Thanks Danny!
There is a prize involved, but no money. I mean users do not
pay for this.
I'll take a look at the SHA-1 algorithm.
Of course hackers will be able to find the encryption string
by decompiling the SWF.
So I might need some code obfuscation, which I'm not a big fan of.
Be
I agree.
Perhaps it's a good thing that once the game is launched the contest for
the prize won't last too long.
So that might reduce the amount of hackers that eventually notice the game.
I hope I'm not under estimating hackers, I guess they could crack the
game in a few hours anyway.
Everyone always underestimates hackers. Everything is hackable, it is
just a matter of time.
That isn't to say don't bother. You just have to find the right
balance of time and effort vs. security.
On 12/28/06, JulianG [EMAIL PROTECTED] wrote:
I agree.
Perhaps it's a good thing that once the
I still think that more server side logging will stop hackers more
effectively than any thing you can do on the client side if you are
going to have to give them the client code.
Some server side logic will add to the difficulty without increasing
your code very much. A small script that takes
Record the input for the game and transfer it to the server, then
simply play back the winner to see if they earned it. I've done it,
although not for a high scoreboard, and as long as you don't use
Math.random() it works fine. If you need a random number generator
you'd have to write your own
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