Mostly on rounded rectangles and things with arcs. Kinda limited but
the rounded rectangle is a unique case because 1-pixel rounded rects
have always been a problem.
Course, with the 0.5 rule, not so much (unless you're tweening).
best,
jon
On Dec 17, 2008, at 4:41 PM, Ashim D'Silva wrote
Now that is odd. Is 0.5 the general rule to follow or is it simply different
for every object you put down?
2008/12/18 Jon Bradley
>
> On Dec 16, 2008, at 10:49 PM, Ashim D'Silva wrote:
>
> I always round everything I place. That was one of the first things I
>> checked. Rotated bitmaps and tex
On Dec 16, 2008, at 10:49 PM, Ashim D'Silva wrote:
I always round everything I place. That was one of the first things I
checked. Rotated bitmaps and text often have this problem, which is
fair
enough because half pixels don't exist.
Actually, they do. The native coordinate space for Flash
I always round everything I place. That was one of the first things I
checked. Rotated bitmaps and text often have this problem, which is fair
enough because half pixels don't exist.
Cheers though.
2008/12/17 Taka Kojima
> p.s. make sure all of the textfield's parents also have their x,y values
p.s. make sure all of the textfield's parents also have their x,y values as
whole pixels.
-Taka
On Tue, Dec 16, 2008 at 4:18 PM, Taka Kojima wrote:
> I think I know the solution
>
> It's quite a different approach... but a lot of times text has shifting
> problems on hovers and whatnot when
I think I know the solution
It's quite a different approach... but a lot of times text has shifting
problems on hovers and whatnot when their x,y's are not set at exact pixels.
Maybe try changing the positioning on the stage so that the elements use an
exact x,y value, or do a Math.round() if
Wow. Thanks. I wouldn't have thought rotating a text field would make it
better. Whenever I need to rotate text I usually render it to a bitmap and
rotate that.
Help is much appreciated.
Ashim
2008/12/17 Jon Bradley
>
> On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote:
>
> Right. I recreated e
On Dec 14, 2008, at 8:04 PM, Ashim D'Silva wrote:
Right. I recreated everything slowly in a new file, introducing
things one
by one and here's the culprit - Advanced Anti-Aliasing.Now I really
would
like to use advanced, because text looks dramatically better, but
there has
to be a soluti
We had a similar issue triggered by scaling. When we rescaled objects with
Advanced Anti-Aliasing text, they wouldn't recompute their size properly and
would truncate themselves with "..." at the end at some scales but not at
others. We ended up just turning it off. It's true that it looks bette
Right. I recreated everything slowly in a new file, introducing things one
by one and here's the culprit - Advanced Anti-Aliasing.Now I really would
like to use advanced, because text looks dramatically better, but there has
to be a solution, doesn't there?
2008/12/15 Ashim D'Silva
> Hi all,
> I
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