On 07/11/2011 22:35, Nathan Mynarcik wrote:
You can keep TweenLite if you need to cut down on filesize and use the
below:
import com.greensock.plugins.*;
TweenPlugin.activate([BezierThroughPlugin, BezierPlugin]);
And if you dont use one of those, just omit.
You can keep TweenLite if you need to cut down on filesize and use the
below:
import com.greensock.plugins.*;
TweenPlugin.activate([BezierThroughPlugin, BezierPlugin]);
And if you dont use one of those, just omit.
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Flashcode
Thanks for all the suggestions, guys.
TweenMax and the Bezier has done the trick. I usually just plug away
with TweenLite and I've not come across greensocks Bezier before.
Thanks again.
Paul
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Well I'm not on my Facebook and I'm definately NOT on G+ (Their management
doesn't even use it. Why should I). So I guess I'm board.
Karl
Sent from losPhone
On Nov 7, 2011, at 12:29 PM, "Eric E. Dolecki" wrote:
> Nope. G+ :)
>
>
>
> On Mon, Nov 7, 2011 at 1:17 PM, John R. Sweeney Jr.
> wro
Working on a Xoom right now and Android. :)
On Nov 7, 2011, at 12:29 PM, Eric E. Dolecki wrote:
> Nope. G+ :)
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
___
Flashcoders mailing
Nope. G+ :)
On Mon, Nov 7, 2011 at 1:17 PM, John R. Sweeney Jr.
wrote:
> Does that mean we are all bored, or NOT on FaceBook right now? :)
>
>
> On Nov 7, 2011, at 11:49 AM, Karl DeSaulniers wrote:
>
> > Thats funny.
> > Your post was up for at least 10min and we all answered within seconds
> o
Does that mean we are all bored, or NOT on FaceBook right now? :)
On Nov 7, 2011, at 11:49 AM, Karl DeSaulniers wrote:
> Thats funny.
> Your post was up for at least 10min and we all answered within seconds of
> eachother.
> lol
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDem
Thats funny.
Your post was up for at least 10min and we all answered within seconds
of eachother.
lol
Karl
On Nov 7, 2011, at 11:39 AM, tom rhodes wrote:
check out TweenMax and the bezierThrough property.
if you are moving horizontally and tweening just the x though, on
enterframe you can
minutes.. sry
On Nov 7, 2011, at 11:39 AM, tom rhodes wrote:
check out TweenMax and the bezierThrough property.
if you are moving horizontally and tweening just the x though, on
enterframe you can go cycle through 360° set your y based on the
sine of
that and an amplitude. that will do what
>
> TweenLite with Bezier curve is what I would use.
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check out TweenMax and the bezierThrough property.
if you are moving horizontally and tweening just the x though, on
enterframe you can go cycle through 360° set your y based on the sine of
that and an amplitude. that will do what you want too.
On 7 November 2011 18:25, Paul Andrews wrote:
> I'
http://www.greensock.com/as/docs/tween/com/greensock/TweenMax.html
On Mon, Nov 7, 2011 at 12:25 PM, Paul Andrews wrote:
> I'm just thinking about the best way to do this (OK, the laziest way to do
> this).
>
> I have a MC at point A and want to tween it to point B. OK, no problem.
> But really
tweenMax
tweenLight
On Nov 7, 2011, at 11:25 AM, Paul Andrews wrote:
I'm just thinking about the best way to do this (OK, the laziest way
to do this).
I have a MC at point A and want to tween it to point B. OK, no
problem. But really, I don't want my MC to move in a straight line,
I wan
You could use a bezier tween. Google that and you should find what you
need.
-Gerry
On 11/7/11 12:25 PM, "Paul Andrews" wrote:
>I'm just thinking about the best way to do this (OK, the laziest way to
>do this).
>
>I have a MC at point A and want to tween it to point B. OK, no problem.
>But real
I'm just thinking about the best way to do this (OK, the laziest way to
do this).
I have a MC at point A and want to tween it to point B. OK, no problem.
