Roman Grigoriev writes: > Guys Have some troubles with multitex maybe you gime me how-tos Ok > I can use second texture and second texture coordinates but we load > tiles using genleaf function in obj.cxx ok it's done at startup but > if we want to have landing lights moves we have generate second > texture coordinates in realtime please give me hint where in > flightgear it can be done? in tileentry? but we have to regenerate > our tiles (second texture coordinates in realtime and genleaf > function don't work at all)
I suspect that this is going to be an extremely difficult problem, but I hope to be contradicted. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel