[Flightgear-devel] Multiplayer update

2003-03-26 Thread Duncan McCreanor
Hi, I have placed a copy of the diff file for the latest multiplayer update at: http://members.optusnet.com.au/d.mcc/ I think the diff that I last posted to the devel mail list may have been generated incorrectly. Duncan McCreanor ___

Re: [Flightgear-devel] Re: P-51D 3d Model and help request

2003-03-26 Thread Martin Dressler
On Tue 25. March 2003 19:20, you wrote: On Tuesday 25 March 2003 6:41 am, Richard Bytheway wrote: As a pay-by-the-minute modem user, I would prefer not to have 200MB of data dumped into the base package CVS if possible. The cheapest my connection gets is £0.48 per hour. 200MB is about 20

Re: [Flightgear-devel] Multiplayer update

2003-03-26 Thread Erik Hofman
Duncan McCreanor wrote: Hi, I have placed a copy of the diff file for the latest multiplayer update at: http://members.optusnet.com.au/d.mcc/ I think the diff that I last posted to the devel mail list may have been generated incorrectly. Okay I'll take a look at it. Erik

Re: [Flightgear-devel] Re: P-51D 3d Model and help request

2003-03-26 Thread Jim Wilson
Martin Dressler [EMAIL PROTECTED] said: No, The most of layers are textures or gradients. One final layer in in instrument is composed of 3 to 20 and more source layers. The xcf also include source photos transformed and shifted for use. And I have 3 xcf per one instrument in different

Re: [Flightgear-devel] Multiplayer update

2003-03-26 Thread Erik Hofman
Duncan McCreanor wrote: Hi, I have placed a copy of the diff file for the latest multiplayer update at: http://members.optusnet.com.au/d.mcc/ I think the diff that I last posted to the devel mail list may have been generated incorrectly. Excellent. They are in CVS now. Thanks! Erik

[Flightgear-devel] Accelerometer question

2003-03-26 Thread Jim Wilson
The P-51D accelerometer has what appears to be E UNITS printed on the face in several not quite detailed enough photos I have. I thought perhaps it was G UNITS, but it doesn't really look like a G in any of the photos. Does anyone have a take on this? Thanks, Jim

[Flightgear-devel] Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread Roman Grigoriev
Hi guys!Finally I made landing light support in flightgear!It uses coolest per-pixel attenuated spotlightBut it cost additionally 2 textures one of them is 3d texture and othercubemapand it uses register combiners and vertex programsI test it on geforce3 and it works well on linux.Here is

[Flightgear-devel] Re: Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread Melchior FRANZ
* Roman Grigoriev -- Wednesday 26 March 2003 17:05: I test it on geforce3 and it works well on linux. Does is work with other cards than nVidia, too? m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Trouble compiling: undefined reference to ssgCullAndDraw(ssgRoot*) ???

2003-03-26 Thread John A. Gallas
Hello all, I downloaded the cvs source tree for the first time yesterday and all the compiling went okay, but it won't link. Here is the output: [EMAIL PROTECTED] Main]$ make g++ -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -L/usr/X11R6/lib -o fgfs main.o fg_commands.o fg_init.o fg_io.o

Re: [Flightgear-devel] Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread Cameron Moore
* [EMAIL PROTECTED] (Roman Grigoriev) [2003.03.26 10:09]: Finally I made landing light support in flightgear! Awesome! Here is screenshots http://fgfs.narod.ru/fgfs-screen-001.jpg http://fgfs.narod.ru/fgfs-screen-002.jpg http://fgfs.narod.ru/fgfs-screen-003.jpg

Re: [Flightgear-devel] MSVC6.0 Update

2003-03-26 Thread Geoff McLane
I too maintain my own, and if you read a little way back in the achives I mentioned you have to also update FG/src/include/config.h, which arrives as config.h-msvc6, with something like - #ifndef GLUT_H // per MSVS install directory #define GLUT_H GL\glut.h #endif // #ifndef GLUT_H

re: [Flightgear-devel] Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread David Megginson
Roman Grigoriev writes: Finally I made landing light support in flightgear! It uses coolest per-pixel attenuated spotlight But it cost additionally 2 textures one of them is 3d texture and other cubemap and it uses register combiners and vertex programs I test it on geforce3 and it works