But really, I don't want my MC to move in a straight line, I want it to
oscillate - I guess as a damped (attenuated at both ends) sine curve
+1
Personally I'd ditch Tween and move to TweenLite/TweenMax
Karl
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For me it was "GARBAGE COLLETION", when I didn't want it. :)
John
on 3/4/10 2:51 PM, Kerry Thompson at al...@cyberiantiger.biz wrote:
> You have a bug in your code.
>
> Sorry--if you want something more specific, you need to tell us more.
>
> Cordially,
John R. Sweeney Jr.
Interactive Multi
AS3 or AS2? I had the exact problem in AS3.
John
on 3/4/10 2:32 PM, Lehr, Theodore at ted_l...@federal.dell.com wrote:
> I have a bar graph where the bars are tweened the do no alway finish
> tweening... They are being drawn from the top down, so they do not alway make
> it to the bottom -
What Tween engine are you using? The built in Adobe Tween class?
Are your tween instances declared within a class?
I used to get a lot of issues with Tweens doing random things. I
discovered that any tween instances needed to be declared as class vars
as opposed to locally scoped.
i.e., rather th
Theodore Lehr wrote:
> I have a bar graph where the bars are tweened the do no alway finish
> tweening... They are being drawn from the top down, so they do not alway make
> it to the bottom - and sometimes they do not get drawn at all... What could
> be causing this?
_
Lehr, Theodore wrote:
I have a bar graph where the bars are tweened the do no alway finish
tweening... They are being drawn from the top down, so they do not alway make
it to the bottom - and sometimes they do not get drawn at all... What could be
causing this?
Non-deterministic behavior
I have a bar graph where the bars are tweened the do no alway finish
tweening... They are being drawn from the top down, so they do not alway make
it to the bottom - and sometimes they do not get drawn at all... What could be
causing this?
___
Flas
Wow, straight from the source!
Cheers Jack!
- MM
> You could do this:
>
> var matrix:Matrix = mc.transform.matrix;
>
> TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100,
> onUpdate:applyMatrix, onUpdateParams:[mc, matrix]});
>
> function applyMatrix($mc:DisplayObject, $matrix:M
riday, May 01, 2009 9:31 AM
To: Flash Coders List
Subject: [Flashcoders] Tween a matrix transformation
Hi list...
I'm trying to think of the best way to tween a sprite that's been
transformed, with all 6 props of its matrix property having been
altered. I
use TweenLite a lot...shoul
in the matrix to take
effect, it must be re-applied.
}
Jack
-Original Message-
From: Mendelsohn, Michael [mailto:michael.mendels...@fmglobal.com]
Sent: Friday, May 01, 2009 9:31 AM
To: Flash Coders List
Subject: [Flashcoders] Tween a matrix transformation
Hi list...
I'm trying to
Hi,
there is probably a better way, but one solution is to do: x* state1Matrix +
(x-1)*state2Matrix and tween x over 0..1
greetz
JC
On Fri, May 1, 2009 at 4:31 PM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:
> Hi list...
>
> I'm trying to think of the best way to tween a sprit
Hi list...
I'm trying to think of the best way to tween a sprite that's been transformed,
with all 6 props of its matrix property having been altered. I use TweenLite a
lot...should I write 6 lines of code, one for each matrix property?
Any suggestions for the most optimal way to tween a matr
e is asking
>> for help on something so vague.
>
> My thoughts exactly.
>
> - Original Message - From: "Zeh Fernando"
> To: "Flash Coders List"
> Sent: Thursday, March 26, 2009 5:26 PM
> Subject: Re: [Flashcoders] Tween AS3 issue with Firefox
>
&g
My curiosity was caught, but it's difficult to help when someone is asking
for help on something so vague.
My thoughts exactly.
- Original Message -
From: "Zeh Fernando"
To: "Flash Coders List"
Sent: Thursday, March 26, 2009 5:26 PM
Subject: Re: [Flashcod
m] On Behalf Of Zeh Fernando
Sent: 26 March 2009 16:26
To: Flash Coders List
Subject: Re: [Flashcoders] Tween AS3 issue with Firefox
That's my guess too, but in that case it would have made sense for him to
give us the "password" to see whatever he wanted us to see.
