Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
- Original Message - From: "Andy Ross" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 05, 2002 9:07 PM Subject: Re: [Flightgear-devel] multitex investigation > Roman Grigoriev wrote: > > ok it's done at startup but if we want to h

Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Andy Ross
Roman Grigoriev wrote: > ok it's done at startup but if we want to have landing lights moves > we have generate second texture coordinates in realtime please give > me hint where in flightgear it can be done? in tileentry? I'm not the right person to answer questions about the scenery tile subsyst

re: [Flightgear-devel] multitex investigation

2002-11-05 Thread David Megginson
Roman Grigoriev writes: > Guys Have some troubles with multitex maybe you gime me how-tos Ok > I can use second texture and second texture coordinates but we load > tiles using genleaf function in obj.cxx ok it's done at startup but > if we want to have landing lights moves we have generate se

[Flightgear-devel] multitex investigation

2002-11-05 Thread Roman Grigoriev
Guys Have some troubles with multitex maybe you gime me how-tos Ok I can use second texture and second texture coordinates but we load tiles using genleaf function in obj.cxx ok it's done at startup but if we want to have landing lights moves we have generate second texture coordinates in realtime