RE: [Flightgear-devel] 0.9.1 for Mac OS X

2002-12-12 Thread Michael Basler
Curt, I would suggest ignoring the 3d clouds for now. They still need a lot of TLC before they will really be useful. I for one would regret giving up on the 3d clouds, now. They look pretty, there already went quite an amount of work and testing into the code, and I fear it will soon become

[Flightgear-devel] Grey panel with Radeon 7500 and dri drivers still there.

2002-12-12 Thread David Luff
FWIW, the grey panel with the Radeon 7500 and the DRI drivers still persists despite the patch to fix this behaviour with the ATI binary drivers. Cheers - Dave ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Fabien ILLIDE
David Luff a écrit: FWIW, the grey panel with the Radeon 7500 and the DRI drivers still persists despite the patch to fix this behaviour with the ATI binary drivers. I jump onto this post to say that I've just see that I've got the same problem with my new Dell Latitude C610, which have a

re: [Flightgear-devel] Re: Default startup aircraft

2002-12-12 Thread David Megginson
Dave Perry writes: Three comments/concerns for the recent changes to the flight model: 1. The nose pitch-up when adding flaps seems extreem. If I don't change the elevator trim a lot, the plane actually stalls. If I recall correctly, the Piper Tri-Pacer had a slight pitch up

Re: [Flightgear-devel] Re: Default startup aircraft

2002-12-12 Thread David Megginson
Curtis L. Olson writes: I've never tried this in a real C172, but I can see that for a real pilot, pushing forward on the yoke to hold the nose down after applying flaps could become an almost unconcious act. Yes, after the first couple of approaches, the newly grey hair on your instructor

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri drivers still there.

2002-12-12 Thread Jim Wilson
FWIW I'm also seeing a significant degree of what appears to be z-buffer fighting with geforce2 at 24bpp. The c310-3d panel goes grey at certain angles and the c172-3d and a4-yasim panels display a lot of instability in the rendering (problems between layers in the instruments), although they do

Re: [Flightgear-devel] Re: Default startup aircraft

2002-12-12 Thread Norman Vine
David Megginson writes: Dave Perry writes: 2. The adverse aileron yaw is too much at modrate speeds. In fact, since these changes, the wing leveler auto pilot will cause ever increasing aileron oscillations leading to a crash with the c172p. I'll look into this one.

re: [Flightgear-devel] Default startup aircraft

2002-12-12 Thread David Megginson
Luke Scharf writes: I'm new to Flightgear, so I don't know if carb heat is simulated. Not yet. It shouldn't be a difficult addition to FGPiston in JSBSim -- just heat up the inducted air a bit (assuming the engine is hot) and let the model take care of the rest. But, in the c172p-3d model,

re: [Flightgear-devel] Default startup aircraft

2002-12-12 Thread David Megginson
Luke Scharf writes: I'm new to Flightgear, so I don't know if carb heat is simulated. Not yet. It shouldn't be a difficult addition to FGPiston in JSBSim -- just heat up the inducted air a bit (assuming the engine is hot) and let the model take care of the rest. But, in the c172p-3d model,

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri drivers still there.

2002-12-12 Thread David Luff
I'm quite sure that what I'm seeing is a driver (or possibly Flightgear?) bug rather than rendering precision problems though since the same card renders Flightgear perfectly under Windows. Cheers - Dave *** REPLY SEPARATOR *** On 12/12/02 at 1:04 PM Jim Wilson wrote: FWIW I'm

Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-12 Thread David Luff
On 12/11/02 at 1:09 PM ace project wrote: Our (ACE/ICE) multiplayer engine is ready to draw planes in the game now, but I cant seem to figure out how to add them to the drawing graph in a way that I can actually see them. Does anyone know how to do this or know the pitfalls why is it failing ?

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri drivers still there.