My curiosity
Muzak wrote:
> My guess is whatever he's talking about is beyond the login?
>
> - Original Message - From: "Zeh Fernando"
> To: "Flash Coders List"
> Sent: Thursday, March 26, 2009 12:01 AM
> Subject: Re: [Flashcoders] Tween AS3 issue with Fir
My guess is whatever he's talking about is beyond the login?
- Original Message -
From: "Zeh Fernando"
To: "Flash Coders List"
Sent: Thursday, March 26, 2009 12:01 AM
Subject: Re: [Flashcoders] Tween AS3 issue with Firefox
What animation? It works the sa
What animation? It works the same in both FF and IE here and there's no
Tween whatsoever.
Zeh
On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben wrote:
> has anyone had the same problem. I have a website up..
> http://kozonline.com/epk the animation is created in AS3, when I use
> firefox, the anim
sday, March 25, 2009 2:23 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Tween AS3 issue with Firefox
has anyone had the same problem. I have a website up..
http://kozonline.com/epk the animation is created in AS3, when I use
firefox, the animation/transition freezes, I've found
has anyone had the same problem. I have a website up..
http://kozonline.com/epk the animation is created in AS3, when I use
firefox, the animation/transition freezes, I've found solutions online like
creating a variable and store the tween there instead of being dependent on
the garbage Collector f
them for a project or two.
TweenLite comes with TweenMax which can be downloaded here: www.TweenMax.com
Just my 2 cents. Keep the change.
Jack
-Original Message-
From: sebastian [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 10, 2008 7:41 PM
To: Flash Coders List
Subject: Re: [Fla
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of sebastian
> Sent: Wednesday, September 10, 2008 8:41 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Tween multiple rotations
>
> Ooops on the simple solution f
MAIL PROTECTED] On Behalf Of sebastian
Sent: Wednesday, September 10, 2008 8:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations
Ooops on the simple solution for a relative rotation [my bad]! Much
better than my suggestion...
:P
Why Fuse? -> Sequencing, passing & wri
Ooops on the simple solution for a relative rotation [my bad]! Much
better than my suggestion...
:P
Why Fuse? -> Sequencing, passing & writing animation objects.
It is true for small applications, like banners; it's overkill when kbs
are in dire need. But for web 2.0 application development, a
>> On AS3 there isn't as good a package as fuse around [yet?];
What does FUSE have over TweenLite and TweenMax? FUSE always bloated my
projects and had problems in high stress situations.
Jason Merrill
Bank of America
Instructional Technology & Media
Join the Bank of America Flash Platform
lashcoders mailing list
Subject: [Flashcoders] Tween multiple rotations
Hi,
I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.
Does anyone know if I have to join a sequence of 360 tweens together
to do this, or is there a way of cheating so it just does as you
ion:String(myRotationVariable)});
Is that what you were looking for?
Jack
-Original Message-
From: Glen Pike [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 09, 2008 5:14 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween multiple rotations
Hi,
I am trying to rotate an object throu
Maybe I'm missing something about whats being attempted, but I know in
Tweener (As3), you can just put in a value like 1440, and it will
rotate 4 times, using a single tween. This code:
Tweener.addTween(mc,{rotation:1440,time:2,transition:"linear"});
Does just that, no need to string multiple twe
Hi,
I have tried Fuse before in AS2 and whilst it was pretty good, I
have been trying out TweenLite and found this to have a slight edge for
what I need.
Glen
sebastian wrote:
If you are using AS2, check our FUSE as an alternative animation
engine; I swear by it, learn it once and it
If you are using AS2, check our FUSE as an alternative animation engine;
I swear by it, learn it once and it will forever animate your work on
all projects with kind simple powerful beautiy...
;)
On AS3 there isn't as good a package as fuse around [yet?]; I'm using
Tweener on AS3 which is near
Hi,
Thanks for that, I will look into it.
Glen
allandt bik-elliott (thefieldcomic.com) wrote:
found this on the greensock site - might work for you
TweenMax.sequence(target:Object, tweenObjects:Array):Array
- *Description:* Provides an easy way to sequence a set of tweens, one
af
found this on the greensock site - might work for you
TweenMax.sequence(target:Object, tweenObjects:Array):Array
- *Description:* Provides an easy way to sequence a set of tweens, one
after the other, for the same target. It's essentially the same thing as
making a bunch of individual Tw
Hi,
I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.
Does anyone know if I have to join a sequence of 360 tweens together
to do this, or is there a way of cheating so it just does as you would hope?
Thanks
Glen
--
Glen Pike
01326 218440
www.glenpi
I always push all my tweens into an array so that when i want to stop
all of them I just do this:
while(tweens.length > 0) {
tweens.pop().stop();
}
Calling the stop method on a tween should stop it immediately...
Hope this helps, and that I correctly understood the issue :)
matt
On 8/30/07
List ->
Has anyone had difficulty removing AS assigned tweens? I have an
issue that I can't seem to get rid of - and I've tried everything I
know to try at this point. Attachments are attached and assigned to
an array, and looping / deleting everything from the array doesn't
remove the
I'm not sure what it could be, but you should try delegating the onRelease
function to this:
import mx.util.Delegate;
plus6_mc.plus6_btNext_mc.onRelease = Delegate.create(this,
btNext_mc_onRelease);
function btNext_mc_onRelease() {
plus6_mc._y = -160;
response2_mc._y = 123;
animateIt(resp
Hi list,
I have some code that I've made that I don't understand why it is
failing, and I want your help
this works
var time = .3;
var easeType = mx.transitions.easing.Regular.easeOut;
var response2_mc:MovieClip = this.frmContato_response2_mc;
var plus6_mc:MovieClip = this.frmContato_plus6_mc
You could create a custom function and then pass it to the transition
manager.
On 1/10/07, Hans Wichman <[EMAIL PROTECTED]> wrote:
Hi,
i think something a*Matrix1+(1-a)*Matrix2 with a sliding scale for a of 1
to
0 would do the trick.
Not sure though^^. I used something like that to tween fallin
Hi,
i think something a*Matrix1+(1-a)*Matrix2 with a sliding scale for a of 1 to
0 would do the trick.
Not sure though^^. I used something like that to tween falling snow into
text and back into snow again.
greetz
JC
On 1/10/07, Patrick Matte | BLITZ <[EMAIL PROTECTED]> wrote:
Hi, is it pos
Hi, is it possible to mx.transition.Tween a Matrix to another Matrix ?
Patrick Matte
Senior Flash Technical Lead
Ph: 310-551-0200 x214
Fax: 310-551-0022
[EMAIL PROTECTED]
BLITZ - 3415 South Sepulveda Boulevard, Suite 500 - Los Angeles, CA
90034 - www.blitzage
"eric dolecki" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, November 22, 2006 2:52 PM
Subject: Re: [Flashcoders] Tween color of dynamic text
> I'm using setRGB, so I did this:
>
> var decToHex = "0x" + toWhite[nWhiteC
You can use the decimal values just fine with setRGB.
var _clr:Color = new Color(_mc);
_clr.setRGB(4951245);
regards,
Muzak
- Original Message -
From: "eric dolecki" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, November 22, 2006 2:52 PM
ah - right you are ;) thanks for pointing that out. working fino :)
On 11/22/06, Janis Radins <[EMAIL PROTECTED]> wrote:
color value is number even if it accepts 0xXXX string, hence you can use
simple toWhite[nWhiteCount] without "0x" and toString().
flash works with decimal numbers anyways
as
color value is number even if it accepts 0xXXX string, hence you can use
simple toWhite[nWhiteCount] without "0x" and toString().
