Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Ampere K. Hardraade
There is no need to reposition the pivots, and I would like to avoid doing that if possible. http://flightgear.org/Docs/fgfs-model-howto.html Search for the phrase "For the point through which the axis passes, you use the /center/x-m, /center/y-m, and /center/z-m properties to specify a positi

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Ampere K. Hardraade
Okay, let try something simple first. URudder and LRudder pass through the following coordinates: [54.3,0,6.25] [58.3,0,12.24] Displacement of the two points in vector is: [4,0,5.99] I believe the XML will be this: rotate URudder /controls/rudder 18 54.30 0.0 6.25 4.0 0.0 5

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Durk Talsma
Hi Ampere, I just tried your animation file. All I had to change were the lines that read /controls/rudder to /controls/flight/rudder and then I saw a nicely animated rudder appearing. > > Weird how the X-axis runs lengthwise in FlightGear, while the Y-axis runs > sideway. > IIRC, this is a kn

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Innis Cunningham
Hi Ampere If I gave the impression that I wanted to do some or all of the animations that was not my intention. I just ran a bit of animation code to see if FG had any problems reading 3DS scripts and it did not. I put the code below into the animation file and it seems to work fine if that is any

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Durk Talsma
On Tuesday 11 May 2004 08:31, Innis Cunningham wrote: > Well Ampere the good news is that FG is quite happy > to animate using the 3DS file. Another piece of good news is that the ground trimming problems have been solved by Mathias Frolich. His proposed solution is currently under investigation

RE: [Flightgear-devel] [OT] laptops

2004-05-11 Thread Giles Robertson
By contrast, my experience with Acer laptops has not been good, but that may not be Acer's fault, due to various complicated support arrangements. The build quality on mine wasn't designed for it being humped around and used for at least 8hrs a day, though, which mine is. Benchmarks I've seen of D

[Flightgear-devel] Concorde model

2004-05-11 Thread Giles Robertson
Someone said a small time ago that there was a GPL 3d model for Concorde available. I'm trying to knock together an FDM in JSBsim - where would I find the model? Giles Robertson ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.

Re: [Flightgear-devel] Concorde model

2004-05-11 Thread Jim Wilson
Giles Robertson said: > Someone said a small time ago that there was a GPL 3d model for Concorde > available. I'm trying to knock together an FDM in JSBsim - where would I > find the model? > > Giles Robertson > This is gziped 781k. It might be a little slow as I'm in the middle of a pretty go

[Flightgear-devel] Re: Concorde model

2004-05-11 Thread Melchior FRANZ
* Giles Robertson -- Tuesday 11 May 2004 13:43: > Someone said a small time ago that there was a GPL 3d model for Concorde > available. I'm trying to knock together an FDM in JSBsim - where would I > find the model? http://members.aon.at/mfranz/concorde.tar.gz (1 MB) http://members.aon.at/mfr

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Lee Elliott
On Tuesday 11 May 2004 07:31, Innis Cunningham wrote: > Well Ampere the good news is that FG is quite happy > to animate using the 3DS file. > I just did a quick check using the elevator code out > of the 737 and what was animated moved just the > pivot point was all wrong but the surfaces moved >

Re: [Flightgear-devel] animation troubles

2004-05-11 Thread Josh Babcock
Jim (or anyone else), I can zip this up and send it to you, I just don't want to send to the list because the .ac file is like a meg. Josh Jim Wilson wrote: Josh Babcock said: an example of one that used to work but doesn't. I haven't changed anything, except the .ac file. The objects defi

RE: [Flightgear-devel] Concorde model

2004-05-11 Thread Giles Robertson
Thanks for telling me about a possible duplication of effort. I think Concorde has to be done in JSBsim - I can't honestly see the YASIM solver being able to cope with 6 elevons (and the quite complicated relationship between input and output on them, especially as this should strictly be related t

Re: [Flightgear-devel] Concorde model

2004-05-11 Thread Jon S Berndt
On Tue, 11 May 2004 17:09:57 +0100 "Giles Robertson" <[EMAIL PROTECTED]> wrote: Thanks for telling me about a possible duplication of effort. I think Concorde has to be done in JSBsim - I can't honestly see the YASIM solver being able to cope with 6 elevons (and the quite complicated relationship

[Flightgear-devel] Engine performance data

2004-05-11 Thread Gerhard Wesp
Hi, do engine manufacturers typically torture their engines on the test bench, thereby producing tables describing the engine performance (power output depending on manifold pressure and RPM, for example)? If yes, are they typically inclined to give these data to interested third parties? The ta

Re: [Flightgear-devel] nav radio ident

2004-05-11 Thread David Culp
> It worked when I set it up? Perhaps there was some property name change > that subsequently came along and one instance was missed? The code to > play nav audio is in src/Cockpit/navcom.cxx I believe. I don't see > anything wrong after a quick glance at the code, but I don't have time > this m