Re: [Flightgear-devel] Networking

2003-08-04 Thread Matevz Jekovec
Tyson, Diarmuid wrote: Is UDP good enough for network gaming? Absolutely. IMO, UDP is the only thing good enough for online, real time gaming. In Falcon, we used only UDP (Ultimately Dead Pigeon:))) for both LAN and internet gaming. I think most of the multiplayer games use this protocol an

Re: [Flightgear-devel] Networking

2003-08-03 Thread Tyson, Diarmuid
Is UDP good enough for network gaming? Absolutely. IMO, UDP is the only thing good enough for online, real time gaming. To answer a few questions, the --multiplay code uses only UDP. I believe there is another effort going on that uses TCP and a central server to provide multiplay functionality

Re: [Flightgear-devel] Networking

2003-08-03 Thread Jonathan Polley
If you are on a local network I would say "go head and use UDP." If you need to span a corporate or university network (or the internet) then the chance for packet loss gets too high for my comfort and would revert back to TCP. When I have used UDP it has been isolated to a single subnet or w

Re: [Flightgear-devel] Networking

2003-08-03 Thread Curtis L. Olson
Paul Morriss writes: > Hi all, > Does flightgear use UDP (connection-less) or connect > oriented in the networking code? FlightGear uses (or can use) both UDP and TCP sockets for various purposes. > Also do you feel that UDP is good enough for network > gaming. It really depends on the specifi

Re: [Flightgear-devel] Networking

2003-08-03 Thread Paul Morriss
ability of network storms in prior implementations. Thoughts? - Original Message - From: "Jonathan Polley" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Sunday, August 03, 2003 10:09 PM Subject: Re: [Flightgear-devel] Netw

Re: [Flightgear-devel] Networking

2003-08-03 Thread Jonathan Polley
Paul, I have used the UDP interface for the remote display, but I believe that it can use either. I realy prefer UDP since it has let network overhead, and if a packet gets lost you won't be held up waiting for the retransmission. That said, if you are on a noisy network you may have to

[Flightgear-devel] Networking

2003-08-03 Thread Paul Morriss
Hi all, Does flightgear use UDP (connection-less) or connect oriented in the networking code? Also do you feel that UDP is good enough for network gaming. Thanks Want to chat instantly with your online friends? Get the

Re: [Flightgear-devel] Networking FGFS in CVS Linux <-> cygwin

2003-06-25 Thread Lawrence Manning
On Wed, 25 Jun 2003, WillyB wrote: > I finally got around to putting FlightGear CVS on the windows machine this > afternoon after I saw that some updates had been made in the Networking dir. > > I am using cygwin on the windows machine. > > I updated SimGear and FlightGear (source and date) so

[Flightgear-devel] Networking FGFS in CVS Linux <-> cygwin

2003-06-25 Thread WillyB
I finally got around to putting FlightGear CVS on the windows machine this afternoon after I saw that some updates had been made in the Networking dir. I am using cygwin on the windows machine. I updated SimGear and FlightGear (source and date) so both machines have the same CVS code. When I t

Re: [Flightgear-devel] Networking doesn't work (for me at least)

2003-01-01 Thread Curtis L. Olson
--network-olk was never really finished, and the code hasn't been touched in probalby over a year. With other changes that have gone on, it's not surprising that this code doesn't work. Regards, Curt. Tommy McDaniel writes: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > I recompiled Fl

[Flightgear-devel] Networking doesn't work (for me at least)

2002-12-27 Thread Tommy McDaniel
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I recompiled FlightGear yesterday with the option --with-network-olk (since I didn't do that the first time), but it doesn't seem to work. When I run "fgfs --enable-network-olk" I don't get a Network menu or any other kind of indication that networking