Re: [Flightgear-devel] Problem compiling latest jsbsim

2004-03-15 Thread Erik Hofman
Frederic Bouvier wrote: Hi, I have problems compiling today's JSBsim with MSVC. I had to patch the sources like this : ; - SG_USING_STD(sqrt); +// SG_USING_STD(sqrt); because sqrt is not a member of std:: Is this declaration really necessary ? I see that math.h is included 11 lines before

Re: [Flightgear-devel] Training costs

2004-03-15 Thread Martin Spott
David Megginson wrote: Fuel costs don't help, obviously, but they're a relatively small percentage of the cost of operating a plane (i.e. doubling the fuel cost might increase the cost of flying by 25%). Is maintenance more expensive? Is it taxation and government fees? Obviously, the

[Flightgear-devel] Radio dialog freqency precision

2004-03-15 Thread David Luff
The radio dialog seems to have some precision issues. Using the internal property browser, it can be seen that com2 (comm[1] in the internal tree) is set to 118.3 before using the radio dialog. Using the dialog to set com1 to 118.1, it can be seen from the properties that com1 and com2 are now

[Flightgear-devel] tile queue

2004-03-15 Thread David Culp
I'm getting alot of this: Alert: catching up on tile delete queue on the console, in quiet mode, while flying the T-38. There doesn't seem to be any effect on the sim, though. Is there a way to make this go away? Dave -- David Culp davidculp2[at]comcast.net

Re: [Flightgear-devel] tile queue

2004-03-15 Thread D Luff
On 15 Mar 2004 at 7:14, David Culp wrote: I'm getting alot of this: Alert: catching up on tile delete queue on the console, in quiet mode, while flying the T-38. There doesn't seem to be any effect on the sim, though. Is there a way to make this go away? see

Re: [Flightgear-devel] Training costs

2004-03-15 Thread David Megginson
Martin Spott wrote: Maintenance _is_ expensive, because aircraft used for commercial training (not in a flight club) need to have commercial maintenance. Another part is fuel cost, because we're supposed to pay twice as much in Europe compared to North America. And - last but not least - the

Re: [Flightgear-devel] Radio dialog freqency precision

2004-03-15 Thread David Megginson
David Luff wrote: The radio dialog seems to have some precision issues. Using the internal property browser, it can be seen that com2 (comm[1] in the internal tree) is set to 118.3 before using the radio dialog. Using the dialog to set com1 to 118.1, it can be seen from the properties that com1

[Flightgear-devel] Low poly model LOD request

2004-03-15 Thread D Luff
I'm currently using the pa28-161 and the c172-dpm models for the AI traffic, both of which I believe are David M's models. These are great models, but there can be quite a few flying around in the field of view within a few miles, and this can have quite an impact on frame rates. And

Re: [Flightgear-devel] Low poly model LOD request

2004-03-15 Thread Erik Hofman
D Luff wrote: c172, and possibly more involved, is there any chance of putting a range LOD on the whole model that swaps it out for a very low poly version from a certain distance away? I have no idea of the work involved to create a low poly version from an existing model, so please forgive

[Flightgear-devel] AIRCRAFT DESIGN

2004-03-15 Thread carlos . renato
Curts, I am trying to undestand the aircraft development. I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. Regards, Carlos Renato ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Low poly model LOD request

2004-03-15 Thread David Megginson
D Luff wrote: Couple of requests - could the pa28 instruments get a range lod in the same manner as the c172, and possibly more involved, is there any chance of putting a range LOD on the whole model that swaps it out for a very low poly version from a certain distance away? I have no idea of

[Flightgear-devel] Re: AIRCRAFT DESIGN

2004-03-15 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Monday 15 March 2004 15:37: Curts, Sorry, I'm no Curt (yet) ... I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. Yes. vi(m) m. ;-) ___

Re: [Flightgear-devel] AIRCRAFT DESIGN

2004-03-15 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Curts, I am trying to undestand the aircraft development. I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. To be honest, the UFO is the worst model to look at when you want to add an aircraft because

[Flightgear-devel] Re: AIRCRAFT DESIGN

2004-03-15 Thread Melchior FRANZ
Now more serious ... * [EMAIL PROTECTED] -- Monday 15 March 2004 15:37: I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. What do you mean? Change the 3D model? Any 3D modeler that can generate plib supported file formats

[Flightgear-devel] xml - multiple includes

2004-03-15 Thread David Culp
I'm trying to reduce the 737 xmlauto config to a manageable size by splitting it up into three parts, one each for autothrottle, pitch modes, and roll modes. This won't parse: PropertyList include=737-autothrottle.xml include=737-autopilot-pitch-modes.xml

