Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread Richard A Downing FBCS
On Wed, 23 Jul 2003 02:48:02 +0200 "Geoff McLane" <[EMAIL PROTECTED]> wrote: > IMHO, if you can download the 100% of the 'free' SOURCE, > you already have 100% of the 'free' 'documentation'? What > more can you 'want' from the author? > > Only the source can 'perfectly' describe up-to-the-minute

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Erik Hofman
Jon S Berndt wrote: On Tue, 22 Jul 2003 23:36:11 +0200 Matevz Jekovec <[EMAIL PROTECTED]> wrote: That's amazing! Are there any F16 models planned for FlightGear in early future? Because I have few friends from Falcon community who could lend us their models and skins with no problem. There alr

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread Erik Hofman
Richard A Downing FBCS wrote: On Wed, 23 Jul 2003 02:48:02 +0200 "Geoff McLane" <[EMAIL PROTECTED]> wrote: IMHO, if you can download the 100% of the 'free' SOURCE, you already have 100% of the 'free' 'documentation'? What more can you 'want' from the author? My problem with FlightGear, SimGear,

Re: [Flightgear-devel] 4-Axis, 4-Button Joystick

2003-07-23 Thread Erik Hofman
Roland Häder wrote: Hello. Here are my patches files. Please check them out and include them in your project. These files has been testet with a "Phoenix Joystick (4-axis, 4-buttons). I've added it to CVS. Thanks! Erik ___ Flightgear-devel mailing li

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Matevz Jekovec
Erik Hofman wrote: Jon S Berndt wrote: On Tue, 22 Jul 2003 23:36:11 +0200 Matevz Jekovec <[EMAIL PROTECTED]> wrote: That's amazing! Are there any F16 models planned for FlightGear in early future? Because I have few friends from Falcon community who could lend us their models and skins with no

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Erik Hofman
Matevz Jekovec wrote: All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada. He licensed his models under royalty-free license (personally, I don't quite understand this license, so I attached it beside if anyone can tell me more about it). I'm not sure, does the model need to be l

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread David Megginson
Erik Hofman writes: > So it's either "stop adding useful and/or fun features and start > working on the docs", or "continue your useful work and I'll find > my way to get the info. Maybe I'll ask on the proper mailing list". User docs are an excellent way for non-programmers (and non-3D-artist

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Matevz Jekovec
Erik Hofman wrote: Matevz Jekovec wrote: All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada. He licensed his models under royalty-free license (personally, I don't quite understand this license, so I attached it beside if anyone can tell me more about it). I'm not sure, does th

[Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Melchior FRANZ
* Matevz Jekovec -- Wednesday 23 July 2003 12:07: > Ah, I see (although I don't quite remember when did Mandrake or RedHat > include FGFS in their distro:)). Don't know about Mandrake and RedHat, but SuSE has it since ages (or better said: since I asked them to include it in Dec 1998. :-) > No

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Frederic Bouvier
From: "Matevz Jekovec" <[EMAIL PROTECTED]> ... > >> You may only distribute the Content, electronically or in hard > >> copy,as specifically authorized under paragraph 3. You may not > >> authorize any third party to use the Content for any purpose or > >> resell, or sublicense. You may not, und

[Flightgear-devel] Replay kills framerate

2003-07-23 Thread Frederic Bouvier
Hi, I am using replay for the first time and I must admit I am impressed. I can see now how my approaches are bad ;-) But, in the last 30s of play, my framerate drop to less than 1fps. I removed the debug cout that are still in the code, but its even worse. It is on WinXP, compiled with MSVC. Th

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread Jim Wilson
Richard A Downing FBCS <[EMAIL PROTECTED]> said: > On Wed, 23 Jul 2003 02:48:02 +0200 > "Geoff McLane" <[EMAIL PROTECTED]> wrote: > > > IMHO, if you can download the 100% of the 'free' SOURCE, > > you already have 100% of the 'free' 'documentation'? What > > more can you 'want' from the author?

