entirely sure but it sounds like a tweenmax color matrix tween
And it's worth mentioning this works for AS3 Flash Player 9.0.47 only.
It does not work for AS2.
The first link you provided was from 2004 with Flash Player 7.
The second link didn't look like it had any solution.
The third link shows how bad the bug is, and I'm well aware this was
part of t
Thanks Jiri and Hans for your replies both work great though obv
Jiris has the shortest syntax. I always trip up not using the
Delegate class inside my classes and weird things happen!
Thanks again,
Ali
On 7 Jul 2008, at 17:52, Jiri Heitlager wrote:
Or add onCompleteScope:this so you dont
i'm in uncharted waters here but i think you need to look at
http://blog.greensock.com/colortransformproxy/
best
a
On Tue, Jul 8, 2008 at 9:46 AM, Ali Drongo <[EMAIL PROTECTED]> wrote:
> Thanks for your reply allandt, I can see how TweenLite could tween the
> color property of a movie clip but h
Hi
I'm new to coding and I'm having a problem getting a for loop to do what I
want it to. I think this is pretty basic, but I'll let you be the judge.
I have a project to play through an flv which fires event cue points at
certain points. At these points, text appears at the side of the video
win
Apologies for last post: it got sent before I'd finished. That'll teach me
to try to use the tab key using IMAP ;-). Here's the message again in
full:
I'm new to coding and I'm having a problem getting a for loop to do what I
want it to. I think this is pretty basic, but I'll let you be the judge.
Hi Paul,
Try:
var len2 = cueArray.length;
for (var i = 0; i";
}
Piers
On 8 Jul 2008, at 11:56, Paul Jinks wrote:
Apologies for last post: it got sent before I'd finished. That'll
teach me
to try to use the tab key using IMAP ;-). Here's the message again in
full:
I'm new to coding and
Hi, Paul,
Currently, in each loop you are overwriting the text in the field (it's not
like trace() ).
If you're using AS2, use the += operator instead of =
If you're using AS3, use appendText() (although I'm not
currently remembering the htmlText / appendText interactions)
-jonathan
On Tue, J
okay - this is quite a quick one to solve
the problem you're having is that you're overwriting the htmlText each
iteration so you're only outputting the last iteration of the loop
what you need to do is add the output of the loop iteration (that is every
time the loop fires) to the htmlText as it
Thanks to everyone for your help. This gets me closer to what I'm looking
for.
Unfortunately, there's a complicating factor: if the user scrubs across
the same point in the video again, they end up with duplicates/triplicates
of the list.
Since we actually want people to do this, I'm looking for
you could reset the list every time the loop is called
so:
var len2 = cueArray.length;
mainText.htmlText = "";
for (var i = 0; i";
}
On Tue, Jul 8, 2008 at 12:32 PM, Paul Jinks <[EMAIL PROTECTED]> wrote:
> Thanks to everyone for your help. This gets me closer to what I'm looking
> for.
>
> Unf
You can reset your text field before you loop. That will clear it up
and you can start filling it up again.
textField.htmlText = "";
2008/7/8 Paul Jinks <[EMAIL PROTECTED]>:
> Thanks to everyone for your help. This gets me closer to what I'm looking
> for.
>
> Unfortunately, there's a complicatin
Hi Guys
Is it possible to display a number of images in flash from a directory without
the need for XML?
SJM
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On Jul 8, 2008, at 3:44 AM, Jason Van Cleave wrote:
I could cast the sound onto a separate object and mute it, so that
you
don't see or hear any ill effects, but my proxy tells me the flv is
still downloading, so if one of my clients users clicks on 10 video
clips their connection will crawl
Whenever you want to out put the array you wipe the htmlText before you run
the output loop:
mainText.htmlText = "";
for(var i:uint = 0; i < cueArray.length; ++i) {
mainText.htmlText += "" + cueArray[i] + "";
}
This might be a bit inefficient, setting the .htmlText repeatedly would, I
su
Hi,
well there is only one other option I know (assuming that without xml you
mean without any kind of scripting) and that is a consistent naming pattern.
Eg: image1.jpg,image2.jpg,image3.jpg, etc
This way you just keep loading the images until the first one that fails.
