I've used motor2 and box2d, but I preferred the motor2 api.
Piers
On 25 Jun 2010, at 10:56, allandt bik-elliott (thefieldcomic.com) wrote:
> hi guys
>
> bit of a high level / preference question really - we've been tasked with
> finding a physics engine and i was wondering which ones you guys
Have you seen http://www.minimalcomps.com/ ? They're just controls, so no
layout assistance, but they're very handy and much more lightweight than the
flex controls.
Piers
On 10 Jun 2010, at 20:46, Jim Andrews wrote:
> I'm a bit confused as to how to proceed with Flash. I've been using Direct
xample, in the development
> state.
> We will add a special option when the developer indicated that such tests are
> needed at run time.
>
>
> Eugene Potapenko
> author and lead of Realaxy Action Script Editor development
> eugene.john.potape...@gmail.com
>
> 10.06.2010, в
; Plus performance language.
> I am sure that the RASE help make flash code faster.
>
> Eugene Potapenko
> author and lead of Realaxy Action Script Editor development
> eugene.john.potape...@gmail.com
>
> 10.06.2010, в 15:29, Piers Cowburn написал(а):
>
>> What I was there
Oh, actually I was talking about Flash runtime performance. By building and
compiling your app with haXe, your compiled SWF can run faster than a typical
SWF. What I was therefore saying is, the language features in Realaxy are
lovely, and I'm already starting to use them, but if I'm writing som
I understand that, but what is the performance as good? I mean at runtime. With
haXe you get not just extra language features, but also improved (sometimes
much improved) runtime performance. I think the language features you've put in
Realaxy are amazing, but I haven't benchmarked anything yet.
Yeah, haXe support would be really good.
On 10 Jun 2010, at 08:58, Mark Winterhalder wrote:
> 2010/6/10 Cor :
>> This is free and works perfectly:
>
> If you happen to be on Windows, yes.
>
> Are there any plans for haXe support in the future?
> Also, I couldn't find any screenshots on the si
wow.
On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:
> Hello flashCoders,
>
> Realaxy ActionScript Editor public beta released.
> http://realaxy.com
>
> --
> iv
> http://www.bezier.ru
> http://bezier.googlecode.com
> ___
> Flashcoders mailing list
> F
if (foo is MovieClip)
On 15 May 2010, at 16:46, Fahim Akhter wrote:
> Hi,
>
> I'm wondering about something I need to have a check on movieclip. If it is
> a movieclip then the check should return true. How can I put a if statement
> on movieclips?
>
> if(movieClip) ?
>
> Fahim Akhter
> Gam
You might want to take a look at FlashCamo: http://flashcamo.flashartofwar.com/
It's a framework for simplifying the type of work you're talking about, by
letting you use a much more complete CSS than Flash supports by default
(FlashCamo supports inheritance, etc), and set up sheets of decals fo
A lot of people don't like it, stylistically, but it will certainly work.
Generally I don't use ternary operators for anything other than assignments.
Piers
On 9 Mar 2010, at 20:23, Mendelsohn, Michael wrote:
> Hi list...
>
> Can something like this be done? Just curious...
>
> - MM
>
>
>
AFAIK YouTube uses lighttpd http://redmine.lighttpd.net/
On 25 Feb 2010, at 19:09, Merrill, Jason wrote:
>>> How is YouTube able to provide such accurate seeking?
>
> I would guess it's because they are using Adobe Media Server which has
> more robust seeking features like what they call "Time
wmode = "transparent"
http://kb2.adobe.com/cps/142/tn_14201.html
Piers
On 19 Feb 2010, at 12:24, Susan Day wrote:
> Hi;
> I have what is essentially a splash page that I would like to tween alpha to
> 0. Beneath it is an HTML page with a swf embedded in it as a masthead. I can
> tween the alpha
Yep I'm with you – it definitely makes sense to have it default to
false...would lead to a lot of unexpected behaviour especially for beginners if
it defaulted to true.
Piers
On 8 Feb 2010, at 14:41, Merrill, Jason wrote:
> So what would be wrong with always using strong references and always
I use a strong listener only when I know I'm not holding a reference to the
dispatcher anywhere else. In all other cases, i.e. if I know I'm going to be
keeping the dispatcher on the display list (if it's a DisplayObject) until I no
longer need it, or if I know I'm storing a reference the dispat
Wow. *Ordered*
On 4 Feb 2010, at 12:41, Henrik Andersson wrote:
> Piers Cowburn wrote:
>> You can do a lot of things, including sharpen, with the ConvulsionFilter:
>> http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7da3.html
>&
You can do a lot of things, including sharpen, with the ConvulsionFilter:
http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7da3.html
Use this kind of matrix:
[0, -1, 0
-1, 5, -1
0, -1, 0]
Larger matrices and different values will give a differen
Hi,
See if I can sneak this in under the 40k limit...