Re: [Flightgear-devel] Low poly model LOD request

2004-03-15 Thread D Luff
On 15 Mar 2004 at 9:41, David Megginson wrote: D Luff wrote: Couple of requests - could the pa28 instruments get a range lod in the same manner as the c172, and possibly more involved, is there any chance of putting a range LOD on the whole model that swaps it out for a very low

Re: [Flightgear-devel] Low poly model LOD request

2004-03-15 Thread D Luff
On 15 Mar 2004 at 15:11, Erik Hofman wrote: D Luff wrote: c172, and possibly more involved, is there any chance of putting a range LOD on the whole model that swaps it out for a very low poly version from a certain distance away? I have no idea of the work involved to create a

[Flightgear-devel] Re: xml - multiple includes

2004-03-15 Thread Melchior FRANZ
* David Culp -- Monday 15 March 2004 16:04: I'm trying to reduce the 737 xmlauto config to a manageable size by splitting it up into three parts, one each for autothrottle, pitch modes, and roll modes. This won't parse: PropertyList include=737-autothrottle.xml

Re: [Flightgear-devel] AIRCRAFT DESIGN

2004-03-15 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote: Curts, I am trying to undestand the aircraft development. I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. Hi Carlos, If you are you trying to create a new aircraft, then for most normal cases you

Re: [Flightgear-devel] Training costs

2004-03-15 Thread Alex Perry
From: Martin Spott [EMAIL PROTECTED] David Megginson wrote: Fuel costs don't help, obviously, but they're a relatively small percentage of the cost of operating a plane (i.e. doubling the fuel cost might increase the cost of flying by 25%). Is maintenance more expensive? Is it taxation

Re: [Flightgear-devel] xml - multiple includes

2004-03-15 Thread David Megginson
David Culp wrote: I'm trying to reduce the 737 xmlauto config to a manageable size by splitting it up into three parts, one each for autothrottle, pitch modes, and roll modes. This won't parse: PropertyList include=737-autothrottle.xml include=737-autopilot-pitch-modes.xml

Re: [Flightgear-devel] AIRCRAFT DESIGN

2004-03-15 Thread Josh Babcock
[EMAIL PROTECTED] wrote: Curts, I am trying to undestand the aircraft development. I started reading the UFO design, I read ufo.cxx and I would like to know if there is a tool to change the UFO model. Regards, Carlos Renato I always wondered why LOD is generally calculated based on distance

Re: [Flightgear-devel] xml - multiple includes

2004-03-15 Thread David Culp
The problem there is that whitespace is allowed in filenames on some OS's, so we'd have to escape it, and things would get fairly messy. Thanks Dave, I'll just keep the autothrottle stuff separate and leave the rest where it is. That'll do. Dave -- David Culp

Re: [Flightgear-devel] AIRCRAFT DESIGN

2004-03-15 Thread Curtis L. Olson
Josh Babcock wrote: I always wondered why LOD is generally calculated based on distance in sims, and not on the number of polys rendered. Distance is pretty meaningless when you have a a variable FOV, which lots of 3d sims and games do. Is there some reason I don't know about other than

[Flightgear-devel] Visualising forces

2004-03-15 Thread Roy Vegard Ovesen
How about shifting the pilot-viewpoint-posistion proportional to the forces that act on the pilot in order to visualise them. A high g force would push the pilot down in his seat, shifting the viewpoint down etc. This is used in IL-2 Sturmovik and I think it does a good job of showing the

Re: [Flightgear-devel] Test flights to test IGC file format

2004-03-15 Thread Pablo J. Rogina
I'm trying to add import/export of IGC file formats capability (within the Network folder, as nmea, garmin, atlas, etc.) This is a great idea ! Thank you. Therefore we have simulators :-) you're completely right For real life IGC files you might want to ask the people at KFlog,

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Jim Wilson
Roy Vegard Ovesen said: How about shifting the pilot-viewpoint-posistion proportional to the forces that act on the pilot in order to visualise them. A high g force would push the pilot down in his seat, shifting the viewpoint down etc. This is used in IL-2 Sturmovik and I think it does a

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread David Megginson
Jim Wilson wrote: Currently I think we're interested in making the viewer and FDM totally independent of each other, so something else that manipulates the property tree values would be the best way to go. My thought is the viewer is on its way to SimGear soon. Anyway, just wanted to mention

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Ethan Price
Not to mention blackout/redout from extreme G's. -Ethan From: David Megginson <[EMAIL PROTECTED]> Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]> To: FlightGear developers discussions <[EMAIL PROTECTED]> Subject: Re: [Flightgear-devel] Visualising forces Date: Mon, 15 Mar 2004

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Jim Wilson
David Megginson said: Jim Wilson wrote: Currently I think we're interested in making the viewer and FDM totally independent of each other, so something else that manipulates the property tree values would be the best way to go. My thought is the viewer is on its way to SimGear soon.