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Jim Wilson
Frederic Bouvier <[EMAIL PROTECTED]> said: > From: "Matevz Jekovec" <[EMAIL PROTECTED]> > ... > > >> You may only distribute the Content, electronically or in hard > > >> copy,as specifically authorized under paragraph 3. You may not > > >> authorize any third party to use the Content for any pu

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > Agreed. Actually you would have to have him strike paragraphs 3 and 4. But > it'd probably be easier to just have him (or his lawyer :-)) read the GPL and > agree to license specific items to us under GPL. > > I'd pick just one model and texture combo and

Re: [Flightgear-devel] Replay kills framerate

2003-07-23 Thread Curtis L. Olson
Frederic Bouvier writes: > I am using replay for the first time and I must admit I am impressed. > I can see now how my approaches are bad ;-) > > But, in the last 30s of play, my framerate drop to less than 1fps. > I removed the debug cout that are still in the code, but its even > worse. It is

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Matevz Jekovec
Jim Wilson wrote: Jim Wilson <[EMAIL PROTECTED]> said: Agreed. Actually you would have to have him strike paragraphs 3 and 4. But it'd probably be easier to just have him (or his lawyer :-)) read the GPL and agree to license specific items to us under GPL. I'd pick just one mod

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Arnt Karlsen
On Wed, 23 Jul 2003 11:00:57 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Here are some screens from PiGaSos and IceHands: > http://users.otenet.gr/~ioanna-a/HAFF16.jpg ..cool, then we don't need my F-16 drag shute housing pics. ;-) Do we have drag shutes m

Re: [Flightgear-devel] Replay kills framerate

2003-07-23 Thread Frederic Bouvier
Curtis L. Olson wrote: > Frederic Bouvier writes: > > I am using replay for the first time and I must admit I am impressed. > > I can see now how my approaches are bad ;-) > > > > But, in the last 30s of play, my framerate drop to less than 1fps. > > I removed the debug cout that are still in the

Re: [Flightgear-devel] Replay kills framerate

2003-07-23 Thread Curtis L. Olson
Frederic Bouvier writes: > Curtis L. Olson wrote: > > Frederic Bouvier writes: > > > I am using replay for the first time and I must admit I am impressed. > > > I can see now how my approaches are bad ;-) > > > > > > But, in the last 30s of play, my framerate drop to less than 1fps. > > > I remove

[Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Melchior FRANZ
* Matevz Jekovec -- Wednesday 23 July 2003 15:57: > Jim Wilson wrote: > >One other thing you could mention is that we would be distributing the model > >in an entirely different format (wouldn't we?). In that sense he would not be > >rewriting the license as these would be derived from the origina

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Jim Wilson
Matevz Jekovec <[EMAIL PROTECTED]> said: > Jim Wilson wrote: > >One other thing you could mention is that we would be distributing the model > >in an entirely different format (wouldn't we?). In that sense he would not be > >rewriting the license as these would be derived from the original, and n

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread David Culp
> ..cool, then we don't need my F-16 drag shute housing pics. ;-) > Do we have drag shutes modelled? Yes. There exists a property called /controls/flight/drag-chute which takes a boolean value. In JSBSim you could add a Kinemat component to the FCS, just like speedbrake, gear or flaps. This

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Jon S Berndt
On Wed, 23 Jul 2003 16:35:52 +0200 Arnt Karlsen <[EMAIL PROTECTED]> wrote: Do we have drag shutes modelled? I've thought about this extensively. There are lots of reasons I'd like to model it. It would not be too hard, either. It's the *time*. Jon ___

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Matevz Jekovec
Jim Wilson wrote: Frederic Bouvier <[EMAIL PROTECTED]> said: From: "Matevz Jekovec" <[EMAIL PROTECTED]> ... You may only distribute the Content, electronically or in hard copy,as specifically authorized under paragraph 3. You may not authorize