HTH
JC
On Tue, Jul 8, 2
Flash can't retrieve the contents from a directory on its own. You don't
have to use XML, but you need something similar. PHP, for example, can
provide the contents of a directory in name-value pairs or straight text if
you want to avoid XML.
On 7/8/08 8:02 AM, "SJM - Flash" wrote:
> Is it possi
Whoops. Been working in AIR for too long; whenever I see .htmlText property
being set I thoughtlessly assume it's the HTML class. >.<
Still.. I should think the same would apply; that it'd be worthwhile to
avoid hammering on the TextField's .htmlText property by setting it within
the output loop.
Great thanks for the advice! This should work a treat!
SJM
- Original Message -
From: Hans Wichman
To: Flash Coders List
Sent: Tuesday, July 08, 2008 1:21 PM
Subject: Re: [Flashcoders] AS3 - Displaying images from a directory
Hi,
well there is only one other option I kn
My problem is the flash file is going to be embeded into a templete page to be
added to a CMS unfortunatly there is no option for me to use any additional
XML, PHP, ASP, Pearl script etc... the way i thought it would work is the path
to the images would be a flash var!
SJM
- Original Mess
Thanks to everyone who replied on this, mostly with the same solution:
On Tue, July 8, 2008 1:07 pm, Andrew Murphy wrote:
> mainText.htmlText = "";
> for(var i:uint = 0; i < cueArray.length; ++i) {
> mainText.htmlText += "" + cueArray[i] + "";
> }
Unfortunately, this doesn't fix the problem
Hi list,
I have a Video playing in a custom player, and I encounter a strange problem.
I made lots of video players allready, but now it wont playback the video off
of a network-address.
Variables are passed to the player, and are in the player correctly received.
Tried it first in as3, and then
Hi list,
Maybe a little spammy message, but I just wanted to let you know that
we released a new version of Floorplanner that's now open for beta
testers. This version has better 2D/3D integration and it's finally
possible to show furniture elements in 3D (using Papervision 3D of
course :
you could use php in the holding page to pass the flashVars to the flash
movie
On Tue, Jul 8, 2008 at 2:54 PM, SJM - Flash <[EMAIL PROTECTED]> wrote:
> My problem is the flash file is going to be embeded into a templete page to
> be added to a CMS unfortunatly there is no option for me to use any
I have:
_root.imageMovie.loadMovie(stepImageArray[0]);
sizeImage();
function sizeImage () {
trace(_root.imageMovie._height);
}
But I keep getting 0 I am guessing because the trace is fired before the
image is loaded... how can I make sure this function does not fire until
the ima
You can use TweenMax's ability to tween hex colors and fire an onUpdate
callback that applies the new values, like this (AS3):
import flash.geom.*
import flash.display.*
import gs.*;
var gradientColors:Object = {left:0xFF, right:0xFF};
var gradientMatrix:Matrix = new Matrix();
gradientMat
you should look at movieClipLoader (
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1998.html
)
this allows you to add listeners to the loader (in your case, you should use
onLoadInit) to fire a method/function
On Tue, Jul 8, 2008
there's an example of some code if you look at the onLoadInit link
http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1998.html
On Tue, Jul 8, 2008 at 4:17 PM, allandt bik-elliott (thefieldcomic.com) <
[EMAIL PROTECTED]> wrote:
> you s
mint! thanks Jack thats great. And thanks for such a great tool :)
On 8 Jul 2008, at 16:04, Jack Doyle wrote:
You can use TweenMax's ability to tween hex colors and fire an
onUpdate
callback that applies the new values, like this (AS3):
import flash.geom.*
import flash.display.*
import gs.*;
- Original Message -
From: "Lehr, Theodore M (N-SGIS)" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Tuesday, July 08, 2008 8:56 AM
Subject: [Flashcoders] tracing height
I have:
_root.imageMovie.loadMovie(stepImageArray[0]);
sizeImage();
function sizeImage () {
trace(_r
these should all work:
--FlashVar will work if you can edit the template (still no server-side
required),
--a list in a text or XML file where no server interaction is required but
an external file is needed (should work unless your CMS radically alters
your directory structure)
--a pre-defined li
Hey, Jack... You sound like you know TweenMax pretty well.
