Re: [Flashcoders] Tween

2011-11-07 Thread Paul Andrews
On 07/11/2011 22:35, Nathan Mynarcik wrote: You can keep TweenLite if you need to cut down on filesize and use the below: import com.greensock.plugins.*; TweenPlugin.activate([BezierThroughPlugin, BezierPlugin]); And if you dont use one of those, just omit.

Re: [Flashcoders] Tween

2011-11-07 Thread Nathan Mynarcik
You can keep TweenLite if you need to cut down on filesize and use the below: import com.greensock.plugins.*; TweenPlugin.activate([BezierThroughPlugin, BezierPlugin]); And if you dont use one of those, just omit. ___ Flashcoders mailing list Flashcode

Re: [Flashcoders] Tween

2011-11-07 Thread Paul Andrews
Thanks for all the suggestions, guys. TweenMax and the Bezier has done the trick. I usually just plug away with TweenLite and I've not come across greensocks Bezier before. Thanks again. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figl

Re: [Flashcoders] Tween

2011-11-07 Thread Karl DeSaulniers
Well I'm not on my Facebook and I'm definately NOT on G+ (Their management doesn't even use it. Why should I). So I guess I'm board. Karl Sent from losPhone On Nov 7, 2011, at 12:29 PM, "Eric E. Dolecki" wrote: > Nope. G+ :) > > > > On Mon, Nov 7, 2011 at 1:17 PM, John R. Sweeney Jr. > wro

Re: [Flashcoders] Tween

2011-11-07 Thread John R. Sweeney Jr.
Working on a Xoom right now and Android. :) On Nov 7, 2011, at 12:29 PM, Eric E. Dolecki wrote: > Nope. G+ :) John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing

Re: [Flashcoders] Tween

2011-11-07 Thread Eric E. Dolecki
Nope. G+ :) On Mon, Nov 7, 2011 at 1:17 PM, John R. Sweeney Jr. wrote: > Does that mean we are all bored, or NOT on FaceBook right now? :) > > > On Nov 7, 2011, at 11:49 AM, Karl DeSaulniers wrote: > > > Thats funny. > > Your post was up for at least 10min and we all answered within seconds > o

Re: [Flashcoders] Tween

2011-11-07 Thread John R. Sweeney Jr.
Does that mean we are all bored, or NOT on FaceBook right now? :) On Nov 7, 2011, at 11:49 AM, Karl DeSaulniers wrote: > Thats funny. > Your post was up for at least 10min and we all answered within seconds of > eachother. > lol John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDem

Re: [Flashcoders] Tween

2011-11-07 Thread Karl DeSaulniers
Thats funny. Your post was up for at least 10min and we all answered within seconds of eachother. lol Karl On Nov 7, 2011, at 11:39 AM, tom rhodes wrote: check out TweenMax and the bezierThrough property. if you are moving horizontally and tweening just the x though, on enterframe you can

Re: [Flashcoders] Tween

2011-11-07 Thread Karl DeSaulniers
minutes.. sry On Nov 7, 2011, at 11:39 AM, tom rhodes wrote: check out TweenMax and the bezierThrough property. if you are moving horizontally and tweening just the x though, on enterframe you can go cycle through 360° set your y based on the sine of that and an amplitude. that will do what

Re: [Flashcoders] Tween

2011-11-07 Thread Nathan Mynarcik
> > TweenLite with Bezier curve is what I would use. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Tween

2011-11-07 Thread tom rhodes
check out TweenMax and the bezierThrough property. if you are moving horizontally and tweening just the x though, on enterframe you can go cycle through 360° set your y based on the sine of that and an amplitude. that will do what you want too. On 7 November 2011 18:25, Paul Andrews wrote: > I'