[Flightgear-devel] OT: IFR Flight Test Tomorrow

2003-07-23 Thread David Megginson
Since I've dragged you all through my training this far, I'd like to mention that I'll be taking my IFR flight test tomorrow (Thursday) morning at 8:00 AM EDT (12:00z). In Canada, at least, this is the hardest of all the flight tests, even worse than commercial, instructor, etc., and it's typical

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread David Megginson
Matevz Jekovec writes: > I don't quite understand. AFAIK no matter which work of his do we > include in FGFS, it should be licensed under GPL. GPL or less restrictive, that is. Personally, I prefer Public Domain for my own original work, but the BSD license, the Perl Artistic License, the Moz

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Jon S Berndt
On Wed, 23 Jul 2003 10:07:22 -0500 David Culp <[EMAIL PROTECTED]> wrote: ..cool, then we don't need my F-16 drag shute housing pics. ;-) Do we have drag shutes modelled? Yes. There exists a property called /controls/flight/drag-chute which takes a boolean value. In JSBSim you could add a Kin

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread David Megginson
Jim Wilson writes: > Richard A Downing FBCS <[EMAIL PROTECTED]> said: > > I'm so glad that's a 'Humble' opinion. It's also just about the > > most stupid thing I have ever read on a serious mailing list. > > Now *that* is a flame. ... whatever it is, it is best answered with an invitation

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Jim Wilson
Melchior FRANZ <[EMAIL PROTECTED]> said: > * Matevz Jekovec -- Wednesday 23 July 2003 15:57: > > Jim Wilson wrote: > > >One other thing you could mention is that we would be distributing the model > > >in an entirely different format (wouldn't we?). In that sense he would not be > > >rewriting th

Re: [Flightgear-devel] OT: IFR Flight Test Tomorrow

2003-07-23 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Still, I'm going > to at least try to pass the whole thing in one go, and I would be > grateful if my fellow fgfs developers will think of me at 12z tomorrow > and send any prayers/best wishes/positive karma/Jedi force (as > appropriate) my way. May I

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Matevz Jekovec
Here are some screens from PiGaSos and IceHands: http://users.otenet.gr/~ioanna-a/HAFF16.jpg ..cool, then we don't need my F-16 drag shute housing pics. ;-) Do we have drag shutes modelled? The 3D model of drag chute is there beside the model. I'm not sure about the phi

[Flightgear-devel] Re: OT: IFR Flight Test Tomorrow

2003-07-23 Thread Alex Perry
From: David Megginson <[EMAIL PROTECTED]> > [...] try to pass the whole thing in one go, and I would be > grateful if my fellow fgfs developers will think of me at 12z tomorrow > and send any prayers/best wishes/positive karma/Jedi force (as > appropriate) my way. Hrmph; I'm on GMT-7. If I'm awak

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread Frederic Bouvier
David Megginson wrote: > Jim Wilson writes: > > > Richard A Downing FBCS <[EMAIL PROTECTED]> said: > > > > I'm so glad that's a 'Humble' opinion. It's also just about the > > > most stupid thing I have ever read on a serious mailing list. > > > > Now *that* is a flame. > > ... whatever it

[Flightgear-devel] RE: OT: IFR Flight Test Tomorrow

2003-07-23 Thread Matthew Law
David, yourself and many others lately have supported and encouraged me in my training, so I'd like to take this opportunity to thank all of you and wish you in particular the best of luck with the IFR test. A good friend of mine has just emigrated to Vancouver and the pictures he has sent back o

[Flightgear-devel] A320 3D cockpit

2003-07-23 Thread Frederic Bouvier
Hi, the A320 in CVS has now a 3D cockpit with the 747 instrument inside, thanks to Jim's great work. Look here for a screenshot : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-inside-01.jpg -Fred ___ Flightgear-devel mailing list [EMAIL PROTE

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread David Culp
> Well, sort of. I hadn't thought of doing it that way. > The thing is, you have to keep track of its attach point, > and if there are any winds, the the 'chute pulls the > attach point parallel to the relative wind vector at that > point. If you are landing in a crosswind, the > controllability

