I fixed the delegate class. It was 'redefining a variable', so I just
copied the source into my project's dir and used that (modified)
instead of the mx.* one.
Unfortunately, now I'm running into other problems. If I build my
code using the Flash IDE it works correctly, but if I build it with
M
i seem to remember having to rework my Delegate class to run with mtasc -
what's the error it's giving you?
On 1/23/07, Andy Herrman <[EMAIL PROTECTED]> wrote:
If I add the -mx parameter to MTASC (I'm working through FlashDevelop)
it removes the error, but the Delegate class doesn't work anymor
If I add the -mx parameter to MTASC (I'm working through FlashDevelop)
it removes the error, but the Delegate class doesn't work anymore
(Delegate.create returns undefined).
-Andy
On 1/23/07, Andy Herrman <[EMAIL PROTECTED]> wrote:
Hmm...I just tried building using MTASC and I'm getting an er
Hmm...I just tried building using MTASC and I'm getting an error in
one of the mx classes. It's choking on mx.utils.Delegate (variables
aren't typed). Is there a way to keep MTASC from being too strict on
the built in mx classes?
-Andy
On 1/22/07, Francis Chary <[EMAIL PROTECTED]> wrote:
It
It's doesn't have to be that way. On the last project I did, I used MTASC
for about 90% of the development, then switched to the Flash IDE during the
last week. As long as you can start your application with the same line of
code, it doesn't really matter which compiler you use.
Basically, in Fla
So, I actually use FlashDevelop to write my code, and just switch to
the Flash IDE to build (I really dislike the IDE).
The problem with using it has nothing to do with installing it or
being able to run it on my machine. The problem is that MTASC would
essentially be responsible for things that
I think you have a misconception about MTASC. It isn't a replacement
for Flash (unless you're a G like Ben Jackson), it's a 3rd party
compiler for Flash.
When Flash compiles, it recompresses all the media (graphics, sound,
components) as it compiles. All MTASC does is injects code into the
swf.
Hi,
you might reach a point (at least I think a lot of us including me reached
that point), in which the only hope to finish a project in time is using
Mtasc and say flasc or flashdevelop (or some same kind of other tool).
Switching might be easy or difficult, depending on your project (setup). Fo
It's the "hope that he/she will not screw up your movie at all" that I
worry about.
@Steven
I work for a very large corporation, and they're pretty anal about
what we do and don't use. I hear good things about MTASC, so I'd like
to try and use it, but given where we are with the current project
AH> The main reason I don't want to do that is that I won't have control
AH> of the 'brand.swf' versions. I just worry someone might put something
AH> on the canvas in brand.swf by mistake. If I was able to put my stuff
AH> on root or another MC then I could just hide the uiResources MC, so it
A
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