Re: [Flashcoders] Tween

2011-11-07 Thread Eric E. Dolecki
http://www.greensock.com/as/docs/tween/com/greensock/TweenMax.html On Mon, Nov 7, 2011 at 12:25 PM, Paul Andrews wrote: > I'm just thinking about the best way to do this (OK, the laziest way to do > this). > > I have a MC at point A and want to tween it to point B. OK, no problem. > But really

Re: [Flashcoders] Tween

2011-11-07 Thread Karl DeSaulniers
tweenMax tweenLight On Nov 7, 2011, at 11:25 AM, Paul Andrews wrote: I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I wan

Re: [Flashcoders] Tween

2011-11-07 Thread Creighton, Gerry
You could use a bezier tween. Google that and you should find what you need. -Gerry On 11/7/11 12:25 PM, "Paul Andrews" wrote: >I'm just thinking about the best way to do this (OK, the laziest way to >do this). > >I have a MC at point A and want to tween it to point B. OK, no problem. >But real

[Flashcoders] Tween

2011-11-07 Thread Paul Andrews
I'm just thinking about the best way to do this (OK, the laziest way to do this). I have a MC at point A and want to tween it to point B. OK, no problem. But really, I don't want my MC to move in a straight line, I want it to oscillate - I guess as a damped (attenuated at both ends) sine curve

Re: [Flashcoders] Tween Issues

2010-03-04 Thread Karl DeSaulniers
+1 Personally I'd ditch Tween and move to TweenLite/TweenMax Karl ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Tween Issues

2010-03-04 Thread John R. Sweeney Jr
For me it was "GARBAGE COLLETION", when I didn't want it. :) John on 3/4/10 2:51 PM, Kerry Thompson at al...@cyberiantiger.biz wrote: > You have a bug in your code. > > Sorry--if you want something more specific, you need to tell us more. > > Cordially, John R. Sweeney Jr. Interactive Multi

Re: [Flashcoders] Tween Issues

2010-03-04 Thread John R. Sweeney Jr
AS3 or AS2? I had the exact problem in AS3. John on 3/4/10 2:32 PM, Lehr, Theodore at ted_l...@federal.dell.com wrote: > I have a bar graph where the bars are tweened the do no alway finish > tweening... They are being drawn from the top down, so they do not alway make > it to the bottom -

RE: [Flashcoders] Tween Issues

2010-03-04 Thread Barry Hannah
What Tween engine are you using? The built in Adobe Tween class? Are your tween instances declared within a class? I used to get a lot of issues with Tweens doing random things. I discovered that any tween instances needed to be declared as class vars as opposed to locally scoped. i.e., rather th

Re: [Flashcoders] Tween Issues

2010-03-04 Thread Kerry Thompson
Theodore Lehr wrote: > I have a bar graph where the bars are tweened the do no alway finish > tweening... They are being drawn from the top down, so they do not alway make > it to the bottom - and sometimes they do not get drawn at all... What could > be causing this? _

Re: [Flashcoders] Tween Issues

2010-03-04 Thread Henrik Andersson
Lehr, Theodore wrote: I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? Non-deterministic behavior

[Flashcoders] Tween Issues

2010-03-04 Thread Lehr, Theodore
I have a bar graph where the bars are tweened the do no alway finish tweening... They are being drawn from the top down, so they do not alway make it to the bottom - and sometimes they do not get drawn at all... What could be causing this? ___ Flas

RE: [Flashcoders] Tween a matrix transformation

2009-05-01 Thread Mendelsohn, Michael
Wow, straight from the source! Cheers Jack! - MM > You could do this: > > var matrix:Matrix = mc.transform.matrix; > > TweenLite.to(matrix, 1, {a:1.5, b:0.2, c:0.2, d:1.5, tx:100, ty:100, > onUpdate:applyMatrix, onUpdateParams:[mc, matrix]}); > > function applyMatrix($mc:DisplayObject, $matrix:M

Re: [Flashcoders] Tween a matrix transformation

2009-05-01 Thread Joel Stransky
riday, May 01, 2009 9:31 AM To: Flash Coders List Subject: [Flashcoders] Tween a matrix transformation Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...shoul

