Thank you your help. But I still can not get it works. Can anybody
give simple example how clip from a library with timeline animation
can get and set variables in root in any frame of this animation?
Thank you
2010/4/16 Henrik Andersson he...@henke37.cjb.net:
natalia Vikhtinskaya wrote:
In
Can you set an include on the first frame of the added movie clip
that adds the appropriate class to record the variables and then talk
to the main timeline?
You could maybe set the include statement in an onEnterFrame or its
AS3 equiv.? Then the include statement would only get added when
Karl DeSaulniers wrote:
Can you set an include on the first frame of the added movie clip that
adds the appropriate class to record the variables and then talk to the
main timeline?
You don't include classes, you import them. It was the same deal in as 2.
Oops, I meant import. :P
Been working in PHP a lot lately. :)
Karl
On Apr 16, 2010, at 3:23 AM, Henrik Andersson wrote:
Karl DeSaulniers wrote:
Can you set an include on the first frame of the added movie
clip that
adds the appropriate class to record the variables and then talk
to the
Hey Natalia,
I found this which may solve your immediate problem.
I have never used this before, but it looks promising.
http://www.jumpeyecomponents.com/Flash-Components/Various/
ActionScript-Bridge-91/
Might be worth a look-see.
HTH,
Karl
On Apr 16, 2010, at 2:08 AM, natalia Vikhtinskaya
I have two good books Loey Lott and Colin Moock but could not find
answer for this simple situation. Maybe this is not simple for AS3?
2010/4/16 Karl DeSaulniers k...@designdrumm.com:
Oops, I meant import. :P
Been working in PHP a lot lately. :)
Karl
On Apr 16, 2010, at 3:23 AM, Henrik
Josh Saxe wrote:
Any advice? Thanks in advance.
Use bitmap caching where appropriate.
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I think its not simple because you are scripting timeline wise. Got
to pick. AS2 or AS3.
I believe what they were trying to say was if you have all the code
in classes,
you can communicate between the root and the added movie clip because
the classes
reference each other, not the timeline.
natalia Vikhtinskaya wrote:
I have two good books Loey Lott and Colin Moock but could not find
answer for this simple situation. Maybe this is not simple for AS3?
Step by step:
1. Assign a class to the timeline.
2. Get a reference to the timeline using the parent or root properties.
3. Cast
just a thought - it's amazing how many times i wrack my brains trying to
find a solution to a problem that is just something i assumed was done that
wasn't
i got nothing apart from that
On 15 April 2010 20:15, Henrik Andersson he...@henke37.cjb.net wrote:
allandt bik-elliott
Karl DeSaulniers wrote:
I think its not simple because you are scripting timeline wise. Got to
pick. AS2 or AS3.
I believe what they were trying to say was if you have all the code in
classes,
you can communicate between the root and the added movie clip because
the classes
reference each other,
I think Apple may be doing this in an attempt to preserve the brand identity
of their mobile devices. A flood of mobile devices with hardware and
interfaces that are as powerful and intuitive, or more so, than the iPhone
and iPad, has begun.
By requiring developers to jump through hoops to
On Fri, Apr 16, 2010 at 2:22 PM, Andrew Murphy amur...@delvinia.com wrote:
By requiring developers to jump through hoops to create content for their
devices, Apple makes it more likely that that content will only be available
on their devices, making it exclusive.
Yes, cross-platform
So, I haven't quite figured it out, but I think I am getting closer. It is
possible, the math is just a bit beyond my normal skills so it may take some
more time.
Thanks for asking about this. I have always wanted to have inner strokes and
strokes that don't overlap. You asking just pushed me to
I have now working solutions, and here are few things may be
beneficial for someone in the future doing Red5 streaming:
- onMetaData does not get called, but to obtain the length of the
stream you can use NetConnection.call(getStreamLength, Responder,
stream)
- onXMPdata does get called but not
So, my untested proposal is this:
Root timeline, don't instantiate your subclip with code. Just put it on the
stage with an instance name, and refer to it then.
In the subclip, you can then refer to parent.counter or whatever your
variable is, because you're guaranteed that you have a parent if
Yes I expected that Flash and AS3 could be used for simple task
without creating classes. But as I see now it is not true.
If you I have clip with some animation and I want communicate with
main timeline at the end of animation I cannot do that. And I cannot
find any solution for that.
I have the
File Publish Settings Flash Actionscript 3.0 Settings Strict Mode
(uncheck it)
that's your easiest solution if you are having trouble. once you get more
into the AS3 side of things you won't need it any more...
On 16 April 2010 17:33, natalia Vikhtinskaya natavi.m...@gmail.com wrote:
Yes
THANK YOU
2010/4/16 tom rhodes tom.rho...@gmail.com:
File Publish Settings Flash Actionscript 3.0 Settings Strict Mode
(uncheck it)
that's your easiest solution if you are having trouble. once you get more
into the AS3 side of things you won't need it any more...
On 16 April 2010
natalia Vikhtinskaya wrote:
THANK YOU
Just remember that you just turned off all type safety and even the
slightest typo will result in a runtime error instead of a compile time
error.
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Darn, I thought I was close. :(
That last statement you said is what I have the hardest time figuring
out about AS3.
When to use classes and how to use them and the fancy rules that goes
with EVERYTHING about AS3.
I think I may just wait till AS4. lol.
Karl
On Apr 16, 2010, at 4:24 AM,
Hi,
Seems you may have solved this by turning off strict mode. An alternative way
(depending on how flexible you can be with your program) would be to reverse
your approach and listen to what frame the clip is on (myClip.currentFrame) and
perform functions accordingly. As long as you know what
Hi;
I have this code:
function Text()
{
parent_container5 = new Sprite();
addChild(parent_container5);
//parent_container5.width = stage.stageWidth/2;
//parent_container5.height = stage.stageWidth/4;
parent_container5.x
David Hunter wrote:
Hi,
Seems you may have solved this by turning off strict mode. An alternative way
(depending on how flexible you can be with your program) would be to reverse
your approach and listen to what frame the clip is on (myClip.currentFrame) and
perform functions accordingly. As
multiline wordWrap ?
Kenneth Kawamoto
http://www.materiaprima.co.uk/
John Singleton wrote:
Hi;
I have this code:
function Text()
{
parent_container5 = new Sprite();
addChild(parent_container5);
//parent_container5.width =
I think you need to set the width/height of the textfield not the
sprite. Or add a mask the the sprite and size that - but you shouldn't
be resizing the sprite to do what you're trying to do.
John Singleton wrote:
Hi;
I have this code:
function Text()
{
http://help.adobe.com/en_US/Flash/CS5/Using/index.html
just noticed
Let's dig :)
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Hello coders,
Simple question I think...
I have a SWF file, but its location on my server is not fixed, so I am
having to call and load files using full URL paths.
I'm having an issue with loading the CSS file based on whether the
domain being loaded is typed with, or without the www in
//check to see if testing locally, or deployed live
if ((this.loaderInfo.url.indexOf(http)0) ||
(this.loaderInfo.url.indexOf(testserver)1) ||
(this.loaderInfo.url.indexOf(localhost)1)) {
//live
test.foo = LoaderInfo
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