2002-12-12 Thread Jim Wilson
Right, the polygon offsets that I thought I rememebered Andy had been adjusting for this issue seem to have introduced some other problems though. Best, Jim David Luff [EMAIL PROTECTED] said: I'm quite sure that what I'm seeing is a driver (or possibly Flightgear?) bug rather than rendering

Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-12 Thread ace project
--- David Luff [EMAIL PROTECTED] wrote: On 12/11/02 at 1:09 PM ace project wrote: Our (ACE/ICE) multiplayer engine is ready to draw planes in the game now, but I cant seem to figure out how to add them to the drawing graph in a way that I can actually see them. Does anyone know how to

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Fabien ILLIDE wrote: David Luff wrote: FWIW, the grey panel with the Radeon 7500 and the DRI drivers still persists despite the patch to fix this behaviour with the ATI binary drivers. I jump onto this post to say that I've just see that I've got the same problem with my new Dell

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Jim Wilson wrote: FWIW I'm also seeing a significant degree of what appears to be z-buffer fighting with geforce2 at 24bpp. The c310-3d panel goes grey at certain angles and the c172-3d and a4-yasim panels display a lot of instability in the rendering (problems between layers in the

Re: [Flightgear-devel] howto add a 3D plane ingame ?

2002-12-12 Thread David Luff
On 12/12/02 at 8:38 AM ace project wrote: I got Flight Gear to show the model a hour ago, I made some *stupid* mistake reading out a variable from a function (which forgot to copy a variable and it default was wrong). I fixed that bug a couple of days ago but it came back to hunt me :( Now I

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Jim Wilson wrote: Right, the polygon offsets that I thought I rememebered Andy had been adjusting for this issue seem to have introduced some other problems though. The way it worked was that the original code I submitted used a very high offset number (because I'm using NVidia hardware too,

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri drivers still there.

2002-12-12 Thread Norman Vine
Andy Ross writes: Jim Wilson wrote: Right, the polygon offsets that I thought I rememebered Andy had been adjusting for this issue seem to have introduced some other problems though. The way it worked was that the original code I submitted used a very high offset number (because I'm

[Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Jim Wilson
Michael would like to add an additional default view (a third, closer tower) to the base package preferences.xml. I'm against it since we offer the ability to add custom views and there's already too many default views for my taste. That's just my opinion and others will feel differently, so I

Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Andy Ross
Jim Wilson wrote: Michael would like to add an additional default view (a third, closer tower) to the base package preferences.xml. I'm against it since we offer the ability to add custom views and there's already too many default views for my taste. I'd argue that this is a UI limitation.

Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Michael Selig
At 12/12/02, Andy Ross wrote: Jim Wilson wrote: Michael would like to add an additional default view (a third, closer tower) to the base package preferences.xml. I'm against it since we offer the ability to add custom views and there's already too many default views for my taste. I'd argue

Re: [Flightgear-devel] 0.9.1 for Mac OS X 10.1.5

2002-12-12 Thread Jonathan Polley
It turns out that my problem resides with my ISP. It turns out that they are moving everyone from IP_ADDR.mchsi.com to IP_ADDR.clients.mcshi.com and don't have their DNS servers set up for this new configuration. The result is that I fail the CVS server's validity check (the host name gotten

Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread John Check
On Thursday 12 December 2002 6:06 pm, Jim Wilson wrote: Michael would like to add an additional default view (a third, closer tower) to the base package preferences.xml. I'm against it since we offer the ability to add custom views and there's already too many default views for my taste.

[Flightgear-devel] patch and screenshot

2002-12-12 Thread paul mccann
I put a patch at my webserver for the hsi and rmi on the c310, if any one wants to try it. Maybe fix it up too. I was using fgfs version 9.1 for this. http://members.verizon.net/~vze3b42n/patch9.1.tar.gz also some screenshots of hsi on the various ac.

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-12 Thread C. Hotchkiss
Martin Spott wrote: The big problematic area ... regime is unstable and recovery difficult. This does not have to be as difficult as it is with the V-22. The Osprey is designed for being stuffed into _very_ small space below a ship's deck. If they had more space then it would have been

Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Jim Wilson
John Check [EMAIL PROTECTED] said: The main problem I have with our current views is that theres no random access, you have to cycle. If they were bound to specific key combos, I wouldn't have a problem. Maybe we can have distant and near views grouped? It wouldn't be a big change to make

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri drivers still there.

2002-12-12 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: FWIW the A4 panel renders 'rock solid' no hint of any Z fighting on my Win2k box and a geforce2GTS with *latest* NVIDIA drivers Norman Interesting. Which depth buffer mode 16bpp or 24bpp? Best, Jim ___

[Flightgear-devel] c310 origin

2002-12-12 Thread Jim Wilson
Between YASim, JSBsim, and the U-3A 3d-model we've got three origins that represent the approximate position of the aircraft. JSBsim is 0.2m higher than the 3D model and YASim is 0.2m lower. It'd be nice if the two FDM's agreed with each other, at least on the height above ground for the