Roman Grigoriev writes:

 > Guys Have some troubles with multitex maybe you gime me how-tos Ok
 > I can use second texture and second texture coordinates but we load
 > tiles using genleaf function in obj.cxx ok it's done at startup but
 > if we want to have landing lights moves we have generate second
 > texture coordinates in realtime please give me hint where in
 > flightgear it can be done? in tileentry?  but we have to regenerate
 > our tiles (second texture coordinates in realtime and genleaf
 > function don't work at all)

I suspect that this is going to be an extremely difficult problem, but
I hope to be contradicted.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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