Re: [Flightgear-devel] Replay kills framerate

2003-07-23 Thread Frederic Bouvier
Curtis L. Olson wrote: > Frederic Bouvier writes: > > Curtis L. Olson wrote: > > > Frederic Bouvier writes: > > > > I am using replay for the first time and I must admit I am impressed. > > > > I can see now how my approaches are bad ;-) > > > > > > > > But, in the last 30s of play, my framerate dr

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread David Megginson
Frederic Bouvier writes: > Sure. Anyone wanting to improve the situation is invited to do so. > Especially for doc, I am more confortable writing C++ than english. Absolutely. As Adam Smith would say, if he were project manager, let each contribute in accordance with his (or her) natural compa

Re: [Flightgear-devel] Replay kills framerate

2003-07-23 Thread Curtis L. Olson
Frederic Bouvier writes: > Ok, I got it ! You are passing list to interpolate by value, so there is > a huge ( in my case ) penalty copying and destroying list that is pretty > big for the short term samples. The patch below cures the problem and > saves some precious milliseconds. > > -Fred > >

[Flightgear-devel] added a scaling animation type

2003-07-23 Thread Curtis L. Olson
Hi, I just committed an update to simgear to add support for a scale animation type (in addition to rotate and translate.) If someone can tell me where the model animation is documented I will update the docs as well. One use for scaling that comes to mind is to do something analogous to Lee's s

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 10:12, Erik Hofman wrote: > Matevz Jekovec wrote: > > > All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada. He > > licensed his models under royalty-free license (personally, I don't > > quite understand this license, so I attached it beside if anyone ca

re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread David Megginson
Curtis L. Olson writes: > I just committed an update to simgear to add support for a scale > animation type (in addition to rotate and translate.) Great! When I talked to Steve Baker about scaling, he said that it wasn't a good idea, because it would mess up bounding spheres and such-like. Is

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote: > Hi, > > I just committed an update to simgear to add support for a scale > animation type (in addition to rotate and translate.) > > If someone can tell me where the model animation is documented I will > update the docs as well. > > One

re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > I just committed an update to simgear to add support for a scale > > animation type (in addition to rotate and translate.) > > Great! When I talked to Steve Baker about scaling, he said that it > wasn't a good idea, because it would mess

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Curtis L. Olson
Lee Elliott writes: > On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote: > > If someone can tell me where the model animation is documented I will > > update the docs as well. > > I don't think I've actually seen any animation docs anywhere. They'd be > pretty handy infact - it was only rec

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread David Megginson
Curtis L. Olson writes: > Oh, and this wasn't meant as a subtle jab in case there aren't model > animation docs. :-) I seem to recall seeing something at one point, > but a quick look in a couple places didn't turn anything up so I > thought I'd ask. It's in docs/Model/fgfs-model-howto.html.

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Curtis L. Olson
David Megginson writes: > It's in docs/Model/fgfs-model-howto.html. You have to check out the > docs module of FlightGear to get it, though, since it's not part of > the main source distro. When I have time, I'd like to get it into the > Wiki. Ok, I have added a section to this document for the

Re: [Flightgear-devel] Airport and Navaid Coordinates

2003-07-23 Thread Richard A Downing FBCS
On Wed, 23 Jul 2003 18:25:34 +0200 "Frederic Bouvier" <[EMAIL PROTECTED]> wrote: > David Megginson wrote: > > Jim Wilson writes: Why don't we all invite Richard to > > write the documentation that he thinks FlightGear or FGSD should have, > > and offer our assistance in answering his questions a

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 20:27, Curtis L. Olson wrote: > David Megginson writes: > > It's in docs/Model/fgfs-model-howto.html. You have to check out the > > docs module of FlightGear to get it, though, since it's not part of > > the main source distro. When I have time, I'd like to get it into t

