Hi,
you can check willTrigger(youreventtype), assuming its as3.
Can you post the event constants here so we can take a look at them and the
dispatching and listener code?
regards
JC
On Thu, Sep 3, 2009 at 10:30 PM, Joel Stransky j...@stranskydesign.comwrote:
I have some custom event classes
can anyone point me in the direction of a tutorial for how to build a
javascript style product zoomer like magic zoom one featureed in this link;
http://www.magictoolbox.com/magiczoom/
___
Flashcoders mailing list
Joel,
With the Flex Builder debugger, when you trace into the dispatch of the
event it then traces into the receiving listeners.
Have you tried that?
John
Joel Stransky wrote:
I have some custom event classes for my project but one of them is just
failing outright. I can verify that the
Alan,
I get:
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at Podaroo()
John
Alan Watts wrote:
Hi all,
I'm building an audio recording app and the Security settings window
is acting totally bizarre.
http://podaroo.org/record/
This swf is a
need to create a product zoomer like the javascript zoomer, but in as3,
could this by done by bitmap data and scaling up or by masking of the larger
image and panning to the relevant co-ordinates.
if any one knows of any literature or tutorials ?
Your dictionary is built off of that goto attribute but then you're
passing in an instance of the object into the dictionary array.
You have not assigned a name property to your assets. So when defining
them you might also set the .name property to the @goto attribute.
e.target as String will
thanks i figured this out in the end my self.
you dont happen to know anything about building a java style zoom viewer in
as3;
http://www.magictoolbox.com/magiczoom/
i assume you need to use bitmapdata
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
it seems that your example uses 2 different images (low-res and high-res).
The high-res would have to be behind a mask.
The rest is geometry ...
A question raising to mind is: do you want to display the zoom area in
front of HTML (oustside the flash movie), as in your example, or should
it be
it seems that your example uses 2 different images (low-res and high-res).
The high-res would have to be behind a mask.
The rest is geometry ...
A question raising to mind is: do you want to display the zoom area in
front of HTML (oustside the flash movie), as in your example, or should
it be
well i'm buidling an entire flash site so it would be within that would all
be done in as3,
i suppose the principal is to have as you say a low res and a corresponding
hi res image, that is masked. and the low res would have a mouse over
function with a box that is the zoom region, that pans the
Most of those zoomers use preprocessed images. I.e. there are large
and small versions already on the server. A more extreme example is
Zoomer which during setup you run an app that cuts your image into
bunches of squares and then during runtime web client load squares as
needed.
I would start
Here is a page of my GAIA framework code. I am loading a scrollbar
var ffxscroller:AxisScroller; but I am trying to destroy it. The
documentation for destroying the scrollbar is ffxscroller.destroy();
but if you look at my code below, ffxscroller is not available when I try
and run it in
I have created a game in Flash CS3 which is being published for Flash 8 AS2.
My client is reporting it crashing periodically on his XP PC. I have also
managed replicate this on my Vista Ultimate PC with the following error:
A problem caused the program to stop working correctly. Windows will
It took me over 40 minutes of continuous play to get the crash.
This sounds like a memory leak - memory allocations building up for your
allotment in RAM over time, until it there is no more available slots -
I would check all the usual things to be sure you are garbage
collecting, removing
On Fri, Sep 4, 2009 at 6:16 PM, Paul Stevenpaul_ste...@btinternet.com wrote:
The game is basically a top down flying game with a scrolling background
(JPG 5120 X 4320). The flash movie is published at 1600 x 1200 30 FPS. It
includes an embedded FLV video on the Splash screen which is
Hi,
You're declaring the variable ffxscroller inside the function transitionIn.
This makes the variable local, meaning it will only be available when the
method is executing. When the method returns, you'll lose the reference to
the scroller. If you want to access the object outside the function,
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