[Flightgear-devel] Solution: nose-heavy YASim aircraft

2003-03-26 Thread David Megginson
I noticed that all of the YASim models tended to nose down with neutral elevator. I assumed that it was a WB problem and tried shifting weight all over the place in the J3 cub (and even moved the wings around), but nothing fixed the problem. In the end, I figured out that the YASim solver simply

Re: [Flightgear-devel] Solution: nose-heavy YASim aircraft

2003-03-26 Thread Andy Ross
David Megginson wrote: I noticed that all of the YASim models tended to nose down with neutral elevator. I assumed that it was a WB problem and tried shifting weight all over the place in the J3 cub (and even moved the wings around), but nothing fixed the problem. Right. The solver just

Re: [Flightgear-devel] Solution: nose-heavy YASim aircraft

2003-03-26 Thread David Megginson
Andy Ross writes: This came up a while back. Apparently I didn't put it in the docs. A slightly terser explanation is this: YASim trims the aircraft (with tail incidence, not control input) so that the elevator value is exactly zero in the specified cruise configuration. It

Re: [Flightgear-devel] Solution: nose-heavy YASim aircraft

2003-03-26 Thread Andy Ross
David Megginson wrote: That was not happening, however; instead, with 0 elevator and 0 elevator trim, all aircraft would continue pitching downwards and accelerating past Vne. Setting the elevator property solved the problem. I don't know why it wasn't trimming for 0 elevator/elevator trim.

[Flightgear-devel] MSFS Aircrafts

2003-03-26 Thread Erik Hofman
Hi, How come whenever I release an aircraft for JSBSim, a few weeks later I see an anouncement on avsim.org that this type of aircraft will be available to MSFS with a realistic flight model? It happened with the F-16, it happened with the F-104 and it will happen with the F-15 also! Oh

Re: [Flightgear-devel] Solution: nose-heavy YASim aircraft

2003-03-26 Thread David Megginson
Andy Ross writes: And it *was* trimming for zero /controls/elevator{-trim}. That's the whole point: It's not a bug in the solver. The pitching moment* at the specified cruise conditions is very near zero; that's what the solver does. The problem is that a real aircraft under those

[Flightgear-devel] re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread David Megginson
Erik Hofman writes: How come whenever I release an aircraft for JSBSim, a few weeks later I see an anouncement on avsim.org that this type of aircraft will be available to MSFS with a realistic flight model? It happened with the F-16, it happened with the F-104 and it will happen

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: How come whenever I release an aircraft for JSBSim, a few weeks later I see an anouncement on avsim.org that this type of aircraft will be available to MSFS with a realistic flight model? It happened with the F-16, it happened with the F-104

[Flightgear-devel] P-51D 3D model progress

2003-03-26 Thread Jim Wilson
Here are some screen shots of the last couple of night's progress: http://www.spiderbark.com/fgfs/p51dshot9.png http://www.spiderbark.com/fgfs/p51dshot10.png Does anyone know anything about how the radio compass (ADF), upper left instrument should work? I'm not sure yet where the radio

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread David Megginson
Erik Hofman writes: I wouldn't have a problem with that either if they respect the GPL, which in most cases they don't. Further more it take a considerable amount of time gathering all the data, and just taking the data for your own good is, so to say, not nice. Is our data GPL'd, or

[Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread Tony Peden
On Wed, 2003-03-26 at 15:16, David Megginson wrote: Erik Hofman writes: I wouldn't have a problem with that either if they respect the GPL, which in most cases they don't. Further more it take a considerable amount of time gathering all the data, and just taking the data for your

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread Bert Driehuis
On 26 Mar 2003, Tony Peden wrote: Probably true, but credit (if it's due) is not terribly much to ask for. This is a recurring theme in the Windows world. Almost noone who develops train models for MSTS and Trainz wants to part with their 3d models, because of the abundance of unscrupulous

[Flightgear-devel] FGControls

2003-03-26 Thread David Culp
Here are expanded versions of controls.hxx and controls.cxx http://home.attbi.com/~davidculp2/controls.hxx http://home.attbi.com/~davidculp2/controls.cxx I've integrated it into FlightGear/JSBSim, but haven't tested it yet with other FDM's or with the autopilot. If anyone's interested I'll

Re: [Flightgear-devel] Landing Spotlight in Flightgear (I made it!!)

