Re: [Flightgear-devel] UIUC planes below runway (current CVS)

2002-04-09 Thread Michael Selig
At 4/10/02, you wrote: >Apparently something has changed w/ the z-placement of the model on the >runway. With the recent CVS, my models are now sitting below the runway >and I can only see (sometimes) the tops of the airplanes. In my >*-model.xml files, this was working: > > > -.2 > -.6

[Flightgear-devel] UIUC planes below runway (current CVS)

2002-04-09 Thread Michael Selig
Apparently something has changed w/ the z-placement of the model on the runway. With the recent CVS, my models are now sitting below the runway and I can only see (sometimes) the tops of the airplanes. In my *-model.xml files, this was working: -.2 -.6 0 Now to get the models

Re: [Flightgear-devel] EAA Wright Flyer

2002-04-09 Thread Michael Selig
At 4/9/02, you wrote: >On Wednesday 10 April 2002 10:02 pm, you wrote: > > "Microsoft To Join The Centennial Of Flight Celebration As Part Of > > EAA's Countdown To Kitty Hawk Presented By Ford Motor Company" > > http://www.countdowntokittyhawk.com/news/microsoft.html > > > > Go read it for the f

RE: [Flightgear-devel] EAA Wright Flyer

2002-04-09 Thread Paul Deppe
Last year I did an in-flight simulation of the Wright Flyer in our Variable-Stability Lear 24 for the USAF Test Pilot School. It was part of the AIAA Wright Flyer Project - I wonder how this is this related to the EAA project? See: http://www.wrightflyer.org/Future/have_wright.html The linear

[Flightgear-devel] FTD

2002-04-09 Thread Cameron Moore
Looks like X-Plane beat us to the punch, but I'm still impressed. http://www.x-plane.com/FTD.html -- Cameron Moore :wq ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] EAA Wright Flyer

2002-04-09 Thread John Check
On Wednesday 10 April 2002 10:02 pm, you wrote: > "Microsoft To Join The Centennial Of Flight Celebration As Part Of > EAA's Countdown To Kitty Hawk Presented By Ford Motor Company" > http://www.countdowntokittyhawk.com/news/microsoft.html > > Go read it for the full details, but it basically say

RE: [Flightgear-devel] EAA Wright Flyer

2002-04-09 Thread Jon Berndt
> I wonder if the EAA would be willing to share their research data with > the rest of us? Any EAA members here? IIRC it's not the EAA that's sponsoring the research. I think the model was tested extensively in the wind tunel at Langley. http://quest.arc.nasa.gov/aero/wright/tunnels/ I am thin

Re: [Flightgear-devel] YASim piston engine

2002-04-09 Thread Alex Perry
> If you look carefully, you'll actually see the RPM drop very slightly > before it starts increasing. The physical reason for this is that the > blades are "unstalling". As the flow attaches to them, they > experience a sharp increase in induced drag. I was pretty pleased to > notice this litt

[Flightgear-devel] EAA Wright Flyer

2002-04-09 Thread Cameron Moore
"Microsoft To Join The Centennial Of Flight Celebration As Part Of EAA's Countdown To Kitty Hawk Presented By Ford Motor Company" http://www.countdowntokittyhawk.com/news/microsoft.html Go read it for the full details, but it basically says that Micros~1 will be creating a "highly detailed" flig

Re: [Flightgear-devel] FYI: Re BOOST

2002-04-09 Thread Bernie Bright
Jon S Berndt wrote: > > This month's issue (MAY 2002) of C/C++ User's Journal > contains the article: "The Boost.Threads Library". The > issue focuses on multithreading. Matt Austern and Herb Sutter regularly mention Boost in their articles and at the C++ experts forum at http://www.cuj.com/expe

Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Dawn Ellis
>>Cameron Moore wrote: > Can you run any other OpenGL apps besides FG? > -- Yes, we wrote an OpenGL test application that displays the infamous 3d cube and it worked just fine. ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flight

Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Cameron Moore
* [EMAIL PROTECTED] (Dawn Ellis) [2002.04.10 15:41]: > We are using an head tracker to look around in flightgear. It works the same > as the mouse, though. Is this what you are asking, Jon? I think that's what he was asking, and I think it sounds durn cool. :-) > The problem with the glasses

Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread John Wojnaroski
> We are using an head tracker to look around in flightgear. It works the same > as the mouse, though. Is this what you are asking, Jon? > > The problem with the glasses seems to lie when we enable the stereo buffer on > our graphics card to render the scene in 3d. We can view FG in the glasses

RE: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Dawn Ellis
Jon Berndt wrote: >I think it's more than that, though. Dawn, correct me if >I am wrong, but my understanding was that with the glasses >they can look anywhere and see the virtual cockpit, too. >We have to use the mouse to "look around". Dawn: is this >the capability y'all have or are working tow

Re: [Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Christian Mayer
Dawn Ellis wrote: > > Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA > GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled > through the driver. Whenever I enable the stereo buffer, flightgear locks up. Well, I haven't (don't have the necessary h

[Flightgear-devel] 3d graphics hardware support

2002-04-09 Thread Dawn Ellis
Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled through the driver. Whenever I enable the stereo buffer, flightgear locks up. We are running under Windows 2000. Thanks Dawn Dawn Ellis School

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Norman Vine
Martin Spott writes: > >> This driver has lots of neat new features < OpenGL 2.0 > > >Do they really implement the upcoming OpenGL-2.0 features in hardware or do >they tend to rely on fallbacks ? It's somewhat astonishing that they already >provide a driver for a still not really existent OpenGL

