Tyson, Diarmuid wrote:
Is UDP good enough for network gaming? Absolutely. IMO, UDP is the
only thing good enough for online, real time gaming.
In Falcon, we used only UDP (Ultimately Dead Pigeon:))) for both LAN and
internet gaming. I think most of the multiplayer games use this protocol
an
Is UDP good enough for network gaming? Absolutely. IMO, UDP is the
only thing good enough for online, real time gaming.
To answer a few questions, the --multiplay code uses only UDP. I
believe there is another effort going on that uses TCP and a central
server to provide multiplay functionality
If you are on a local network I would say "go head and use UDP." If
you need to span a corporate or university network (or the internet)
then the chance for packet loss gets too high for my comfort and would
revert back to TCP. When I have used UDP it has been isolated to a
single subnet or w
Paul Morriss writes:
> Hi all,
> Does flightgear use UDP (connection-less) or connect
> oriented in the networking code?
FlightGear uses (or can use) both UDP and TCP sockets for various
purposes.
> Also do you feel that UDP is good enough for network
> gaming.
It really depends on the specifi
ability of network storms in prior
implementations.
Thoughts?
- Original Message -
From: "Jonathan Polley" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions"
<[EMAIL PROTECTED]>
Sent: Sunday, August 03, 2003 10:09 PM
Subject: Re: [Flightgear-devel] Netw
Paul,
I have used the UDP interface for the remote display, but I believe that it can
use either. I realy prefer UDP since it has let network overhead, and if a packet
gets lost you won't be held up waiting for the retransmission. That said, if you are
on a noisy network you may have to
Hi all,
Does flightgear use UDP (connection-less) or connect
oriented in the networking code?
Also do you feel that UDP is good enough for network
gaming.
Thanks
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On Wed, 25 Jun 2003, WillyB wrote:
> I finally got around to putting FlightGear CVS on the windows machine this
> afternoon after I saw that some updates had been made in the Networking dir.
>
> I am using cygwin on the windows machine.
>
> I updated SimGear and FlightGear (source and date) so
I finally got around to putting FlightGear CVS on the windows machine this
afternoon after I saw that some updates had been made in the Networking dir.
I am using cygwin on the windows machine.
I updated SimGear and FlightGear (source and date) so both machines have the
same CVS code.
When I t
--network-olk was never really finished, and the code hasn't been
touched in probalby over a year. With other changes that have gone
on, it's not surprising that this code doesn't work.
Regards,
Curt.
Tommy McDaniel writes:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> I recompiled Fl
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I recompiled FlightGear yesterday with the option
--with-network-olk (since I didn't do that the first
time), but it doesn't seem to work. When I run "fgfs
--enable-network-olk" I don't get a Network menu or
any other kind of indication that networking
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