RE: [Flashcoders] Tween a matrix transformation

2009-05-01 Thread Jack Doyle
in the matrix to take effect, it must be re-applied. } Jack -Original Message- From: Mendelsohn, Michael [mailto:michael.mendels...@fmglobal.com] Sent: Friday, May 01, 2009 9:31 AM To: Flash Coders List Subject: [Flashcoders] Tween a matrix transformation Hi list... I'm trying to

Re: [Flashcoders] Tween a matrix transformation

2009-05-01 Thread Hans Wichman
Hi, there is probably a better way, but one solution is to do: x* state1Matrix + (x-1)*state2Matrix and tween x over 0..1 greetz JC On Fri, May 1, 2009 at 4:31 PM, Mendelsohn, Michael < michael.mendels...@fmglobal.com> wrote: > Hi list... > > I'm trying to think of the best way to tween a sprit

[Flashcoders] Tween a matrix transformation

2009-05-01 Thread Mendelsohn, Michael
Hi list... I'm trying to think of the best way to tween a sprite that's been transformed, with all 6 props of its matrix property having been altered. I use TweenLite a lot...should I write 6 lines of code, one for each matrix property? Any suggestions for the most optimal way to tween a matr

Re: [Flashcoders] Tween AS3 issue with Firefox

2009-03-26 Thread Taka Kojima
e is asking >> for help on something so vague. > > My thoughts exactly. > > - Original Message - From: "Zeh Fernando" > To: "Flash Coders List" > Sent: Thursday, March 26, 2009 5:26 PM > Subject: Re: [Flashcoders] Tween AS3 issue with Firefox > &g

Re: [Flashcoders] Tween AS3 issue with Firefox

2009-03-26 Thread Muzak
My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. My thoughts exactly. - Original Message - From: "Zeh Fernando" To: "Flash Coders List" Sent: Thursday, March 26, 2009 5:26 PM Subject: Re: [Flashcod

RE: [Flashcoders] Tween AS3 issue with Firefox

2009-03-26 Thread Paul Venton
m] On Behalf Of Zeh Fernando Sent: 26 March 2009 16:26 To: Flash Coders List Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the "password" to see whatever he wanted us to see. My curiosity

Re: [Flashcoders] Tween AS3 issue with Firefox

2009-03-26 Thread Zeh Fernando
Muzak wrote: > My guess is whatever he's talking about is beyond the login? > > - Original Message - From: "Zeh Fernando" > To: "Flash Coders List" > Sent: Thursday, March 26, 2009 12:01 AM > Subject: Re: [Flashcoders] Tween AS3 issue with Fir

Re: [Flashcoders] Tween AS3 issue with Firefox

2009-03-25 Thread Muzak
My guess is whatever he's talking about is beyond the login? - Original Message - From: "Zeh Fernando" To: "Flash Coders List" Sent: Thursday, March 26, 2009 12:01 AM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox What animation? It works the sa

Re: [Flashcoders] Tween AS3 issue with Firefox

2009-03-25 Thread Zeh Fernando
What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben wrote: > has anyone had the same problem. I have a website up.. > http://kozonline.com/epk the animation is created in AS3, when I use > firefox, the anim

RE: [Flashcoders] Tween AS3 issue with Firefox

2009-03-25 Thread Merrill, Jason
sday, March 25, 2009 2:23 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Tween AS3 issue with Firefox has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found

[Flashcoders] Tween AS3 issue with Firefox

2009-03-25 Thread Reina Lyn Ben
has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector f

RE: [Flashcoders] Tween multiple rotations

2008-09-11 Thread Jack Doyle
them for a project or two. TweenLite comes with TweenMax which can be downloaded here: www.TweenMax.com Just my 2 cents. Keep the change. Jack -Original Message- From: sebastian [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 10, 2008 7:41 PM To: Flash Coders List Subject: Re: [Fla

