- Original Message -
From: "Andy Ross" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 05, 2002 9:07 PM
Subject: Re: [Flightgear-devel] multitex investigation
> Roman Grigoriev wrote:
> > ok it's done at startup but if we want to h
Roman Grigoriev wrote:
> ok it's done at startup but if we want to have landing lights moves
> we have generate second texture coordinates in realtime please give
> me hint where in flightgear it can be done? in tileentry?
I'm not the right person to answer questions about the scenery tile
subsyst
Roman Grigoriev writes:
> Guys Have some troubles with multitex maybe you gime me how-tos Ok
> I can use second texture and second texture coordinates but we load
> tiles using genleaf function in obj.cxx ok it's done at startup but
> if we want to have landing lights moves we have generate se
Guys Have some troubles with multitex
maybe you gime me how-tos
Ok I can use second texture and second texture coordinates
but we load tiles using genleaf function in obj.cxx
ok it's done at startup but if we want to have landing lights moves we have
generate second texture coordinates in realtime