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Frederic Bouvier
I was thinking about scaling for gear actuators too. Would it be possible to scale along an arbitrary axis ? possibly with 3 different scale factors, or is it beyond the scope of this change ? -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Curtis L. Olson
Frederic Bouvier writes: > I was thinking about scaling for gear actuators too. Would it be > possible to scale along an arbitrary axis ? possibly with 3 different > scale factors, or is it beyond the scope of this change ? I think this is within the scope of the scale transform. You can specify

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: > I was thinking about scaling for gear actuators too. Would it be > possible to scale along an arbitrary axis ? possibly with 3 different > scale factors, or is it beyond the scope of this change ? > > -Fred I don't think you'd really _wa

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Frederic Bouvier
Lee Elliott wrote: > On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: > > I was thinking about scaling for gear actuators too. Would it be > > possible to scale along an arbitrary axis ? possibly with 3 different > > scale factors, or is it beyond the scope of this change ? > > > > -Fred >

Re: [Flightgear-devel] Re: Lee's YF23

2003-07-23 Thread Arnt Karlsen
On Wed, 23 Jul 2003 17:35:40 +0200, Matevz Jekovec <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > > >>Here are some screens from PiGaSos and IceHands: > >>http://users.otenet.gr/~ioanna-a/HAFF16.jpg > > > >..cool, then we don't need my F-16 drag shute housing pics. ;-) > >Do we

Re: [Flightgear-devel] OT: IFR Flight Test Tomorrow

2003-07-23 Thread Arnt Karlsen
On Wed, 23 Jul 2003 15:21:30 -, "Jim Wilson" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > David Megginson <[EMAIL PROTECTED]> said: > > > Still, I'm going > > to at least try to pass the whole thing in one go, and I would be > > grateful if my fellow fgfs developers will th

Re: [Flightgear-devel] RE: OT: IFR Flight Test Tomorrow

2003-07-23 Thread Arnt Karlsen
On 23 Jul 2003 17:30:39 +0100, Matthew Law <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > David, > > yourself and many others lately have supported and encouraged me in my > training, so I'd like to take this opportunity to thank all of you and > wish you in particular the best of

Re: [Flightgear-devel] OT: IFR Flight Test Tomorrow

2003-07-23 Thread Matt Fienberg
>From what I can tell, you know your stuff. No luck necessary. Go get the certificate you've worked so hard to earn. Just promise a full report that even us VFR people can understand. Best of luck anyway. ;) -Matt David Megginson wrote: > Since I've dragged you all through my training t

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 23:07, Frederic Bouvier wrote: > Lee Elliott wrote: > > On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: > > > I was thinking about scaling for gear actuators too. Would it be > > > possible to scale along an arbitrary axis ? possibly with 3 different > > > scale f

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > However if you start with a big object and scale it smaller, the > scaled version will always live inside the original bounding sphere, > so you will not have the same sort of drop outs ... only a possible > inefficiency since the object could be drawn

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > David Megginson writes: > > It's in docs/Model/fgfs-model-howto.html. You have to check out the > > docs module of FlightGear to get it, though, since it's not part of > > the main source distro. When I have time, I'd like to get it into the > > Wiki

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Curtis L. Olson
Jim Wilson writes: > There is a page on the website too which I think is a separate copy: > http://www.flightgear.org/Docs/fgfs-model-howto.html > > I need to add docs for the modifications I've made in the last month. Working > on the 747 it wasn't clear what would be needed, but probably the l

[Flightgear-devel] FG Racing Course

2003-07-23 Thread WillyB
Hi I made a race course in the default scenery at Livermore Meadowlark Field (--airport=23Q) (I hope this is the right list to post this to...) It's pretty fun to try staying below 100 ft, which is the height of the flags. I made it around once I think staying below that at over 200 mph! It's a

Re: [Flightgear-devel] FG Racing Course

2003-07-23 Thread Frederic Bouvier
WillyB wrote: > Here are all the files you need, there is a README in the Scenery directory > which basically explains where to put things. (they all go in the same dir.) > > http://24.121.17.106/fgfs/air-racing/fg-race-course.23Q.tar.gz ( 8 k file ) I am getting a 401 (forbidden) HTTP error tryi