Re: [Flashcoders] Tween multiple rotations

2008-09-11 Thread allandt bik-elliott (thefieldcomic.com)
> > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of sebastian > Sent: Wednesday, September 10, 2008 8:41 PM > To: Flash Coders List > Subject: Re: [Flashcoders] Tween multiple rotations > > Ooops on the simple solution f

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Merrill, Jason
MAIL PROTECTED] On Behalf Of sebastian Sent: Wednesday, September 10, 2008 8:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? -> Sequencing, passing & wri

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread sebastian
Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? -> Sequencing, passing & writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Merrill, Jason
>> On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America  Instructional Technology & Media Join the Bank of America Flash Platform

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike
lashcoders mailing list Subject: [Flashcoders] Tween multiple rotations Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Jack Doyle
ion:String(myRotationVariable)}); Is that what you were looking for? Jack -Original Message- From: Glen Pike [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 09, 2008 5:14 PM To: Flashcoders mailing list Subject: [Flashcoders] Tween multiple rotations Hi, I am trying to rotate an object throu

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Matt S.
Maybe I'm missing something about whats being attempted, but I know in Tweener (As3), you can just put in a value like 1440, and it will rotate 4 times, using a single tween. This code: Tweener.addTween(mc,{rotation:1440,time:2,transition:"linear"}); Does just that, no need to string multiple twe

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike
Hi, I have tried Fuse before in AS2 and whilst it was pretty good, I have been trying out TweenLite and found this to have a slight edge for what I need. Glen sebastian wrote: If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread sebastian
If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it will forever animate your work on all projects with kind simple powerful beautiy... ;) On AS3 there isn't as good a package as fuse around [yet?]; I'm using Tweener on AS3 which is near

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike
Hi, Thanks for that, I will look into it. Glen allandt bik-elliott (thefieldcomic.com) wrote: found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one af

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread allandt bik-elliott (thefieldcomic.com)
found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual Tw

[Flashcoders] Tween multiple rotations

2008-09-09 Thread Glen Pike
Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpi

Re: [Flashcoders] Tween removal...

2007-08-30 Thread Matt White
I always push all my tweens into an array so that when i want to stop all of them I just do this: while(tweens.length > 0) { tweens.pop().stop(); } Calling the stop method on a tween should stop it immediately... Hope this helps, and that I correctly understood the issue :) matt On 8/30/07

[Flashcoders] Tween removal...

2007-08-30 Thread Van Tuck
List -> Has anyone had difficulty removing AS assigned tweens? I have an issue that I can't seem to get rid of - and I've tried everything I know to try at this point. Attachments are attached and assigned to an array, and looping / deleting everything from the array doesn't remove the

Re: [Flashcoders] tween in a function doesn't working

2007-07-12 Thread elibol
I'm not sure what it could be, but you should try delegating the onRelease function to this: import mx.util.Delegate; plus6_mc.plus6_btNext_mc.onRelease = Delegate.create(this, btNext_mc_onRelease); function btNext_mc_onRelease() { plus6_mc._y = -160; response2_mc._y = 123; animateIt(resp

[Flashcoders] tween in a function doesn't working

2007-07-12 Thread Marcelo Wolfgang
Hi list, I have some code that I've made that I don't understand why it is failing, and I want your help this works var time = .3; var easeType = mx.transitions.easing.Regular.easeOut; var response2_mc:MovieClip = this.frmContato_response2_mc; var plus6_mc:MovieClip = this.frmContato_plus6_mc

Re: [Flashcoders] Tween a Matrix

2007-01-10 Thread William Smith
You could create a custom function and then pass it to the transition manager. On 1/10/07, Hans Wichman <[EMAIL PROTECTED]> wrote: Hi, i think something a*Matrix1+(1-a)*Matrix2 with a sliding scale for a of 1 to 0 would do the trick. Not sure though^^. I used something like that to tween fallin