Re: [Flightgear-devel] Visualising forces

2004-03-15 Thread Wendell Turner
Currently I think we're interested in making the viewer and FDM totally independent of each other, so something else that manipulates the property tree values would be the best way to go. Extreme G's, obviously, should slam the head around a bit. Maybe the nasal script could do this:

[Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Jonathan Polley
I just tried to build FlightGear under Cygwin. When I build, I get the following: In file included from glut_shapes.c:59: /usr/include/w32api/GL/glu.h:230: error: syntax error before '*' token In file included from glut_shapes.c:61: glut_shapes.h:12:1: warning: APIENTRY redefined In file

Re: [Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Curtis L. Olson
Hopefully someone who knows the answer will jump in and correct me if I'm wrong, but this sounds like the errors people were getting when they installed the cygwin X11 packages. These provide conflicting versions of the opengl headers which cause the build to fail. I think the current

[Flightgear-devel] wrong plib version (but I have the right version 1.6.0)

2004-03-15 Thread Orthonormalize
i'm using msvstudio .NET . i've installed cygwin and run autogen.sh. but when i run configure i get the following output: which says configure is finding the wrong version of plib. it want 1.6.0 but i've tried both 1.6.0 AND 1.7.0. has anyone seen this before? $ ./configurechecking for

[Flightgear-devel] fgfs.cxx

2004-03-15 Thread Orthonormalize
i assume fgfs.cxxfgfs.hxx get created by the configure script as i don't see them in the Main directory. since i can't get configure to work, is there anyway someone who is using .NET/Vc7 can send me these files? thanks, john ___

RE: [Flightgear-devel] Visualising forces

2004-03-15 Thread Norman Vine
Jim Wilson writes: Currently it is possible to control all aspects of the camera position and angle through the property tree (in the /sim/current-view path), I see 'heading' and 'pitch' but not 'roll'. I guess I must be missing something ? Best Norman

RE: [Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Jon Berndt
Hopefully someone who knows the answer will jump in and correct me if I'm wrong, but this sounds like the errors people were getting when they installed the cygwin X11 packages. These provide conflicting versions of the opengl headers which cause the build to fail. I think the current

RE: [Flightgear-devel] Visualising forces

2004-03-15 Thread Jim Wilson
Norman Vine said: Jim Wilson writes: Currently it is possible to control all aspects of the camera position and angle through the property tree (in the /sim/current-view path), I see 'heading' and 'pitch' but not 'roll'. I guess I must be missing something ? Best Norman

RE: [Flightgear-devel] Visualising forces

2004-03-15 Thread Norman Vine
Jim Wilson writes: Norman Vine said: Jim Wilson writes: Currently it is possible to control all aspects of the camera position and angle through the property tree (in the /sim/current-view path), I see 'heading' and 'pitch' but not 'roll'. I guess I must be missing

[Flightgear-devel] gcc problems

2004-03-15 Thread Orthonormalize
does anyone know why i can't compile the following program? for some reason gcc doesn't like plib/ul.h. $ cat test.c #include plib/ul.h int main(){return 1; } $ gcc -I/cygdrive/c/cygwin/usr/include test.cIn file included from test.c:2:/usr/include/plib/ul.h:135: error: syntax error

RE: [Flightgear-devel] gcc problems

2004-03-15 Thread Norman Vine
Orthonormalize writes: does anyone know why i can't compile the following program? for some reason gcc doesn't like plib/ul.h. $ cat test.c #include plib/ul.h int main() { return 1; } $ gcc -I/cygdrive/c/cygwin/usr/include test.c PLib is a c++ library and gcc doesn't know that,

Re: [Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Jonathan Polley
I deleted my cygwin installation and started from scratch (somehow, I had X installed previously). Unfortunately, even though I made sure that X11 was not installed, the problem didn't go away. plib builds just fine, it is just SimGear that is having a problem. I will try to fiddle around a

Re: [Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Durk Talsma
Yes, I ran into this problem as well. I work around it by temporarily renaming the /usr/X11R6 directory, i.e., cd /usr mv X11R6/ X11R6.tmp cd cd src/SimGear [build commands] cd ../FlightGear/source [build commands] cd /usr mv X11R6.tmp X11R6 I realize that this is a bit of kludge, but I works,

Re: [Flightgear-devel] Build Problem Under Cygwin

2004-03-15 Thread Frederic Bouvier
Jonathan Polley wrote: I just tried to build FlightGear under Cygwin. When I build, I get the following: In file included from glut_shapes.c:59: /usr/include/w32api/GL/glu.h:230: error: syntax error before '*' token In file included from glut_shapes.c:61: glut_shapes.h:12:1: warning: