Paul Surgeon wrote:
On Sunday 11 September 2005 23:15, Erik Hofman wrote:
Yes, correct. The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
But if a model is UV mapped shouldn't it still work?
With UV mapping the texture co-ords are
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote:
The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this allow livery switching at
Melchior FRANZ wrote:
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote:
The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this
On September 12, 2005 04:10 am, Melchior FRANZ wrote:
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this allow livery switching at runtime,
it also doesn't require to duplicate *all* textures. See the
bo105's emblem for an example.
m.
Okay, I
On Mon, Sep 12, 2005 at 10:16:55AM +0200, Erik Hofman wrote:
Melchior FRANZ wrote:
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this allow livery switching at runtime,
it also doesn't require to duplicate *all* textures. See the
bo105's emblem for
On Monday 12 September 2005 00:20, Steve Knoblock wrote:
The Digitrak autopilot project is coming along. I have the first mode
running, which captures and holds the GPS track. I get the GPS heading
to feed to the autopilot controller from the default GPS instrument.
The autopilot is set to
works fine, however, I notice some differences in the numbers reported
by the heading and track properties.
Are you sure that the Digitrack actually knows the roll angle of the airplane?
I am not sure I have the technical background to understand how the
Digitrak actually works. It does not
Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/b1900d
In directory baron:/tmp/cvs-serv4749
Modified Files:
b1900d-set.xml b1900d-sound.xml b1900d.xml
Log Message:
Syd Adams:
Here are some updates to the b1900d:
The panel looks pretty nice it's just
In its JSBSim configuration there is a problem with easyxml.cxx in that
it frees the parser before using it which is generally not a good thing.
i.e.
if (!input.good()) {
XML_ParserFree(parser);
throw sg_io_exception(Problem reading file,
sg_location(path,
Hi Guys
Just wondering why if it is possible in the AI to use one
model with one or more liveries why it is not possible
in the main aircraft folder.
Cheers
Innis
Erik Hofman writes
Ampere K. Hardraade wrote:
KoverSrac and I have been doing some experiments with the texture-path
tags to
Hi,
do we already have ASCII realtime I/O for data like position,
orientation, controls, configuration etc.?
-Gerhard
--
o o
Gerhard Wesp| http://www.cosy.sbg.ac.at/~gwesp/
\_/ See homepage for email address!
11 matches
Mail list logo