Re: [Flashcoders] Tween a Matrix

2007-01-09 Thread Hans Wichman
Hi, i think something a*Matrix1+(1-a)*Matrix2 with a sliding scale for a of 1 to 0 would do the trick. Not sure though^^. I used something like that to tween falling snow into text and back into snow again. greetz JC On 1/10/07, Patrick Matte | BLITZ <[EMAIL PROTECTED]> wrote: Hi, is it pos

[Flashcoders] Tween a Matrix

2007-01-09 Thread Patrick Matte | BLITZ
Hi, is it possible to mx.transition.Tween a Matrix to another Matrix ? Patrick Matte Senior Flash Technical Lead Ph: 310-551-0200 x214 Fax: 310-551-0022 [EMAIL PROTECTED] BLITZ - 3415 South Sepulveda Boulevard, Suite 500 - Los Angeles, CA 90034 - www.blitzage

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread eric dolecki
"eric dolecki" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, November 22, 2006 2:52 PM Subject: Re: [Flashcoders] Tween color of dynamic text > I'm using setRGB, so I did this: > > var decToHex = "0x" + toWhite[nWhiteC

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread Muzak
You can use the decimal values just fine with setRGB. var _clr:Color = new Color(_mc); _clr.setRGB(4951245); regards, Muzak - Original Message - From: "eric dolecki" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, November 22, 2006 2:52 PM

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread eric dolecki
ah - right you are ;) thanks for pointing that out. working fino :) On 11/22/06, Janis Radins <[EMAIL PROTECTED]> wrote: color value is number even if it accepts 0xXXX string, hence you can use simple toWhite[nWhiteCount] without "0x" and toString(). flash works with decimal numbers anyways as

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread Janis Radins
color value is number even if it accepts 0xXXX string, hence you can use simple toWhite[nWhiteCount] without "0x" and toString(). flash works with decimal numbers anyways as soon as it receives 0xFF it's automacaly converted to 16777215 anyways 2006/11/22, eric dolecki <[EMAIL PROTECTED]>:

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread Janis Radins
last value of output is the one before final value hence 0xFF isnt included wrote this calss for quite a while ago and really dont even remember was this something intentional or I just forghot about final value anyways thats bug only if you're not aware of it 2006/11/22, Martin Wood-Mitrovsk

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread eric dolecki
I'm using setRGB, so I did this: var decToHex = "0x" + toWhite[nWhiteCount].toString(16).toUpperCase(); which is basically working instead of tweaking and setting text formats On 11/22/06, Janis Radins <[EMAIL PROTECTED]> wrote: those values are decimal representation of hex color values y

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread Janis Radins
those values are decimal representation of hex color values you can use them as they are for lets say TextFormat.color value 2006/11/22, eric dolecki <[EMAIL PROTECTED]>: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,108

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread Martin Wood-Mitrovski
eric dolecki wrote: Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? looks right to me 0x4B8CCD = 4951245 im guess

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread eric dolecki
Thats cool - i hooked the class up, but i get an array with values like this: 4951245,6133970,7316439,8499164,9681633,10864358,12046827,13229552,14412021,15594746 from going from a blue to white: [0x4B8CCD,0xFF] ?? On 11/22/06, Janis Radins <[EMAIL PROTECTED]> wrote: or you could use so

Re: [Flashcoders] Tween color of dynamic text

2006-11-22 Thread Janis Radins
or you could use something like this class of myne http://www.mediaverk.lv/asd/com/jR/Math/ColorTween.as to get all color steps and afterwards apply that color in timed loop. Like var colors:Array = com.jR.Math.ColorTween.getColorArray([StartColor, endColor], numberOfSteps); and applying that colo

Re: [Flashcoders] Tween question

2006-11-02 Thread Hans Wichman
Hi, there is another workaround, although i'd not recommend it, but knowing the trick involved might be nice though:). You can 'record' all the movieclips positions in array, by visiting each frame in the first frame. In other words, in a single onEnterFrame (the first prob), you could gotoAndSto

