RE: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
Thank you all for your help and comments :) I think i can keep the triangles around 8000 for this second version, since the first version of the model had a lot of redundant triangles, and I forgot to take that in acount when i said 1! The editor used was Milkshape, so i will be using .3DS

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Al West
On Friday 02 July 2004 13:54, [EMAIL PROTECTED] wrote: Is it ok to exchange files here, or should I learn to use CVS? Probably not a good idea to send the file to list. I'm sure one of the guys who has CVS access will ask you to email them the files soon, so they can put it into CVS. Look

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Ampere K. Hardraade
On July 1, 2004 10:14 pm, [EMAIL PROTECTED] wrote: Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. History is repeating itself: two different tri-jets are introduced at the sametime. ;-) The editor used was Milkshape, so i will be using

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 21:02, Ampere K. Hardraade wrote: By the way, what type of engines do the tristar uses? This is a useful website for aircraft data. Unfortunately, it only list data for the L1011-100 and not the -500 series.

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Durk Talsma
Very nice model indeed. Looks like a nice addition to FlightGear's small but continously growing fleet of 3-engined wide-body jetliners. :-) For the FDM, for now i'll stick with JSBSim, since it seems to be the easiest. I have good experiences creating a basic FDM for the MD11 using

[Flightgear-devel] Taxiway designations in runways.dat / Robin's apt.dat. Opinions please!

2004-07-02 Thread Chris Metzler
Hi. I'd like folks' opinion about this. Right now, Robin Peel's apt.dat, which contains the runway and taxiway data, comes with xxx in the runway designator field if it's not a runway (i.e., is a taxiway, an apron, etc.). FlightGear's runways.dat, derived from same, also lists things this way.

[Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Chris Metzler
Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for the 737, you need a different .ac

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Durk Talsma
On Friday 02 July 2004 23:07, Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Erik Hofman
Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for the 737, you need

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Andy Ross
Chris Metzler wrote: [...] a different paint job/livery effectively means a new aircraft. Is this right? Pretty much. Although this wouldn't really be hard to fix, if anyone wants to give it a shot. One way to go about it would be to provide a mapping somehwere in the aircraft properties

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Curtis L. Olson
Chris Metzler wrote: Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for the 737, you need

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread tiagogusmao
History is repeating itself: two different tri-jets are introduced at the sametime. ;-) Indeed! The MD-11 too is a very nice tri-jet, i'm looking forward to see it in action :) The editor used was Milkshape, so i will be using .3DS Make sure the extension is in lower case: .3ds The

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Jon S Berndt
On Fri, 2 Jul 2004 22:46:14 +0100 [EMAIL PROTECTED] wrote: The L1011-500 uses the Rolls-Royce RB211-524B take a look here for details: http://www.aircraftenginedesign.com/TableB3.html I have committed to JSBSim CVS an RR RB211-524 engine. Jon ___

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Ampere K. Hardraade
Here is an idea: Right now, if we want to include an external model, we can do something like: model pathdirectory/*.xml/path /model What we can do is add a new type of tags called textures. It will be something like this: texture pathdirectory/*.xml/path /texture By using these texture

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Lee Elliott
On Saturday 03 July 2004 00:00, Ampere K. Hardraade wrote: Here is an idea: Right now, if we want to include an external model, we can do something like: model pathdirectory/*.xml/path /model What we can do is add a new type of tags called textures. It will be something like this:

RE: [Flightgear-devel] Does changing paintjob/livery require aduplicate aircraft

2004-07-02 Thread Innis Cunningham
Hi Chris From: Chris Metzler writes Have pity on me; I'm new to this stuff. As I get it now, the textures applied to 3D models are specified in the .ac file (or .3ds file or whatever). This, in turn, means that if you want a different paint job for the Cessna, or different airline's livery for

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Chris Metzler
On Fri, 2 Jul 2004 23:23:29 +0200 Durk Talsma [EMAIL PROTECTED] wrote: When more AI traffic will be added later on, I can see a need to make this more flexible. Yeah, that was one of the reasons I asked -- I remember seeing livery tags in the XML file you demonstrated for scheduled AI flight