flash works with decimal numbers anyways
as soon as it receives 0xFF it's automacaly converted to 16777215
anyways
2006/11/22, eric dolecki <[EMAIL PROTECTED]>:
last value of output is the one before final value hence 0xFF isnt
included
wrote this calss for quite a while ago and really dont even remember was
this something intentional or I just forghot about final value
anyways thats bug only if you're not aware of it
2006/11/22, Martin Wood-Mitrovsk
I'm using setRGB, so I did this:
var decToHex = "0x" + toWhite[nWhiteCount].toString(16).toUpperCase();
which is basically working instead of tweaking and setting text formats
On 11/22/06, Janis Radins <[EMAIL PROTECTED]> wrote:
those values are decimal representation of hex color values
y
those values are decimal representation of hex color values
you can use them as they are for lets say TextFormat.color value
2006/11/22, eric dolecki <[EMAIL PROTECTED]>:
Thats cool - i hooked the class up, but i get an array with values like
this:
4951245,6133970,7316439,8499164,9681633,108
eric dolecki wrote:
Thats cool - i hooked the class up, but i get an array with values like
this:
4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746
from going from a blue to white:
[0x4B8CCD,0xFF]
??
looks right to me
0x4B8CCD = 4951245
im guess
Thats cool - i hooked the class up, but i get an array with values like
this:
4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746
from going from a blue to white:
[0x4B8CCD,0xFF]
??
On 11/22/06, Janis Radins <[EMAIL PROTECTED]> wrote:
or you could use so
or you could use something like this class of myne
http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps
and afterwards apply that color in timed loop.
Like var colors:Array = com.jR.Math.ColorTween.getColorArray([StartColor,
endColor], numberOfSteps);
and applying that colo
Hi,
there is another workaround, although i'd not recommend it, but knowing the
trick involved might be nice though:).
You can 'record' all the movieclips positions in array, by visiting each
frame in the first frame.
In other words, in a single onEnterFrame (the first prob), you could
gotoAndSto
All works fine until I also try to move that mc horizontally using
actionscript and the ._x property, the timeline motion tween stops
working, the mc moves horizontally but not vertically.
Is this just Flash's normal behavior, that moving an object using
actionscript means that the timeline will b
Hi,
I've got a motion tween in the timeline that simply moves a mc
vertically (about 30 pixels) and then back again.
All works fine until I also try to move that mc horizontally using
actionscript and the ._x property, the timeline motion tween stops
working, the mc moves horizontally but not ve
Cool Thanks!
I think the Tween class works great I just didnt know the docs were in the
Help Menu. Now that I have all the info it seems to be working properly.
On 9/8/06, marlus <[EMAIL PROTECTED]> wrote:
You can use the mc_tween:
http://hosted.zeh.com.br/mctween/index.html
2006/9/7, Telmo D
You can use the mc_tween:
http://hosted.zeh.com.br/mctween/index.html
2006/9/7, Telmo Dias <[EMAIL PROTECTED]>:
Try:
myTimeTween .stop();
;-)
Telmo
Helmut Granda wrote:
> I have a small piece of script that was passed down to me and I cant
> figure
> out how to stop it from executing:
>
> va
Try:
myTimeTween .stop();
;-)
Telmo
Helmut Granda wrote:
I have a small piece of script that was passed down to me and I cant
figure
out how to stop it from executing:
var interval:Number = 60;
myTimeTween = new mx.transitions.Tween(pBar, "_height",
mx.transitions.easing.None.easeNone,0,162,
On Behalf Of Helmut
Granda
Sent: Thursday, September 07, 2006 10:56 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Tween Class with Set Interval deletion
I can be sure I tried that and didnt work when I tried. but yet again I have
been looking at the same code for hours so I might h
h
http://home.mn.rr.com/keithreinfeld
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Thursday, September 07, 2006 9:54 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween Class with Set Interval deletion
I have a small piece of script th
myTimeTween.stop();
-Keith
http://home.mn.rr.com/keithreinfeld
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Thursday, September 07, 2006 9:54 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween Class with Set Interval
I have a small piece of script that was passed down to me and I cant figure
out how to stop it from executing:
var interval:Number = 60;
myTimeTween = new mx.transitions.Tween(pBar, "_height",
mx.transitions.easing.None.easeNone,0,162,interval,true);
I have tried different methods:
delete myTim
Since I use Zeh's tweening methods I would have to agree with him,
use actionscript to
do the tweening and you'll be a happy developer from this day forth.