Re: [Flashcoders] Tween question

2006-11-02 Thread Zeh Fernando
All works fine until I also try to move that mc horizontally using actionscript and the ._x property, the timeline motion tween stops working, the mc moves horizontally but not vertically. Is this just Flash's normal behavior, that moving an object using actionscript means that the timeline will b

[Flashcoders] Tween question

2006-11-02 Thread Mike O'Grady
Hi, I've got a motion tween in the timeline that simply moves a mc vertically (about 30 pixels) and then back again. All works fine until I also try to move that mc horizontally using actionscript and the ._x property, the timeline motion tween stops working, the mc moves horizontally but not ve

Re: [Flashcoders] Tween Class with Set Interval deletion

2006-09-08 Thread Helmut Granda
Cool Thanks! I think the Tween class works great I just didnt know the docs were in the Help Menu. Now that I have all the info it seems to be working properly. On 9/8/06, marlus <[EMAIL PROTECTED]> wrote: You can use the mc_tween: http://hosted.zeh.com.br/mctween/index.html 2006/9/7, Telmo D

Re: [Flashcoders] Tween Class with Set Interval deletion

2006-09-08 Thread marlus
You can use the mc_tween: http://hosted.zeh.com.br/mctween/index.html 2006/9/7, Telmo Dias <[EMAIL PROTECTED]>: Try: myTimeTween .stop(); ;-) Telmo Helmut Granda wrote: > I have a small piece of script that was passed down to me and I cant > figure > out how to stop it from executing: > > va

Re: [Flashcoders] Tween Class with Set Interval deletion

2006-09-07 Thread Telmo Dias
Try: myTimeTween .stop(); ;-) Telmo Helmut Granda wrote: I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, "_height", mx.transitions.easing.None.easeNone,0,162,

RE: [Flashcoders] Tween Class with Set Interval deletion

2006-09-07 Thread Keith Reinfeld
On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 10:56 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Tween Class with Set Interval deletion I can be sure I tried that and didnt work when I tried. but yet again I have been looking at the same code for hours so I might h

Re: [Flashcoders] Tween Class with Set Interval deletion

2006-09-07 Thread Helmut Granda
h http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 9:54 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween Class with Set Interval deletion I have a small piece of script th

RE: [Flashcoders] Tween Class with Set Interval deletion

2006-09-07 Thread Keith Reinfeld
myTimeTween.stop(); -Keith http://home.mn.rr.com/keithreinfeld -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Thursday, September 07, 2006 9:54 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween Class with Set Interval

[Flashcoders] Tween Class with Set Interval deletion

2006-09-07 Thread Helmut Granda
I have a small piece of script that was passed down to me and I cant figure out how to stop it from executing: var interval:Number = 60; myTimeTween = new mx.transitions.Tween(pBar, "_height", mx.transitions.easing.None.easeNone,0,162,interval,true); I have tried different methods: delete myTim

Re: [Flashcoders] Tween and actionscript

2006-03-29 Thread Gerry Creighton
Since I use Zeh's tweening methods I would have to agree with him, use actionscript to do the tweening and you'll be a happy developer from this day forth. It is a much cleaner way to control your movies. If you haven't done so to this point I would suggest reading through his site and get a

Re: [Flashcoders] Tween and actionscript

2006-03-29 Thread Michael Bedar
Or just add a keyframe in the middle and change the alpha On Mar 30, 2006, at 12:03 AM, Zeh Fernando wrote: I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this,

Re: [Flashcoders] Tween and actionscript

2006-03-29 Thread Zeh Fernando
I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this, if forgets about the tween in the timeline and stops moving. Why is this happenning? How do I tell Flash that I wan

