Re: [Flightgear-devel] Issues regarding the texture-path tags in XML.

2005-09-12 Thread Erik Hofman
Paul Surgeon wrote: On Sunday 11 September 2005 23:15, Erik Hofman wrote: Yes, correct. The texture positioning is done in the 3d model. So there's nothing we can do other than duplicating the model. But if a model is UV mapped shouldn't it still work? With UV mapping the texture co-ords are

Re: [Flightgear-devel] Issues regarding the texture-path tags in XML.

2005-09-12 Thread Melchior FRANZ
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote: The texture positioning is done in the 3d model. So there's nothing we can do other than duplicating the model. ... unless you use a 'material' animation, which I would prefer in any case. Not only does this allow livery switching at

Re: [Flightgear-devel] Issues regarding the texture-path tags in XML.

2005-09-12 Thread Erik Hofman
Melchior FRANZ wrote: On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote: The texture positioning is done in the 3d model. So there's nothing we can do other than duplicating the model. ... unless you use a 'material' animation, which I would prefer in any case. Not only does this

Re: [Flightgear-devel] Issues regarding the texture-path tags in XML.

2005-09-12 Thread Ampere K. Hardraade
On September 12, 2005 04:10 am, Melchior FRANZ wrote: ... unless you use a 'material' animation, which I would prefer in any case. Not only does this allow livery switching at runtime, it also doesn't require to duplicate *all* textures. See the bo105's emblem for an example. m. Okay, I

Re: [Flightgear-devel] Issues regarding the texture-path tags in XML.

2005-09-12 Thread Melchior FRANZ
On Mon, Sep 12, 2005 at 10:16:55AM +0200, Erik Hofman wrote: Melchior FRANZ wrote: ... unless you use a 'material' animation, which I would prefer in any case. Not only does this allow livery switching at runtime, it also doesn't require to duplicate *all* textures. See the bo105's emblem for

Re: [Flightgear-devel] GPS Track

2005-09-12 Thread Roy Vegard Ovesen
On Monday 12 September 2005 00:20, Steve Knoblock wrote: The Digitrak autopilot project is coming along. I have the first mode running, which captures and holds the GPS track. I get the GPS heading to feed to the autopilot controller from the default GPS instrument. The autopilot is set to

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 29, Issue 16

2005-09-12 Thread Steve Knoblock
works fine, however, I notice some differences in the numbers reported by the heading and track properties. Are you sure that the Digitrack actually knows the roll angle of the airplane? I am not sure I have the technical background to understand how the Digitrak actually works. It does not

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/b1900d b1900d-set.xml, 1.6,

2005-09-12 Thread Martin Spott
Curtis L. Olson wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/b1900d In directory baron:/tmp/cvs-serv4749 Modified Files: b1900d-set.xml b1900d-sound.xml b1900d.xml Log Message: Syd Adams: Here are some updates to the b1900d: The panel looks pretty nice it's just

[Flightgear-devel] EasyXML.cxx

2005-09-12 Thread Richard Harrison
In its JSBSim configuration there is a problem with easyxml.cxx in that it frees the parser before using it which is generally not a good thing. i.e. if (!input.good()) { XML_ParserFree(parser); throw sg_io_exception(Problem reading file, sg_location(path,

Re: [Flightgear-devel] Issues regarding the texture-path tags inXML.

2005-09-12 Thread Innis Cunningham
Hi Guys Just wondering why if it is possible in the AI to use one model with one or more liveries why it is not possible in the main aircraft folder. Cheers Innis Erik Hofman writes Ampere K. Hardraade wrote: KoverSrac and I have been doing some experiments with the texture-path tags to

[Flightgear-devel] ASCII interface

2005-09-12 Thread Gerhard Wesp
Hi, do we already have ASCII realtime I/O for data like position, orientation, controls, configuration etc.? -Gerhard -- o o Gerhard Wesp| http://www.cosy.sbg.ac.at/~gwesp/ \_/ See homepage for email address!