2003-03-26 Thread Roman Grigoriev
- Original Message - From: David Megginson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 26, 2003 8:50 PM Subject: re: [Flightgear-devel] Landing Spotlight in Flightgear (I made it!!) Roman Grigoriev writes: Finally I made landing light support in flightgear! It

Re: [Flightgear-devel] Re: [Jsbsim-devel] MSFS Aircrafts

2003-03-26 Thread David Megginson
Bert Driehuis writes: This is a recurring theme in the Windows world. Almost noone who develops train models for MSTS and Trainz wants to part with their 3d models, because of the abundance of unscrupulous folks who then market the stuff they got for free. One developer I know even went

Re: [Flightgear-devel] R/C transmitter support added to base package

2003-03-26 Thread Cameron Moore
* [EMAIL PROTECTED] (Michael Selig) [2003.03.25 16:53]: I have just added R/C transmitter support to the FlightGear base package. To make it all work, one must have a supported radio and purchase an RCJOY USB box ($90) as well as a cable (~$12) from http://www.leweng.com. This USB box

[Flightgear-devel] Re: Short Field Landings

2003-03-26 Thread Dave Perry
This morning, before leaving for work, I tried the normal short field technique in the c172p-3d (full flaps, just above stall, behind the power curve decent, with the touch down immediately after pulling the power.) This was my first attempt in fgfs. I think I can easilly beat this with a

Re: [Flightgear-devel] P-51D 3D model progress

2003-03-26 Thread Cameron Moore
* [EMAIL PROTECTED] (Jim Wilson) [2003.03.26 17:05]: Does anyone know anything about how the radio compass (ADF), upper left instrument should work? I'm not sure yet where the radio controls are (the radio actually sits behind the pilot seat). My biggest problem is not knowing what the

Re: [Flightgear-devel] P-51D 3D model progress

2003-03-26 Thread Major A
Does anyone know anything about how the radio compass (ADF), upper left instrument should work? I'm not sure yet where the radio controls are (the radio actually sits behind the pilot seat). My biggest problem is not knowing what the second arrow is (the one with two white lines

[Flightgear-devel] where in the world is glut.h

2003-03-26 Thread Howell Caton
Hi! I'm having a few teething problems installing Flightgear. Right now I'm puzzled because I don't have glut.h on my system. Shouldn't it come with glut3.7-8. thanks! ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] where in the world is glut.h

2003-03-26 Thread Jonathan Polley
What is your system? If you have Windows then you will need to build GLUT on your own. GLUT should come with MESA (or the OpenGL drivers of your video card) under Linux (at least that's how I get it). Jonathan Polley On Wednesday, March 26, 2003, at 11:02 PM, Howell Caton wrote: Hi! I'm

[Flightgear-devel] Future MacOS X Support

2003-03-26 Thread Jonathan Polley
I don't mean to scare anybody, but this has to do with the upcoming Panther release (10.3). With the release of Panther, I will be dumping my 10.1 partition and won't be building FlightGear for MacOS X 10.1, although I don't keep it current right now, in favor of maintaining 10.2 and 10.3

Re: [Flightgear-devel] where in the world is glut.h

2003-03-26 Thread Cameron Moore
* [EMAIL PROTECTED] (Howell Caton) [2003.03.26 23:14]: Hi! I'm having a few teething problems installing Flightgear. Right now I'm puzzled because I don't have glut.h on my system. Shouldn't it come with glut3.7-8. thanks! You didn't mention what OS/Distro you are using, but make sure

Re: [Flightgear-devel] R/C transmitter support added to base package

2003-03-26 Thread Michael Selig
At 3/26/03, Cameron Moore wrote: * [EMAIL PROTECTED] (Michael Selig) [2003.03.25 16:53]: I have just added R/C transmitter support to the FlightGear base package. To make it all work, one must have a supported radio and purchase an RCJOY USB box ($90) as well as a cable (~$12) from