At 4/10/02, you wrote:
>Apparently something has changed w/ the z-placement of the model on the
>runway. With the recent CVS, my models are now sitting below the runway
>and I can only see (sometimes) the tops of the airplanes. In my
>*-model.xml files, this was working:
>
>
> -.2
> -.6
Apparently something has changed w/ the z-placement of the model on the
runway. With the recent CVS, my models are now sitting below the runway
and I can only see (sometimes) the tops of the airplanes. In my
*-model.xml files, this was working:
-.2
-.6
0
Now to get the models
At 4/9/02, you wrote:
>On Wednesday 10 April 2002 10:02 pm, you wrote:
> > "Microsoft To Join The Centennial Of Flight Celebration As Part Of
> > EAA's Countdown To Kitty Hawk Presented By Ford Motor Company"
> > http://www.countdowntokittyhawk.com/news/microsoft.html
> >
> > Go read it for the f
Last year I did an in-flight simulation of the Wright Flyer in our
Variable-Stability Lear 24 for the USAF Test Pilot School. It was part of
the AIAA Wright Flyer Project - I wonder how this is this related to the EAA
project? See:
http://www.wrightflyer.org/Future/have_wright.html
The linear
Looks like X-Plane beat us to the punch, but I'm still impressed.
http://www.x-plane.com/FTD.html
--
Cameron Moore
:wq
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On Wednesday 10 April 2002 10:02 pm, you wrote:
> "Microsoft To Join The Centennial Of Flight Celebration As Part Of
> EAA's Countdown To Kitty Hawk Presented By Ford Motor Company"
> http://www.countdowntokittyhawk.com/news/microsoft.html
>
> Go read it for the full details, but it basically say
> I wonder if the EAA would be willing to share their research data with
> the rest of us? Any EAA members here?
IIRC it's not the EAA that's sponsoring the research. I think the model
was tested extensively in the wind tunel at Langley.
http://quest.arc.nasa.gov/aero/wright/tunnels/
I am thin
> If you look carefully, you'll actually see the RPM drop very slightly
> before it starts increasing. The physical reason for this is that the
> blades are "unstalling". As the flow attaches to them, they
> experience a sharp increase in induced drag. I was pretty pleased to
> notice this litt
"Microsoft To Join The Centennial Of Flight Celebration As Part Of
EAA's Countdown To Kitty Hawk Presented By Ford Motor Company"
http://www.countdowntokittyhawk.com/news/microsoft.html
Go read it for the full details, but it basically says that Micros~1
will be creating a "highly detailed" flig
Jon S Berndt wrote:
>
> This month's issue (MAY 2002) of C/C++ User's Journal
> contains the article: "The Boost.Threads Library". The
> issue focuses on multithreading.
Matt Austern and Herb Sutter regularly mention Boost in their articles
and at the C++ experts forum at http://www.cuj.com/expe
>>Cameron Moore wrote:
> Can you run any other OpenGL apps besides FG?
> --
Yes, we wrote an OpenGL test application that displays the infamous 3d cube
and it worked just fine.
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* [EMAIL PROTECTED] (Dawn Ellis) [2002.04.10 15:41]:
> We are using an head tracker to look around in flightgear. It works the same
> as the mouse, though. Is this what you are asking, Jon?
I think that's what he was asking, and I think it sounds durn cool. :-)
> The problem with the glasses
> We are using an head tracker to look around in flightgear. It works the
same
> as the mouse, though. Is this what you are asking, Jon?
>
> The problem with the glasses seems to lie when we enable the stereo buffer
on
> our graphics card to render the scene in 3d. We can view FG in the
glasses
Jon Berndt wrote:
>I think it's more than that, though. Dawn, correct me if
>I am wrong, but my understanding was that with the glasses
>they can look anywhere and see the virtual cockpit, too.
>We have to use the mouse to "look around". Dawn: is this
>the capability y'all have or are working tow
Dawn Ellis wrote:
>
> Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA
> GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled
> through the driver. Whenever I enable the stereo buffer, flightgear locks up.
Well, I haven't (don't have the necessary h
Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA
GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled
through the driver. Whenever I enable the stereo buffer, flightgear locks up.
We are running under Windows 2000.
Thanks
Dawn
Dawn Ellis
School
Martin Spott writes:
>
>> This driver has lots of neat new features < OpenGL 2.0 >
>
>Do they really implement the upcoming OpenGL-2.0 features in hardware or do
>they tend to rely on fallbacks ? It's somewhat astonishing that they
already
>provide a driver for a still not really existent OpenGL
> This driver has lots of neat new features < OpenGL 2.0 >
Do they really implement the upcoming OpenGL-2.0 features in hardware or do
they tend to rely on fallbacks ? It's somewhat astonishing that they already
provide a driver for a still not really existent OpenGL standard. Do they
create the
David Megginson writes:
>
>Norman Vine writes:
>
> > This appears to be a bug in the latest NVIDIA drivers
> > Reverting to any of several of their earlier ones and the
> > problem goes away.
>
>Just for the benefit of everyone else, Norm means the latest NVIDIA
>*windows* drivers. I'm not aware
Paul Deppe wrote:
>
> Windoze developers - What tool(s) are you guys using to edit .rgb files?
I don't, but you can use JASC PaintShop Pro in the newest version.
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley Montague
Whoever that is/was; (c) by Douglas Adams
Norman Vine writes:
> This appears to be a bug in the latest NVIDIA drivers
> Reverting to any of several of their earlier ones and the
> problem goes away.
Just for the benefit of everyone else, Norm means the latest NVIDIA
*windows* drivers. I'm not aware of any similar problem with the
Li
On Tue, 9 Apr 2002 12:45:47 -0400
"Paul Deppe" <[EMAIL PROTECTED]> wrote:
>Windoze developers - What tool(s) are you guys using to
>edit .rgb files?
IIRC, won't Gimp for Win32 handle those? Seems to me I've
opened those before.
Jon
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Windoze developers - What tool(s) are you guys using to edit .rgb files?
Thanks,
Paul
Paul R. Deppe
Veridian Engineering (formerly Calspan)
Flight & Aerospace Research Group
150 North Airport Drive
Buffalo, NY 14225
(716) 631-6898
(716) 631-6990 FAX
[EMAIL PROTECTED]
This month's issue (MAY 2002) of C/C++ User's Journal
contains the article: "The Boost.Threads Library". The
issue focuses on multithreading.
Jon
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< moved to the devel list for general info >
WOW !
This appears to be a bug in the latest NVIDIA drivers
Reverting to any of several of their earlier ones and the
problem goes away.
I'll have to investigate this some more at some point
but for now I will just be happy that I know how to get
aro
Here's an excellent source for unofficial aircraft checklists:
http://www.dauntless-soft.com/PRODUCTS/Freebies/HandlingNotes/
All the best,
David
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Andy Ross <[EMAIL PROTECTED]> said:
> David Megginson wrote:
> > Alex Perry writes:
> > > Do we care about this error ?
> > > /usr/bin/ld: Warning: size of symbol `current_model' changed from
4 to 8 in ../../src/Model/libModel.a(acmodel.o)
> >
> > Yes, I'm getting this as well and I don't un
[EMAIL PROTECTED] said:
> In an ideal world I'd like to make one model that would , with a minimum of
kludging, work in FGFS and FS2002 since I regularly use both. I appreciate
that this might upset the purists!
>
To the contrary, it's kind of iteresting having a fgfs model converted for use
in
Sorry I mistyped thatit should have been "extern" not export :-/
Andy Ross <[EMAIL PROTECTED]> said:
> David Megginson wrote:
> > Alex Perry writes:
> > > Do we care about this error ?
> > > /usr/bin/ld: Warning: size of symbol `current_model' changed from
4 to 8 in ../../src/Model/libMod
[EMAIL PROTECTED] writes:
> I'm wondering how to produce a 3D cockpit. Does this need to be a
> seperate model to be placed in the aircraft's directory or should
> it be one large model? (I'm assuming it should be seperate...).
In the end, things will be set up so that you can model it eithe
To avoid this problem in future, maybe we should define a macro in
. Something like:
#ifdef SG_NO_INCLASS_MEMBER_INITIALIZATION
# define SG_STATIC_CONSTANT(type, assignment) enum { assignment }
#else
# define SG_STATIC_CONSTANT(type, assignment) static const type
assignment
#endif
Usage then be
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which
is probably no use at all!), blender and PPE available to help me and I have a good
idea about what to do thanks to David's Modelling document.
I'm wondering how to produce a 3D cockpit. Does this need to be
I'm going to have a go at modelling a Cessna Caravan from scratch. I have gMax (which
is probably no use at all!), blender and PPE available to help me and I have a good
idea about what to do thanks to David's Modelling document.
I'm wondering how to produce a 3D cockpit. Does this need to be
Marcio Shimoda writes:
> OK, but that 3D stuff in the 3D cockpit are another AC file or hard-coded?
Right now, it's in the same 3D model, with an XML wrapper defining
animations, etc. The instruments and most of the controls, however,
still come from the 2D panel, so it's a bit of a kludge.
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