[Flightgear-devel] (no subject)

2003-11-25 Thread Jon S Berndt
A good article on the National Geographic web site: http://magma.nationalgeographic.com/ngm/0312/feature1/index.html Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] (no subject)

2004-01-05 Thread Hof Markus
Hi erverybody, I want to add ILS bars and DME indication to HUD. Does anyone (and somebody does :) know which function to call in hud.cxx for DME. I used simply in hud.hxx extern double get_dist(void); but dismissed my goal w/ link error. is there any docu about Objects in FGFS? thx in advance

[Flightgear-devel] (no subject)

2004-04-26 Thread Luca Masera
I changed the name in the config file with the one printed by js-demo but the joystick doesn't yet work.So I've checked out the property tree in FlightGear and I've found that the config file used is the one written for the default joystick, exactly the file "joystick.xml", which number, in the p

[Flightgear-devel] (no subject)

2004-04-30 Thread Luca Masera
Hi, There's someone that could help me or to find an aircraft which is more or less same at MB339PAN (it's the aircraft used by Frecce Tricolori, the Italian acrobatic team). I've tried to adjust the config file myself but every change I made meets some targets and estrange some others. An exa

[Flightgear-devel] (no subject)

2004-07-07 Thread cbonilla
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[Flightgear-devel] (no subject)

2004-08-24 Thread Stephan Langhans
Hello, I'd like to connect several different Joysticks to the Flightgear Simulator. Those are a stick for elevator and aileron, pedals for rudder and an extra joystick just for thrust. The stick is a CH Flightstick, the Pedals are CH pro-Pedals and the one for thrust is the Wingman Extreme. Wh

[Flightgear-devel] (no subject)

2004-08-24 Thread Matthew Churchill
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[Flightgear-devel] (no subject)

2002-03-21 Thread Jim Wilson
Here it is John. Description: Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet. The shape and layout is fairly close and looks ok. Also linked to c310 default sound.xml and changed model so the props aren't so syncrhonous to look weird. File: http://www.spiderbark.co

[Flightgear-devel] (no subject)

2002-05-29 Thread Jason Grace
Hi; just wanted to let you know that the flightgear is far superior to the MS FlightSim; I hope to contribute on Cygwin or Windows Visual Studio some time in the future. Jason L. Grace Senior Developer Computer Sciences Corporation, Rockville, MD (301)-670-3706

[Flightgear-devel] (No Subject)

2002-06-05 Thread sanjeevinathan gopal
To All Right now i am working in this FGFS httpd part. Just by going through the code i have not understand the Architecture of the Httpd which they used in FGFS. If u don't mind could please explain me the Architecure of the httpd which is used in FGFS. i will be waiting for ur answer eage

[Flightgear-devel] (no subject)

2005-04-28 Thread Mostyn Gale
Just two quick questions. What effect do gauges have on the frame rates of virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges? Also is it possible to configure the views so that a virtual cockpit is only visible when actually in the cockpit? Cheers, Mostyn

[Flightgear-devel] (no subject)

2005-07-01 Thread MICHAEL G KRIZANSKY
I am trying to compile FG on MSVC.net (7.0) on a Windows platform. I have been sucessful through plib, simgear and now FG is providing me with a "fatal LNK error 1104: cannot open file 'glut32.lib' ". The 'glut32.lib' file exists in the C:\windows\system32 folder... Can anyone suggest a solution

[Flightgear-devel] (no subject)

2003-04-04 Thread Dan D
hi I'm a new user (or wannabe user so far :)). I am attempting to compile FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and SimGear but have run into the following errors compiling FlightGear itself. The readme said to post to this group. Any help greatly appreciated a

[Flightgear-devel] (no subject)

2003-10-29 Thread Ethan Price
I'm planning to put together a "commercial"(though I don't plan to sell it) version of FlightGear. Does anyone know whether this has been done before, and if so, where can I find it?(also, is this the appropriate board to post on, or should this be posted somewhere else?) Thank you,   

[Flightgear-devel] (no subject)

