Sometimes Flash doesn't carry on loading the .xml due to bad formatting
of it(missing closing tags or the like)-So here's another error source
to check beforehand...
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http://www.soundrangers.com is pretty good inho...
Kevin Bowers
[EMAIL PROTECTED]
Mobile: +44 (0)7899 081409
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick J.
Jankun
Sent: 24 August 2008 11:04
To: Flashcoder Mailinglist
Subject: [Flashcoders
soundsnap.com is good.
Glen
Patrick J. Jankun wrote:
Hello Everyone,
I was wondering if anyone can pinpoint me to some quality stock sounds
i can pickup for my work.
I was googling around, and found a few links, but most of them are,
hmm.. quite lousy and not
that interesting that i would li
I second soundrangers. Cheap audio, really sweet quality.
On Mon, Aug 25, 2008 at 7:30 AM, Paul Steven <[EMAIL PROTECTED]>wrote:
> http://www.soundrangers.com is pretty good inho...
>
>
>
>
>
> Kevin Bowers
> [EMAIL PROTECTED]
> Mobile: +44 (0)7899 081409
> -Original Message-
> From: [EMA
Hi list...
Anyone have a recommendation for passing params into a swf via the url instead
of FlashVars?
I need to send out an email link like so:
Clickhere.html?a=1
Clickhere.html?a=2
Would it be easier to just send links to two different html pages, each with
different Flash Vars? The idea
Are you restricted to using HTML? Could you use something like PHP? If you
could, it'd be quite trivial.
Steve
-- Original message --
From: "Mendelsohn, Michael" <[EMAIL PROTECTED]>
> Hi list...
>
> Anyone have a recommendation for passing params into a swf vi
Use a serverside script like PHP
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn,
Michael
Sent: maandag 25 augustus 2008 16:04
To: Flash Coders List
Subject: [Flashcoders] Passing params via url instead of FlashVars
Hi list...
Anyone have a r
Yes, html only. :-(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Bailey
Sent: Monday, August 25, 2008 10:18 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Passing params via url instead of FlashVars
Are you restricted to using HTML? Could
Email ate part of the conversation:
http://www.freesound.org/index.php
or
http://ccmixter.org/
been mentioned yet?
--
Jer
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If you're using swfobject, as I believe they have a
getQueryParamValue("variable1") method.
var so = new SWFObject("movie.swf", "mymovie", "400", "200", "8", "#336699");
so.addVariable("variable1", getQueryParamValue("variable1"));
so.addVariable("variable2", getQueryParamValue("variable2"))
Very cool Jer. I never looked into swfObject enough to realize it had
functions. Thanks!
- MM
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You could Javascript then...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn,
Michael
Sent: maandag 25 augustus 2008 16:31
To: Flash Coders List
Subject: RE: [Flashcoders] Passing params via url instead of FlashVars
Yes, html only. :-(
-
I like this one:
http://www.sound-effects-library.com/
Pete
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sweet
i actually found a workaround for my issue - i used the
TweenMax.delayedCall to run my functions instead of running delay:
and delayIncrement: and that seemed to fix the problem i had.
On a side note - i was using a setInterval to add pauses in between
firing the different tweens i
I can't remember where I picked this up but this is a class that handles
querystrings in as3:
usage:
var qs:QueryString = new QueryString();
trace( qs.parameters.id );
HTH
Christoffer
package your.namespace.here
{
import flash.external.*;
import flash.utils.*;
/**
* Access the que
I've been working with ExternalInterface.addCallback, and I think it's a
drag that you have to send the name of a function as a String - it seems
like there should be a way to get the name of a function dynamically the
same way Event uses public static constants for their strings – so the
compiler
Hi,
i'm building an app, which loads another app, so lets say main loads sub.
Sub is always the same and is not under my control, and it performs a:
_lockroot = true
ExternalInterface.addCallback (, _root.obj, _root.obj.function);
The first time sub is loaded, its _root points at _level0.a (
This could seem weird...
But what the hell is an interface!!! I've read lots of books and
posts without getting the answer. I bought "Essential AS3" to read about
interfaces and he says that helps for multi inheritance. In other places I
read that it is a "deal" to ensure that a class has s
I'm certainly no expert but as I understand it, an interface is a class that
is only good for inheriting, never instantiating.
For example - if you were going to write two classes - Baseball and
Softball, you would want a parent class Ball. However, you won't ever
instantiate a Ball, you'll always
Hey I don't know what kind of development teams your working with, but
I've found that on small one off projects done with a small team, they
aren't that important. It's more of a big team, long term project,
lotsa code type thing.
You can absolutely go with never using them, but it's a nice
Wow... Thanks!
Ben, would you please explain the last part that talks about type casting?
Another Question: I've also read that using interface is more OOP. How?
Cordially
On Tue, Aug 26, 2008 at 2:23 AM, ben gomez farrell <[EMAIL PROTECTED]>wrote:
> Hey I don't know what kind of development tea
Interfaces have nothing to do with inheritance (at least not directly)
as I understand them. Interfaces are special classes that simply define
what other classes must define. A class that implements an interface
has to define the methods and properties defined in an interface. An
interface is no
H, not sure what you're stumbling on - of course all this stuff is a
mouthful, so my point is I could've been unclear in ANYTHING!
Anyway - so typecasting variables -
Lets say you have a variable...in AS3 the compiler needs to know what
type of variable it is.
so var x = 4 will just throw
On Aug 25, 2008, at 6:39 PM, Omar Fouad wrote:
But what the hell is an interface!!! I've read lots of books
and
posts without getting the answer. I bought "Essential AS3" to read
about
interfaces and he says that helps for multi inheritance. In other
places I
read that it is a "dea
Focusing on the "contract" part always seemed to me a bit misleading about
what interfaces are, from a developer point of view. I mean, I understand
that using an interface will make the compiler force you to "implement" some
method, with some given signature, and I see the value in it, especially
Ok, but how does an Interface help in this case?
On Tue, Aug 26, 2008 at 4:10 AM, ben gomez farrell <[EMAIL PROTECTED]>wrote:
> H, not sure what you're stumbling on - of course all this stuff is a
> mouthful, so my point is I could've been unclear in ANYTHING!
>
> Anyway - so typecasting vari
>>>
If you are using a cracked out language like VB, they might be marginally
useful in weird circumstances that are, in my opinion, probably poor
programming choices in the first place.
They serve little purpose in general, and even less in actionscript.
>>>
This strikes me as the typical gratiu
Absolutely not - I've never heard of (or experienced) any problems with
intervals and TweenMax. I can't imagine anything TweenMax-related that would
cause the problems you described. I'd love to see your code, though. The
reason for the delayedCall() in TweenMax is just convenience. Timing is
synch
Yah, maybe the word isn't "contract" but a "contract with loopholes".
Anyway, it does a good job of getting intention across, regardless,
across a broad set of code. But yah, i can see the value in it, and I
can see that its a little extra effort that might not be worth it. I'm
still more in
On Aug 25, 2008, at 10:07 PM, Juan Pablo Califano wrote:
This strikes me as the typical gratiutous bashing of some product just
because it's made by MS. But perhaps you could elaborate a bit more
on the
idea...
Nah, it doesn't have anything to do with Microsoft. I don't have
anything aga
u I just don't know how else to explain! If using multiple
similar classes it can tie them together in a way that:
1. Helps autocomplete
2. Helps the compiler catch errors in its tracks, so you don't get
runtime errors
I can't explain any better than what I've done! Sorry I can't
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