// Initialise the shards array
shards = [];
// Clear the current background plane geometery
clearGeometery();
// Make the background plane more complex (so there are more shards)
background.segmentsH = 8;
background.segmentsW = 3
explosion part, but it's all quite heavily integrated
with the rest of my site, and I don't have time right now to just pull out the
relevant parts and put it into a separate project.
Piers
On 27 Jan 2010, at 15:54, beno - wrote:
> On Wed, Jan 27, 2010 at 11:36 AM, Piers Cowbur
attyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Piers
> Cowburn
> Sent: Wednesday, January 27, 2010 10:34 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Ideas, Please
>
> Hi Jason,
>
> I did that on my site, you can see it h
Hi Jason,
I did that on my site, you can see it here: http://www.pierscowburn.com/ (click
on the thumbnails on the right when it loads).
You can have the code if you like :)
Piers
On 27 Jan 2010, at 15:28, Merrill, Jason wrote:
> It would be cool to do this with copyPixels and drawing those
Hi Jason,
I did that on my site, you can see it here: http://www.pierscowburn.com/ (click
on the thumbnails on the right when it loads).
You can have the code if you like.
Piers
On 27 Jan 2010, at 15:28, Merrill, Jason wrote:
> It would be cool to do this with copyPixels and drawing those as
reMVC?
>
> I haven't used either but I could certainly use a good MVC approach.
>
> John
>
>
> Piers Cowburn wrote:
>> +1 for RobotLegs (I used to use PureMVC, and still do, but I've really
>> enjoyed getting into RobotLegs)
>>
>>
>>
+1 for RobotLegs (I used to use PureMVC, and still do, but I've really enjoyed
getting into RobotLegs)
-10 for Cairngorm
Piers
On 20 Jan 2010, at 11:29, John McCormack wrote:
> Steven,
>
> Have you found it better than pureMVC and Cairngorm?
>
> John
>
> Steven Sacks wrote:
>> Wan
Hi,
Hope nobody minds a job post, hopefully it'll help somebody out. The agency I
work at, Pushbutton ( http://www.pushbutton.tv ) is looking for an experienced
interactive developer to join us. We mainly work in the areas of interactive TV
and mobile development, but also do some desktop and b
How unfortunate. Although it doesn't really make that much difference in this
scenario.
On 27 Dec 2009, at 16:15, Paul Andrews wrote:
> Henrik Andersson wrote:
>> Paul Andrews wrote:
>>> Piers Cowburn wrote:
>>> I think the compiler is still seeing the typed
executes faster than one. I
was wondering whether there might be something wrong with my test, but I can't
see anything.
Piers
On 27 Dec 2009, at 14:05, Paul Andrews wrote:
> Piers Cowburn wrote:
>> Cool, looks like the implicit cast is faster across the board, and almost
>&
on.
Piers
On 27 Dec 2009, at 13:43, Henrik Andersson wrote:
> Piers Cowburn wrote:
>> Hi Steve,
>>
>> I thought it'd be useful to have some actual figures, so I put together a
>> quick test. Test code was as follows:
>>
>
> I don't see any t
it cast test (two operations): 624
> [Vector 3b] As cast test (two operations): 679
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Piers
> Cowburn
> Sent: zondag 27 december 200
Kind regards
> Cor
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Piers
> Cowburn
> Sent: zondag 27 december 2009 12:35
> To: Flash Coders List
> Subject: Re: [Flashcoders] P
Hi Steve,
I thought it'd be useful to have some actual figures, so I put together a quick
test. Test code was as follows:
package
{
import flash.display.Sprite;
import flash.utils.getTimer;
/**
* @author Piers Cowburn
*/
public class ArrayAccessTest ex
lse) {
> var myClass:MyClass;
> }
> _
> Piers Cowburn wrote:
>> AFAIK, using implicit casting rather than explicit in this case is faster,
>> so A1 in your examples is faster than A2. Also, it's better to move your
>> variable declaration outside the l
*Disclaimer* This is un-benchmarked, but it's what I usually work to! If anyone
has any corrections re. speed, I'd be glad to hear them :)
AFAIK, using implicit casting rather than explicit in this case is faster, so
A1 in your examples is faster than A2. Also, it's better to move your variable
I'll sometimes use callbacks in small, enclosed parts of a system,
which are coupled by their nature and are never going to have their
component classes used individually in other systems. As a general
rule though, this is the only time that I use them.
