Re: Re[2]: [Flashcoders] External libraries

2007-01-23 Thread Andy Herrman
Hmm...I just tried building using MTASC and I'm getting an error in one of the mx classes. It's choking on mx.utils.Delegate (variables aren't typed). Is there a way to keep MTASC from being too strict on the built in mx classes? -Andy On 1/22/07, Francis Chary [EMAIL PROTECTED] wrote:

Re: Re[2]: [Flashcoders] External libraries

2007-01-23 Thread Andy Herrman
If I add the -mx parameter to MTASC (I'm working through FlashDevelop) it removes the error, but the Delegate class doesn't work anymore (Delegate.create returns undefined). -Andy On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote: Hmm...I just tried building using MTASC and I'm getting an

Re: Re[2]: [Flashcoders] External libraries

2007-01-23 Thread Trevor Burton
i seem to remember having to rework my Delegate class to run with mtasc - what's the error it's giving you? On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote: If I add the -mx parameter to MTASC (I'm working through FlashDevelop) it removes the error, but the Delegate class doesn't work anymore

Re: Re[2]: [Flashcoders] External libraries

2007-01-23 Thread Andy Herrman
I fixed the delegate class. It was 'redefining a variable', so I just copied the source into my project's dir and used that (modified) instead of the mx.* one. Unfortunately, now I'm running into other problems. If I build my code using the Flash IDE it works correctly, but if I build it with

Re: Re[2]: [Flashcoders] External libraries

2007-01-22 Thread Andy Herrman
It's the hope that he/she will not screw up your movie at all that I worry about. @Steven I work for a very large corporation, and they're pretty anal about what we do and don't use. I hear good things about MTASC, so I'd like to try and use it, but given where we are with the current projects

Re: Re[2]: [Flashcoders] External libraries

2007-01-22 Thread Hans Wichman
Hi, you might reach a point (at least I think a lot of us including me reached that point), in which the only hope to finish a project in time is using Mtasc and say flasc or flashdevelop (or some same kind of other tool). Switching might be easy or difficult, depending on your project (setup).

RE: Re[2]: [Flashcoders] External libraries

2007-01-22 Thread Steven Sacks | BLITZ
I think you have a misconception about MTASC. It isn't a replacement for Flash (unless you're a G like Ben Jackson), it's a 3rd party compiler for Flash. When Flash compiles, it recompresses all the media (graphics, sound, components) as it compiles. All MTASC does is injects code into the swf.

Re: Re[2]: [Flashcoders] External libraries

2007-01-22 Thread Andy Herrman
So, I actually use FlashDevelop to write my code, and just switch to the Flash IDE to build (I really dislike the IDE). The problem with using it has nothing to do with installing it or being able to run it on my machine. The problem is that MTASC would essentially be responsible for things

Re: Re[2]: [Flashcoders] External libraries

2007-01-22 Thread Francis Chary
It's doesn't have to be that way. On the last project I did, I used MTASC for about 90% of the development, then switched to the Flash IDE during the last week. As long as you can start your application with the same line of code, it doesn't really matter which compiler you use. Basically, in