There is no need to reposition the pivots, and I would like to avoid doing
that if possible.
http://flightgear.org/Docs/fgfs-model-howto.html
Search for the phrase "For the point through which the axis passes, you use
the /center/x-m, /center/y-m, and /center/z-m properties to specify a
positi
Okay, let try something simple first.
URudder and LRudder pass through the following coordinates:
[54.3,0,6.25] [58.3,0,12.24]
Displacement of the two points in vector is:
[4,0,5.99]
I believe the XML will be this:
rotate
URudder
/controls/rudder
18
54.30
0.0
6.25
4.0
0.0
5
Hi Ampere,
I just tried your animation file. All I had to change were the lines that read
/controls/rudder to
/controls/flight/rudder
and then I saw a nicely animated rudder appearing.
>
> Weird how the X-axis runs lengthwise in FlightGear, while the Y-axis runs
> sideway.
>
IIRC, this is a kn
Hi Ampere
If I gave the impression that I wanted to do some or all
of the animations that was not my intention.
I just ran a bit of animation code to see if FG had any
problems reading 3DS scripts and it did not.
I put the code below into the animation file and it
seems to work fine if that is any
On Tuesday 11 May 2004 08:31, Innis Cunningham wrote:
> Well Ampere the good news is that FG is quite happy
> to animate using the 3DS file.
Another piece of good news is that the ground trimming problems have been
solved by Mathias Frolich. His proposed solution is currently under
investigation
By contrast, my experience with Acer laptops has not been good, but that
may not be Acer's fault, due to various complicated support
arrangements. The build quality on mine wasn't designed for it being
humped around and used for at least 8hrs a day, though, which mine is.
Benchmarks I've seen of D
Someone said a small time ago that there was a GPL 3d model for Concorde
available. I'm trying to knock together an FDM in JSBsim - where would I
find the model?
Giles Robertson
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Giles Robertson said:
> Someone said a small time ago that there was a GPL 3d model for Concorde
> available. I'm trying to knock together an FDM in JSBsim - where would I
> find the model?
>
> Giles Robertson
>
This is gziped 781k. It might be a little slow as I'm in the middle of a
pretty go
* Giles Robertson -- Tuesday 11 May 2004 13:43:
> Someone said a small time ago that there was a GPL 3d model for Concorde
> available. I'm trying to knock together an FDM in JSBsim - where would I
> find the model?
http://members.aon.at/mfranz/concorde.tar.gz (1 MB)
http://members.aon.at/mfr
On Tuesday 11 May 2004 07:31, Innis Cunningham wrote:
> Well Ampere the good news is that FG is quite happy
> to animate using the 3DS file.
> I just did a quick check using the elevator code out
> of the 737 and what was animated moved just the
> pivot point was all wrong but the surfaces moved
>
Jim (or anyone else),
I can zip this up and send it to you, I just don't want to send to the list
because the .ac file is like a meg.
Josh
Jim Wilson wrote:
Josh Babcock said:
an example of one that used to work but doesn't. I haven't changed anything,
except the .ac file. The objects defi
Thanks for telling me about a possible duplication of effort. I think
Concorde has to be done in JSBsim - I can't honestly see the YASIM
solver being able to cope with 6 elevons (and the quite complicated
relationship between input and output on them, especially as this should
strictly be related t
On Tue, 11 May 2004 17:09:57 +0100
"Giles Robertson" <[EMAIL PROTECTED]> wrote:
Thanks for telling me about a possible duplication of effort. I think
Concorde has to be done in JSBsim - I can't honestly see the YASIM
solver being able to cope with 6 elevons (and the quite complicated
relationship
Hi,
do engine manufacturers typically torture their engines on the test
bench, thereby producing tables describing the engine performance (power
output depending on manifold pressure and RPM, for example)? If yes,
are they typically inclined to give these data to interested third
parties?
The ta
> It worked when I set it up? Perhaps there was some property name change
> that subsequently came along and one instance was missed? The code to
> play nav audio is in src/Cockpit/navcom.cxx I believe. I don't see
> anything wrong after a quick glance at the code, but I don't have time
> this m
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