WRT the event / notification question
It depends which type of framework you're talking about, because in
PureMVC the controller is the commands. The commands only exist
temporarliy, and so you can't 'listen to events from the controller',
if that makes sense. So in PureMVC you have the commands directly call
public methods in
Lots of cool stuff in the Rectangle class too, in case you didn't
know :)
Piers
On 17 Mar 2009, at 15:00, Eric E. Dolecki wrote:
Thanks man, you just changed my world.
On Tue, Mar 17, 2009 at 10:26 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:
I have the angle (say 0 degre
There's good stuff by Grant Skinner too:
http://incomplet.gskinner.com/index2.html#camwriter
Piers
On 8 Jan 2009, at 10:35, Ian Thomas wrote:
Yeah, I absolutely get the idea (as I said, we were discussing it
yesterday - with reference to an infra-red camera, but same
principle). Check out Ma
I've been in this situation before and done the same as Paul, it ended
up going to a small claims court and the client didn't even turn up
for the hearing. I got paid and the costs were covered by the client.
Piers
On 8 Dec 2008, at 11:38, Paul Steven wrote:
Hi Stephen
I had a similar si
You can do a bezier tween with something like TweenMax http://
blog.greensock.com/tweenmaxas3/ , is that what you're after?
Piers
On 22 Nov 2008, at 15:03, Rich Rodecker wrote:
I'm looking for some code that can pull of 'snap to guide' in
actionscript.
I've found some snap to grid code,
HTH
On 30 Sep 2008, at 10:37, Wenzler, Thomas wrote:
Thank you, Piers,
That might be it...just googled an article on how to maybe do exactly
what I want. Thanks a lot for the hint.
Regards
Thomas
--
Message: 28
Date: Tue, 30 Sep 2008 10:12:23 +0100
From: Piers
It's certainly possible, what server set up are you using? On Red5
you could do it with FFmpeg, I believe.
Piers
On 30 Sep 2008, at 09:51, Wenzler, Thomas wrote:
Hi to everyone on the List,
I was asked if it was possible to (preferably serverside)
generate .flv
movies from a sequence of .
Hi,
I'm having a problem with text padding on the V3 TextInput component.
I just want to get my text to appear properly vertically centered in
the text field, so I added some text padding:
var textFormatTextField:TextFormat = new TextFormat();
textFormatTextField.siz
You could use a Shared Object, if the data you're saving is pretty
simple. If it's going to get quite complex though then AIR is
definitely the way to go, you get SQLLite built in.
Piers
On 11 Aug 2008, at 11:21, Paul Andrews wrote:
Adrian,
Flash can't write directly to a file when runni
Also you may find this interesting:
http://blog.barcinski-jeanjean.com/2008/05/16/vectorsvision-vectors-
in-papervision3d/
Piers
On 30 Jul 2008, at 00:22, Patrick J. Jankun wrote:
Hi Glen,
I went through my links, and found those:
http://www.flashandmath.com/advanced/
http://www.flashdev
An easier way of doing it is just to place a movieclip over the top
of your content and give it an empty onRelease function (in AS2) or
just make sure it's mouseEnabled in AS3.
Piers
[EMAIL PROTECTED]
On 14 Jul 2008, at 12:51, allandt bik-elliott (thefieldcomic.com) wrote:
if you add a b
Do you want to use AS2 or AS3?
Piers
On 14 Jul 2008, at 12:37, Rajiv Seth (Pixelated) wrote:
Hi,
I want to create an effect like
http://www.limoosoft.com/Limoosoft-En.html
When user clicks on "zoom image", large image loads in a movie, and
all
links, rollver effects/actions are disabled b
Hi Paul,
Try:
var len2 = cueArray.length;
for (var i = 0; i";
}
Piers
On 8 Jul 2008, at 11:56, Paul Jinks wrote:
Apologies for last post: it got sent before I'd finished. That'll
teach me
to try to use the tab key using IMAP ;-). Here's the message again in
full:
I'm new to coding and
I've had this problem before - the HTML from javascript rich text
editors doesn't seem to reliably display in the same way in Flash.
The way I got around it was to make a rich text editor in Flash (very
simple, just bold, italic and link options) and pass the text to be
edited into it via F
ge-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Piers
Cowburn
Sent: 17 June 2008 11:07
To: Flash Coders List
Subject: Re: [Flashcoders] Is there any way to get a list of the
classescompiled into a SWF?
AS3, and I'm using Flash CS3. I wouldn't be opposed to using
something e
AS3, and I'm using Flash CS3. I wouldn't be opposed to using
something else though!