2005-11-09 Thread Joacim Persson
On Wed, 9 Nov 2005, Andy Ross wrote: Which stick, and which aircraft? Saitek Cyborg Evo (but the code is copied from Saitek to other sticks) And it's the same for all aircrafts I've tested, including uiuc-models (so it's probably not the FDM engine. Not that I have full understanding of how

Re: [Flightgear-devel] (no subject)

2004-04-26 Thread Mathias Fröhlich
On Montag, 26. April 2004 19:17, Luca Masera wrote: > I changed the name in the config file with the one printed by js-demo > but the joystick doesn't yet work.So I've checked out the property tree > in FlightGear and I've found that the config file used is the one written > for the default joystic

RE: [Flightgear-devel] (no subject)

2004-04-30 Thread Jon Berndt
> There's someone that could help me or to find an aircraft which > is more or less same at MB339PAN (it's the aircraft used by > Frecce Tricolori, the Italian acrobatic team). I've tried to > adjust the config file myself but every change I made meets some > targets and estrange some others.

Re: [Flightgear-devel] (no subject)

2004-04-30 Thread David Culp
> There's someone that could help me or to find an aircraft which is more or > less same at MB339PAN (it's the aircraft used by Frecce Tricolori, the > Italian acrobatic team). I've tried to adjust the config file myself but > every change I made meets some targets and estrange some others. An >

Re: [Flightgear-devel] (no subject)

2001-12-09 Thread Cameron Moore
* [EMAIL PROTECTED] [2001.12.09 21:38]: > Jeff writes: > > > // > > I can not find the string " Loading tile" in my fgfs.log file. Can anybody > > else see it in here or am I doing something wrong? > > >

Re: [Flightgear-devel] (no subject)

2001-12-09 Thread Bernie Bright
David Megginson wrote: > > Jeff writes: > > > // > > I can not find the string " Loading tile" in my fgfs.log file. Can anybody > > else see it in here or am I doing something wrong? > > /

Re: [Flightgear-devel] (no subject)

2002-03-21 Thread Curtis L. Olson
Jim Wilson writes: > Here it is John. > > Description: > Wilson's new u3a panel. It's not very accurate. Haven't found a picture yet. > The shape and layout is fairly close and looks ok. Also linked to c310 > default sound.xml and changed model so the props aren't so syncrhonous to look > weird

Re: [Flightgear-devel] (no subject)

2002-09-17 Thread Jonathan Polley
wrote: > > - Original Message - > From: "Jonathan Polley" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, September 17, 2002 12:03 AM > Subject: Re: [Flightgear-devel] (no subject) > > >> Thanks for the info, I'll give t

Re: [Flightgear-devel] (no subject)

2002-09-17 Thread Jonathan Polley
, > > Jonathan Polley > > On Monday, September 16, 2002, at 11:22 PM, Norman Vine wrote: > >> >> - Original Message - >> From: "Jonathan Polley" <[EMAIL PROTECTED]> >> To: <[EMAIL PROTECTED]> >> Sent: Tuesday, September 17,

RE: [Flightgear-devel] (no subject)

2005-04-29 Thread Vivian Meazza
Mostyn Gale asked > Just two quick questions. What effect do gauges have on the frame rates of > virtual cockpits. i.e. is there as strong effect after 10 or 20 gauges? 3d gauges - yes the vertex count is significant, but not the number of gauges per se. > Also is it possible to configure the

Re: [Flightgear-devel] (no subject)

2003-04-04 Thread Frederic BOUVIER
Dan D wrote : > hi I'm a new user (or wannabe user so far :)). I am attempting to compile > FlightGear through MSVC++. I have managed to compile plib,zlib, Metakit and > SimGear but have run into the following errors compiling FlightGear itself. > The readme said to post to this group. Any help

Re: [Flightgear-devel] (no subject)

2005-11-09 Thread Andy Ross
Joacim Persson wrote: > I've also experimented with commenting out the lines about left gear > in the joystick config file (and thus tie the button to right gear > only), to see if it had something to do with nasal per se. (as in not > being able to handle two interpolate simultaneously) But the ri