hi all, Im not sure what tricks you want to know , I never had any
problems with texture mapping in Blender.
I used to ray trace the panel and used transparent holes for the
gauges...but that causes problems when designing clickable panels ,any
transparency in the texture hides the hotspots and
Hi,
I've created some new textures for B737, B747, A320. They can be found at
http://www.i-net.hu/fgfs
Please feel free to use them for your own sake, or if they worth, please put
them into CVS.
Regards,
Gabor
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Good evening,
We proudly present the first export from the TerraGear landcover
database or however you prefer to name it. The contents is
exactly the same as the landcover data that has previously been used
for scenery generation - at least this is the intention.
This release serves multipl
>combination of altitude + speed holds, as well as auto fly from current
>location to a specific lat/long waypoint. There has been some discussion in
The a/p each aircraft offers is selected by adding an a/p model
configuration file to the SYSTEM section in the configuration for the
aircraft. The
Hey gang,
I'm starting to prepare to integrate Flight Gear as a surrogate for a real
UAV as part of a UAV control system that I'm developing. We've looked at
several other simulators, but FG seems to be the best one for the job at
hand.
I do have several questions though about the autopilot syste
Erik Hofman wrote:
http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/DHC6/
You'd better use this one for the current version of JSBSim shipped with
FlightGear:
http://cvs.sourceforge.net/viewcvs.py/jsbsim/JSBSim/aircraft/DHC6/DHC6.xml?rev=1.6.2.2&view=markup
Erik
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Curtis L. Olson wrote:
[EMAIL PROTECTED]> wrote:
If somone happens to have a working FDM lying around, I would be
delighted to use it.
I would think that you wouldn't be too bad off just starting with a copy
of the B1900 FDM configuration and making changes from there.
So, you've already