Piers
On 17 Jun 2008, at 10:53, Hans Wichman wrote:
Hi,
as2 or as3?
In as2 i'd use the verbose option on mtasc.
greetz
JC
On Tue, Jun 17, 2008 at 11:33 AM, Piers Cowburn
<[EMAIL
Forgot to mention, I'm using Flash CS3 / Mac.
Piers
On 17 Jun 2008, at 10:33, Piers Cowburn wrote:
I'm trying to nail down where a reference to an unwanted class is
coming from, and I need to be able to work out which classes are
being compiled from my classpath.
The reason
I'm trying to nail down where a reference to an unwanted class is
coming from, and I need to be able to work out which classes are
being compiled from my classpath.
The reason is because I'm trying to take small element out of a
larger project and put it into its own SWF. I've done this by
You'd need to instantiate the other class and then access it, like this:
package test {
public class test2 extends Sprite {
public function test2(){
var testInstance:test = new test();
trace(testInstance.hello);
}
}
}
Also, it's good practic
I think any kind of fix they implement now would have to have some
level of backwards-compatibility. Like passing a boolean which
indicates whether you want to fully unload the movie or not. It's
been too long without a fix for that in my opinion.
Piers
On 16 Apr 2008, at 12:19, Andrei Th
Have you tried MovieClip(root) ?
On 28 Mar 2008, at 15:10, laurent wrote:
Hi, It's very urgent,
try to make it clear:
I have one MovieClip index.swf, with a Main.as class attch to it.
In this class I define properties and method, of course :)
And I load external movieclip, one name conten
n in the first
place.
The Class is not 100% and you may need to customise it a bit, but
it's the
best solution I've seen so far.
Hope this helps,
Karina
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Piers Cowburn
Sent: 13 Mar
Good point, yes the email will probably be ltr. I'll try posting on
Flash_Tiger in the hope that she's around, thanks very much :)
Piers
[EMAIL PROTECTED]
On 13 Mar 2008, at 13:20, Piers Cowburn wrote:
Begin forwarded message:
From: "Kerry Thompson" <[EMAIL PRO
there should be and
bi-di in there, just rtl.
Thanks,
Piers
[EMAIL PROTECTED]
On 12 Mar 2008, at 16:32, Kerry Thompson wrote:
Piers Cowburn wrote:
I'm working on a pitch for a viral campaign for one of the larger
charities and one of the points on the brief is that it n
The problem you're having is that the mouse is traveling at a faster
rate than one pixel per frame. So the coordinates you get back are
the coordinates that the mouse was on each time the script was
executed, which is every frame.
You could try increasing the frame rate but you're still not
I'm working on a pitch for a viral campaign for one of the larger
charities and one of the points on the brief is that it needs to be
accessible to anyone working in different languages and character
sets, what ever they may be. This will be based in an expandable
banner ad and so I don't t
Good point
On 11 Mar 2008, at 13:53, Merrill, Jason wrote:
Why not skip the math lessons and use the Point class?
var dist:Number = Point.distance(p1, p2);
Jason Merrill
Bank of America
GT&O L&LD Solutions Design & Development
eTools & Multimedia
Bank of America Flash Platform Developer
om: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Piers
Cowburn
Sent: Friday, March 07, 2008 4:20 PM
To: Flash Coders List
Subject: Re: [Flashcoders] visible area of content in V2 ScrollPane
Hi Michael,
The top value is ScrollPane.vPosition, the bottom will be
ScrollPane.vPosition + ScrollP
Hi Michael,
The top value is ScrollPane.vPosition, the bottom will be
ScrollPane.vPosition + ScrollPane.height
HTH,
Piers
On 7 Mar 2008, at 20:29, Mendelsohn, Michael wrote:
Hi list...
Within a V2 ScrollPane, I'm trying to figure out what the top edge and
bottom edge of the content's vis
Is the movieclip on the display list? If so you should be able to do
root.makeglow()
Piers
On 29 Jan 2008, at 14:54, BOYD SPEER wrote:
Using AS3 I have a movieclip made (dynamically made) of a class
called "Dragon". Inside its main timeline in a frame script I want
to tell the object (the
You can try this:
this.infoclip.info_txt.text = this["txt"+ image1]
But the best way of doing this would be to use an array:
var txts:Array = new Array();
txts[1] = "this is text 1";
txts[2] = "this is text 2";
txts[3] = "this is text 3";
txts[4] = "this is text 4";
txts[5] = "this is text 5
I'm not quite sure if I understand your question fully but I think
the problem you're having is that you need to do something with them
- for example if you pushed each new sprite into an array then you'd
have a reference to each of them, but the you're doing it at the
moment you'll just lo
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