Hello,
Appreciated the response to my post. When I implement new function:
Instead of using Math.random() in the randomize function, you would set
the ID to the row / column position:
public function generate(numTiles:int):void {
var numRows:int =
getNumRows();
[EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, April 12, 2008 7:21 PM
Subject: Re: [Flashcoders] Moock TileMap/TileSet/TileMapRenderer
Hello,
Appreciated the response to my post. When I implement new function:
Instead of using Math.random() in the randomize
Morning,
First post so hello. Hope to be of assistance to someone in near future.
I am working through Essential ActionScript 3.0 and have downloaded Colin
Moock's Tile Based classes.
These classes fit a need I have for a set of games. I have googled for more
info/links to see how others have
Instead of using Math.random() in the randomize function, you would set
the ID to the row / column position:
public function generate(numTiles:int):void {
var numRows:int =
getNumRows();
for (var i:int = 0; i numRows; i++) {
for (var j:int = 0; j getNumCols(); j++) {
http://www.tonypa.pri.ee/tbw/index.html is good for information on Tile
Based Games, but the code is not AS3 this also links to:
http://oos.moxiecode.com/ which also has lots of info about Flash Games
- old too, but there loads of links to other resources at the bottom of
the page.
AS3 is
there is a as3 version, but its not completed:
http://www.tonypa.pri.ee/tbw/as3/index.html
--
Pedro Taranto
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: [Flashcoders] Moock TileMap/TileSet/TileMapRenderer
there is a as3 version, but its not completed:
http://www.tonypa.pri.ee/tbw/as3/index.html
--
Pedro Taranto
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