On Wed, 2003-12-24 at 17:53, David Megginson wrote:
> Tony Peden wrote:
>
> > Airliners aren't that sluggish ... the flare is initiated below 50 ft
> > AGL and that is definitely over the runway.
>
> I guess that brings us back to the old discussion about round-out vs. flare
> (U.S. books seem t
Tony Peden wrote:
Airliners aren't that sluggish ... the flare is initiated below 50 ft
AGL and that is definitely over the runway.
I guess that brings us back to the old discussion about round-out vs. flare
(U.S. books seem to distinguish the two). The jets are are nose-high and
slowing about
On Wed, 2003-12-24 at 05:51, David Megginson wrote:
> Cameron Moore wrote:
>
> > One question though. I mentioned trying to line up with a fuel tanker
> > and how the delayed movement was throwing me off. My guess is that this
> > behavior was due to slow control surface movements. My question
On Wednesday 24 December 2003 16:53, David Culp wrote:
>
> > After that I went to met up with
> > a fuel tanker to try and refuel. Trying to hook up with the tanker
was
> > the most challenging part of the experience. I spent what felt like
10
> > minutes trying to speedup, slowdown, noseup, n
> > You can practice refueling to some extent in FlightGear using the AI
> > tanker. There is an annoying problem though, in that as you get close
> > to the tanker it appears to jump in 30-foot leaps (so you can't
> > *really* practice refueling).
>
> That sounds like a bug. My reading of the AI
> One question though. I mentioned trying to line up with a fuel tanker
> and how the delayed movement was throwing me off. My guess is that this
> behavior was due to slow control surface movements. My question is if
> JSBSim simulates control surface movement speeds (excluding the flaps
> whic
David Culp wrote:
> You can practice refueling to some extent in FlightGear using the AI
> tanker. There is an annoying problem though, in that as you get close
> to the tanker it appears to jump in 30-foot leaps (so you can't
> *really* practice refueling).
That sounds like a bug. My reading of
> After that I went to met up with
> a fuel tanker to try and refuel. Trying to hook up with the tanker was
> the most challenging part of the experience. I spent what felt like 10
> minutes trying to speedup, slowdown, noseup, nosedown, left, right until
> I gave up.
I've only refueled in 707'
Cameron Moore wrote:
One question though. I mentioned trying to line up with a fuel tanker
and how the delayed movement was throwing me off. My guess is that this
behavior was due to slow control surface movements. My question is if
JSBSim simulates control surface movement speeds (excluding th
Cameron Moore wrote:
Everyone in my office it tired of hearing about it, so I thought I'd
turn to you guys. I had a chance to go fly in a B-1B flight simulator
as part of a tour at Dyess AFB today. (See below for some links[1] to
Wow, a full size B-1 simulator. Now *that* must be impressive!
Any
* [EMAIL PROTECTED] (Jon Berndt) [2003.12.23 19:02]:
> > As for the software side of the sim, it looked and felt a lot like
> > FlightGear+JSBSim. There were some bugs:
>
> Hmmm...
>
> ;-)
Hehe. I didn't mean to imply that JSBSim has bugs (though it does ;-).
I meant that the handling was abou
On Wednesday 24 December 2003 01:17, Cameron Moore wrote:
> Everyone in my office it tired of hearing about it, so I thought I'd
> turn to you guys.
Nice story. I always like reading about people on this mailinglist flying
real aircraft or high-end sims and comparing (some of) the experience to
> As for the software side of the sim, it looked and felt a lot like
> FlightGear+JSBSim. There were some bugs:
Hmmm...
;-)
Jon
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Everyone in my office it tired of hearing about it, so I thought I'd
turn to you guys. I had a chance to go fly in a B-1B flight simulator
as part of a tour at Dyess AFB today. (See below for some links[1] to
images on someone else's website -- I forgot to take my camera.) As you
can see from th
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