the problem I think is related to
var item = listContainer.createClassObject(symbolName,
instanceName,
this.getNextHighestDepth(), props);
you shoul let DepthManager manage the Depth
var item = listContainer.createClassChildAtDepth(symbolName, instanceName,
DepthManager.kTop, props);
one thing is sure
you need some language to go from Flash to MySql
and php is one of the most used with it ...
so just googling it -)
http://www.amazon.com/gp/product/1903450160/104-4304575-8058314?v=glancen=283155
http://www.bigwebmaster.com/PHP/Scripts_and_Programs/Image_Galleries/
I´ve made several attempts to reduce my OO blindness but I only could find a
very sound help with
Head First Design Patterns
http://www.amazon.com/gp/product/0596007124/104-4304575-8058314?v=glancen=283155
it is Java based, but it doesn´t matter,
the style, the examples, it makes you laugh
Doesn´t haXe www.haxe.org address this issues ?
I know is another language but it supports all AS 3.0 classes if I´m not
wrong ?
- Original Message -
From: astgtciv [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, August 06, 2006 1:33 PM
Subject: Re:
hi all,
I´m trying to build and xml data provider for a tree component, I´m using and
recursive approach to get folders and files from some path ( I use zinc
extensions and they work fine )
I get to transverse the folders structure, the tree shows all folders, and all
files, but all files
is to use Steve Webster's Delegate. It's polymorphic
with the MM version. Here it is anyway:
http://dynamicflash.com/2005/05/delegate-version-101/
You get additional functionality similar to Joey Lott's version too,
if you decide you need it.
Hope it helps.
-Chris
On 8/2/06, jcarlos [EMAIL PROTECTED
Subject: Re: [Flashcoders] grab a bitmap region?
From
http://livedocs.macromedia.com/flash/8/main/1959.html
* Juise said on Feb 22, 2006 at 1:34 AM : *
Seems that symbol has to be bitmap - loadBitmap cannot get movieclip´s
bitmap data.
Charles P
On 8/3/06, jcarlos [EMAIL PROTECTED] wrote
Well
In the reference manual there is this example for the very start in
It draw 2 rectangle as BitmapDat and then copy from one to another . If
you suppose that one was the result of client actions you could copy part of it
but if you mean to get some file/image at client side,
Does anyone has some links or directions about
How to mark an region over loading an image into a bitmapData on the stage and
copy parts of it ?
I´ve tryed the simplest example from FL 8 reference manual and I didn´t get
just to load the image on the stage
In the manual
I did some tests here with one rectangle and I think it is related to the mc
origin point
When one tween scales it, it grows from its left upper corner but the
another tween doesn´t know about the changes and make the movement based
on the original position.
So you have to use
Does anyone has some links or directions about :
How to mark an region over loading an image into a bitmapData on the stage and
copy parts of it ?
At the same time I´ve tryed the simplest example from FL 8 reference manual and
I didn´t get just to load the image on the stage
In the manual
On 8/1/06, jcarlos [EMAIL PROTECTED] wrote:
hi All,
I´m having problems using Delegate with MTASC
this works fine Flash compiler
if (_actionRelease)
{
container_mc.onRelease = Delegate.create (this, handleRelease);
}
but doesn´t work with MTASC
Any help? Directions ?
Thanks
that helps.
Yours sincerely,
Pål Østerud
--
From: jcarlos [EMAIL PROTECTED]
hi All,
I´m having problems using Delegate with MTASC
this works fine Flash compiler
if (_actionRelease)
{
container_mc.onRelease = Delegate.create (this, handleRelease);
}
but doesn´t work
hi All,
I´m having problems using Delegate with MTASC
this works fine Flash compiler
if (_actionRelease)
{
container_mc.onRelease = Delegate.create (this, handleRelease);
}
but doesn´t work with MTASC
Any help? Directions ?
Thanks in advance
João Carlos
well
by hand I would group all symbols, register the lef margin for the group,
modify the document size, and add/subtract the value added/subtracted to the
symbols group´s left margin.
I think it works, not tested yet.
João Carlos
- Original Message -
From: Matthew Ganz [EMAIL
I think that there is time and occasion for each line of thought
If you only want a serie of movements in time the solution proposed by Zeh
is great and I tested it and it works fine, better would it be if he upgrade
them to AS 2.0 and AS 3.0 -)
But that are projects where we want some
Hi All,
I need some ideas how to workaround the following situation
I have na mc as an holder for some photoStrip this photoStrip has n
photos as mcs in it I want to produce some tween over each one BUT
the next tween should only begin after the previous has finished
as I don´t know how
+ mcNum];
var theTween:Tween = new Tween(theMc, _x, Strong.easeInOut, theMc._x,
theMc._x - 85, 1, true);
theTween.onMotionFinished = function(){
mcNum++;
if(mcNum = mcMax){
nextTween();
}
}
}
nextTween();
On 7/23/06, jcarlos [EMAIL PROTECTED] wrote:
Hi All,
I
Well I made some through the onMotionFinished but your app is fully
dependent on all tweens having their opening job done, the app logic gets
hidden inside a series of onMotionFinished wich you have to navigate
through one by one.
For example I´m doing a CD where I have a lot of opening
: Re: [Flashcoders] sequential tweens ?
Hi João! Have you taken a look at Fuse or animationpackage? It makes
sequential tweens much easir and straitghforward...
Cheers,
- Marcelo.
On 7/23/06, jcarlos [EMAIL PROTECTED] wrote:
yes .. I think it´s going to work .. I will try
- Original
it seems to be interesting
But I didn´t see any Stored Procedure based example
Isn´t this SQL open way of dB query not very recommended since it exposes
your persistence logic, tables and so on ???
I´m not an n-layers app expert but I found this arguments very often
João Carlos
-
but the faster part should be F9 Player itself, insn´t it ?
- Original Message -
From: ben farrell [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 06, 2006 1:47 PM
Subject: Re: [Flashcoders] AS3 faster ??
At my local Adobe user
But wouldn´t be easier to have composition over extension ?
if you have one generic class that has the country movieclip like an
property of this class
class Country
{
var mcCountry: MovieClip;
var nameCountry:String;
function Country( mc: MovieClip, name:String)
{
I want to understand which is the best/right way to concatenate movies which
are dependent on serInterval to finish their execution,
example
this is part of a very simple image slice movement, I can have n slices, but
just after the finish of the last one I´d like to know that it has finished
HI All,
I'd like to know if someone has some ideas about an app usingo nly AS2 that
would
get an JPG file, record some sound and them export them as SWF ou FLV, to
import further im some other app.
would it be possible ?
--
Joâo Carlos
Brazil * * *
I think is something related to the name of your textField, if it was created
in the designing or programming mode
I got this sample from the ActionScript manual, tested it and it works fine
this.createTextField (my_txt, this.getNextHighestDepth (), 10, 40, 160,
120);
my_txt.background =
Hi All,
I need help
I trying to develop some small app that read a Parameters list from a XML file
and then if succeded, read other XML files as specified by the Parameters file
and only after these files were read and succeed the app would start, what is
usually get with something like
Mtasc compiler has a parameter -frame (framenumber) wich sets the injection
point.
from mtasc.org
Additional arguments are the following :
a.. -swf file : specify input SWF which contains assets.
b.. -cp path : add a directory path to the ClassPath : this is the list of
What is the way, if there is one, for going from MTASC compiled SWF app and
an .EXE ?
Thanks,
João Carlos
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