(Heh.)
Thanks for the great work!
Rich
http://www.LearningActionScript3.com
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lol it helps when the guys that write these things are on the boards
:D
On Tue, Jul 8, 2008 at 4:31 PM, Rich Shupe <[EMAIL PROTECTED]> wrote:
> Hey, Jack... You sound like you know TweenMax pretty well.
>
> (Heh.)
>
> Thanks for the great work!
>
> Rich
> http://www.LearningActionScript3.com
>
>
Hello all,
I'm new to AS3 and using multiple SWFs in an application. I'm used
to AS2 and 1 or 2 SWFs at max.
I'm using the GAIA framework (not sure if you're all familiar) which
seems to rock so far!, but I'm confused on a couple issues:
I have a few SWFs that load into one another (i.e.
I'm afraid I don't understand some of your code; my direct experience with
using cuepoints isn't up-to-date. Havn't used it in a couple of years. >.<
But there is one part of your code that might be off:
if (contains("texthtml", cueArray) == -1) {
Shouldn't it be:
Ok - so I have tried the following:
this.createEmptyMovieClip("img_mc", 999);
var my_mcl:MovieClipLoader = new MovieClipLoader();
mclListener.onLoadComplete = function(target_mc:MovieClip,
status:Number):Void {
trace("onLoadComplete: " + target_mc);
};
my_mcl.addListener(mclListener);
my_mc
Hi Coders, I have this problem, I have this code for a viewer, some
sort of slide show, everything works fine, but the part of the complete,
I don't know but seems fine for me, when it come to that code, it
can't add the child, why?
this is my code.
I hope you could help me out.
Gus:)
//h
I Have it!, dumb me, I've just forgotten to add contentLoaderInfo to
the pic.addEventListener.
It seems that I was doing this the same way I do with the text files.
Bye.
:)
Gustavo A. Duenas
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According to the help files you need:
var mclListener:Object = new Object();
- Original Message -
From: "Lehr, Theodore M (N-SGIS)" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Tuesday, July 08, 2008 1:09 PM
Subject: RE: [Flashcoders] tracing height
Ok - so I have tried the fo
On Tue, Jul 8, 2008 at 4:09 PM, Lehr, Theodore M (N-SGIS) <
[EMAIL PROTECTED]> wrote:
> Ok - so I have tried the following:
>
> this.createEmptyMovieClip("img_mc", 999);
> var my_mcl:MovieClipLoader = new MovieClipLoader();
>
> mclListener.onLoadComplete = function(target_mc:MovieClip,
> status:Nu
On Tue, Jul 8, 2008 at 4:43 PM, Gabino Travassos <[EMAIL PROTECTED]>
wrote:
> According to the help files you need:
> var mclListener:Object = new Object();
>
>
> - Original Message - From: "Lehr, Theodore M (N-SGIS)" <
> [EMAIL PROTECTED]>
> To: "Flash Coders List"
> Sent: Tuesday, July
FYI,
When I post to this list I'm openly and honestly explaining my
situation.
I would never suggest that someone with as much experience as yourself
'pulled code out of their ass'.
I have a fair bit of experience myself and it wasn't working for me.
The links I included were simply to illustrate
I suggest you use onLoadInit instead onLoadComplete, because onLoadInit
is
dispatched after content was fully loaded and initialized.
Gabino, use this code and you'll be able to get the dimensions of your
loaded movie as soon image is loaded.
Best,
Fábio,
Yeah, that is much better than what
Andrew
Yes, that was it. If I wasn't so relieved to have this working I'd be
hiding in shame. What can I say except thank you. I spent the best part of
a day with that code and have no idea how the inverted commas got there.
Once again, many thanks
Paul
On Tue, July 8, 2008 7:31 pm, Andrew Murp
Hi,
I've got FP 9.0.45.0 installed now that is used by Flash IDE when testing.
I need to upgrade it, but I can't locate the test player on my disk.
(I've got latest versions of flash players in IE and FF).
regards
Konrad
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