Hello Glen
Ok, it needs to be on stage first - that's why it was null in my tests
I still wonder if it's possible to set DEBUG once as _static_ var or const?
Regards
Alex
On Wed, Jan 21, 2009 at 9:13 PM, Glen Pike wrote:
> I think you can use this.stage.loaderInfo, but your Sprite needs to b
Hi,
I think if you use it locally, you still have to "dispose" of it:
http://www.bartclaessens.com/tag/memory-management/
http://labs.bigspaceship.com/2007/02/28/flash-performance-tips-part-ii/
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
Search for "dispo
Hi,
I think you can use this.stage.loaderInfo, but your Sprite needs to
be on stage before you can use the stage parameter.
For example:
private function _addedToStageHandler(event:Event):void {
trace("BackgroundAudio::_addedToStageHandler " +
this.stage.loaderInfo.url);
I use .instance (accessor) instead of getInstance(). No reason not to
in AS3. The only reason it's getInstance() really is that that's the
Java singleton convention, and that's where a lot of pattern-aware
coders started out...
Ian
On Wed, Jan 21, 2009 at 3:35 PM, allandt bik-elliott
(thefieldco
cheers mate
On Wed, Jan 21, 2009 at 4:47 PM, Alan Shaw wrote:
> I actually prefer your usage. The reason not to use it would be that
> 'everybody' expects to use getInstance().
>
> -A
>
>
> On Wed, Jan 21, 2009 at 10:35 AM, allandt bik-elliott (thefieldcomic.com)
> <
> alla...@gmail.com> wrote:
I actually prefer your usage. The reason not to use it would be that
'everybody' expects to use getInstance().
-A
On Wed, Jan 21, 2009 at 10:35 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:
> Does anyone know of any reason not to use an accessor in my singleton
> inst
Does anyone know of any reason not to use an accessor in my singleton
instead of a function?
so would this work okay (bearing in mind - as2)
class com.publicis.hp.NavData
{
private static var _instance:Data;
public var myVar:String;
private function Data()
{
trace("This
Hello flash coders,
in my document class I check loaderInfo.parameters.debug:
public class MyGame extends Sprite {
public static const DEBUG:Boolean = loaderInfo.parameters.debug;
public static const SERVER:String = DEBUG ? 'http://192.168.111.43' :
'http://preferans.de';
That's a local variable right? Doesn't it happen automatic?
I must concentrate on the _large Sprite, isn't it?
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: Wednesday, 21 January 2009 12:
Hi,
Do you have to destroy the Bitmap you create in the largeLoaded
function???
Glen
Sander Schuurman wrote:
Hi cool list,
I'm struggling with my Image class. It's supposed to load and unload different
sized images dynamicly; but I can't seem to get it to work properly. The
loa
Hi cool list,
I'm struggling with my Image class. It's supposed to load and unload different
sized images dynamicly; but I can't seem to get it to work properly. The
loading works fine, but the unloading not for the full 100%. It visually
unloads the image, but it remains in the memory. I have
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