[Flashcoders] Tween and actionscript

2006-03-29 Thread Ryan Sabir
I have a movieclip animating across the stage using a tween in the timeline. Halfway through that tween I'm using AS to set the _alpha of the clip to 50%. At the moment I do this, if forgets about the tween in the timeline and stops moving. Why is this happenning? How do I tell Flash that I wan

RE: [Flashcoders] Tween class question

2006-01-09 Thread Gabe Varela
The tween class dispatches a number of events. Including onMotionChnaged which should be what you are looking for. -Original Message- From: Mendelsohn, Michael [mailto:[EMAIL PROTECTED] Sent: Monday, January 09, 2006 9:02 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween

RE: [Flashcoders] Tween class question

2006-01-09 Thread Ryan Potter
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn, Michael Sent: Monday, January 09, 2006 9:02 AM To: Flashcoders mailing list Subject: [Flashcoders] Tween class question Hi list... I'm wondering if there's any way to call a function at each step in a tween bei

[Flashcoders] Tween class question

2006-01-09 Thread Mendelsohn, Michael
Hi list... I'm wondering if there's any way to call a function at each step in a tween being carried out by the Tween class when useSeconds = true. Any insight is appreciated! - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://c

RE: [Flashcoders] Tween not working in AS

2005-10-26 Thread Mendelsohn, Michael
> So I need to find a nice clear definition of how they work. Any links? I'm not sure about links to explanations of "_parent" and "this" other than the documents, but for using the Tween class, look up Jen de Haan on the Macromedia site. She wrote a great article about its usage. For the first

RE: [Flashcoders] Tween not working in AS

2005-10-25 Thread lists
:: -- Original Message --- From: "Mendelsohn, Michael" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tue, 25 Oct 2005 16:13:01 -0400 Subject: RE: [Flashcoders] Tween not working in AS > Also, check for this: If you are trying to twee

RE: [Flashcoders] Tween not working in AS

2005-10-25 Thread Mendelsohn, Michael
elsohn, Michael" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tue, 25 Oct 2005 08:43:57 -0400 Subject: RE: [Flashcoders] Tween not working in AS > Don't know if it matters, but I always assign the Tweens to a var name. > That way, you can

RE: [Flashcoders] Tween not working in AS

2005-10-25 Thread lists
I had tried that too, however it was a no go! :: Dustin :: -- Original Message --- From: "Mendelsohn, Michael" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tue, 25 Oct 2005 08:43:57 -0400 Subject: R

Re: [Flashcoders] Tween not working in AS

2005-10-25 Thread lists
absolute path as well (_root). Ideas? :: Dustin :: -- Original Message --- From: Michael Bedar <[EMAIL PROTECTED]> To: Flashcoders mailing list Sent: Tue, 25 Oct 2005 03:34:48 -0400 Subject: Re: [Flashcoders] Tween not working in AS > Is "l2C

RE: [Flashcoders] Tween not working in AS

2005-10-25 Thread Mendelsohn, Michael
AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Tween not working in AS Is "l2Company_mc" inside of "1_mc.company_btn"? Otherwise we have a problem... On Oct 25, 2005, at 2:55 AM, lists wrote: > Hi there > > I have the following code on my main timeline

Re: [Flashcoders] Tween not working in AS

2005-10-25 Thread Michael Bedar
Is "l2Company_mc" inside of "1_mc.company_btn"? Otherwise we have a problem... On Oct 25, 2005, at 2:55 AM, lists wrote: Hi there I have the following code on my main timeline. I also have a few MovieClips of which I need ot animate onPress: import mx.transitions.Tween; import mx.t

[Flashcoders] Tween not working in AS

2005-10-24 Thread lists
Hi there I have the following code on my main timeline. I also have a few MovieClips of which I need ot animate onPress: import mx.transitions.Tween; import mx.transitions.easing.*; //l1 new Tween(this.l1_mc, "_alpha", Strong.easeOut, 0, 100, 3, true); new Tween(this.l1_mc, "_y", Strong.ease