It is a much cleaner way
to control your movies. If you haven't done so to this point I would
suggest reading through his
site and get a
Or just add a keyframe in the middle and change the alpha
On Mar 30, 2006, at 12:03 AM, Zeh Fernando wrote:
I have a movieclip animating across the stage using a tween in the
timeline. Halfway through that tween I'm using AS to set the
_alpha of the clip to 50%. At the moment I do this,
I have a movieclip animating across the stage using a tween in the
timeline. Halfway through that tween I'm using AS to set the _alpha of the
clip to 50%. At the moment I do this, if forgets about the tween in the
timeline and stops moving. Why is this happenning? How do I tell Flash
that I wan
I have a movieclip animating across the stage using a tween in the timeline.
Halfway through that tween I'm using AS to set the _alpha of the clip to 50%.
At the moment I do this, if forgets about the tween in the timeline and stops
moving. Why is this happenning? How do I tell Flash that I wan
The tween class dispatches a number of events. Including onMotionChnaged
which should be what you are looking for.
-Original Message-
From: Mendelsohn, Michael [mailto:[EMAIL PROTECTED]
Sent: Monday, January 09, 2006 9:02 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Mendelsohn, Michael
Sent: Monday, January 09, 2006 9:02 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween class question
Hi list...
I'm wondering if there's any way to call a function at each step in a
tween bei
Hi list...
I'm wondering if there's any way to call a function at each step in a
tween being carried out by the Tween class when useSeconds = true.
Any insight is appreciated!
- MM
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http://c
> So I need to find a nice clear definition of how they work. Any links?
I'm not sure about links to explanations of "_parent" and "this" other
than the documents, but for using the Tween class, look up Jen de Haan
on the Macromedia site. She wrote a great article about its usage.
For the first
::
-- Original Message ---
From: "Mendelsohn, Michael" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Tue, 25 Oct 2005 16:13:01 -0400
Subject: RE: [Flashcoders] Tween not working in AS
> Also, check for this: If you are trying to twee
elsohn, Michael" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Tue, 25 Oct 2005 08:43:57 -0400
Subject: RE: [Flashcoders] Tween not working in AS
> Don't know if it matters, but I always assign the Tweens to a var
name.
> That way, you can
I had tried that too, however it was a no go!
::
Dustin
::
-- Original Message ---
From: "Mendelsohn, Michael" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Tue, 25 Oct 2005 08:43:57 -0400
Subject: R
absolute path as well (_root).
Ideas?
::
Dustin
::
-- Original Message ---
From: Michael Bedar <[EMAIL PROTECTED]>
To: Flashcoders mailing list
Sent: Tue, 25 Oct 2005 03:34:48 -0400
Subject: Re: [Flashcoders] Tween not working in AS
> Is "l2C
AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Tween not working in AS
Is "l2Company_mc" inside of "1_mc.company_btn"? Otherwise we have a
problem...
On Oct 25, 2005, at 2:55 AM, lists wrote:
> Hi there
>
> I have the following code on my main timeline
Is "l2Company_mc" inside of "1_mc.company_btn"? Otherwise we have a
problem...
On Oct 25, 2005, at 2:55 AM, lists wrote:
Hi there
I have the following code on my main timeline. I also have a few
MovieClips of which I need ot animate onPress:
import mx.transitions.Tween;
import mx.t
Hi there
I have the following code on my main timeline. I also have a few MovieClips of
which I need ot animate onPress:
import mx.transitions.Tween;
import mx.transitions.easing.*;
//l1
new Tween(this.l1_mc, "_alpha", Strong.easeOut, 0, 100, 3, true);
new Tween(this.l1_mc, "_y", Strong.ease
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