Re: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Martin Spott
> This driver has lots of neat new features < OpenGL 2.0 > Do they really implement the upcoming OpenGL-2.0 features in hardware or do they tend to rely on fallbacks ? It's somewhat astonishing that they already provide a driver for a still not really existent OpenGL standard. Do they create the

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > This appears to be a bug in the latest NVIDIA drivers > > Reverting to any of several of their earlier ones and the > > problem goes away. > >Just for the benefit of everyone else, Norm means the latest NVIDIA >*windows* drivers. I'm not aware

Re: [Flightgear-devel] RGB Texture Editing Tools

2002-04-09 Thread Christian Mayer
Paul Deppe wrote: > > Windoze developers - What tool(s) are you guys using to edit .rgb files? I don't, but you can use JASC PaintShop Pro in the newest version. CU, Christian -- The idea is to die young as late as possible.-- Ashley Montague Whoever that is/was; (c) by Douglas Adams

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread David Megginson
Norman Vine writes: > This appears to be a bug in the latest NVIDIA drivers > Reverting to any of several of their earlier ones and the > problem goes away. Just for the benefit of everyone else, Norm means the latest NVIDIA *windows* drivers. I'm not aware of any similar problem with the Li

Re: [Flightgear-devel] RGB Texture Editing Tools

2002-04-09 Thread Jon S Berndt
On Tue, 9 Apr 2002 12:45:47 -0400 "Paul Deppe" <[EMAIL PROTECTED]> wrote: >Windoze developers - What tool(s) are you guys using to >edit .rgb files? IIRC, won't Gimp for Win32 handle those? Seems to me I've opened those before. Jon ___ Flightgear

[Flightgear-devel] RGB Texture Editing Tools

2002-04-09 Thread Paul Deppe
Windoze developers - What tool(s) are you guys using to edit .rgb files? Thanks, Paul Paul R. Deppe Veridian Engineering (formerly Calspan) Flight & Aerospace Research Group 150 North Airport Drive Buffalo, NY 14225 (716) 631-6898 (716) 631-6990 FAX [EMAIL PROTECTED]

[Flightgear-devel] FYI: Re BOOST

2002-04-09 Thread Jon S Berndt
This month's issue (MAY 2002) of C/C++ User's Journal contains the article: "The Boost.Threads Library". The issue focuses on multithreading. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightge

RE: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Norman Vine
< moved to the devel list for general info > WOW ! This appears to be a bug in the latest NVIDIA drivers Reverting to any of several of their earlier ones and the problem goes away. I'll have to investigate this some more at some point but for now I will just be happy that I know how to get aro

[Flightgear-devel] Aircraft Checklists

2002-04-09 Thread David Megginson
Here's an excellent source for unofficial aircraft checklists: http://www.dauntless-soft.com/PRODUCTS/Freebies/HandlingNotes/ All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://m

Re: [Flightgear-devel] size of symbol

2002-04-09 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > David Megginson wrote: > > Alex Perry writes: > > > Do we care about this error ? > > > /usr/bin/ld: Warning: size of symbol `current_model' changed from 4 to 8 in ../../src/Model/libModel.a(acmodel.o) > > > > Yes, I'm getting this as well and I don't un

Re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread Jim Wilson
[EMAIL PROTECTED] said: > In an ideal world I'd like to make one model that would , with a minimum of kludging, work in FGFS and FS2002 since I regularly use both. I appreciate that this might upset the purists! > To the contrary, it's kind of iteresting having a fgfs model converted for use in

Re: [Flightgear-devel] size of symbol

2002-04-09 Thread Jim Wilson
Sorry I mistyped thatit should have been "extern" not export :-/ Andy Ross <[EMAIL PROTECTED]> said: > David Megginson wrote: > > Alex Perry writes: > > > Do we care about this error ? > > > /usr/bin/ld: Warning: size of symbol `current_model' changed from 4 to 8 in ../../src/Model/libMod

re: [Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread David Megginson
[EMAIL PROTECTED] writes: > I'm wondering how to produce a 3D cockpit. Does this need to be a > seperate model to be placed in the aircraft's directory or should > it be one large model? (I'm assuming it should be seperate...). In the end, things will be set up so that you can model it eithe

Re: [Flightgear-devel] MSVC Still not Building

2002-04-09 Thread Bernie Bright
To avoid this problem in future, maybe we should define a macro in . Something like: #ifdef SG_NO_INCLASS_MEMBER_INITIALIZATION # define SG_STATIC_CONSTANT(type, assignment) enum { assignment } #else # define SG_STATIC_CONSTANT(type, assignment) static const type assignment #endif Usage then be

[Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread mlaw
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which is probably no use at all!), blender and PPE available to help me and I have a good idea about what to do thanks to David's Modelling document. I'm wondering how to produce a 3D cockpit. Does this need to be

[Flightgear-devel] Aircraft modelling questions

2002-04-09 Thread mlaw
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which is probably no use at all!), blender and PPE available to help me and I have a good idea about what to do thanks to David's Modelling document. I'm wondering how to produce a 3D cockpit. Does this need to be

Re: [Flightgear-devel] 3D Cockpit

2002-04-09 Thread David Megginson
Marcio Shimoda writes: > OK, but that 3D stuff in the 3D cockpit are another AC file or hard-coded? Right now, it's in the same 3D model, with an XML wrapper defining animations, etc. The instruments and most of the controls, however, still come from the 2D panel, so it's a bit of a kludge.